Fallout 4
What sort of mod is a nightmare for you modder to install?
For me, it would be mod related to settlement. I ain't a beginner when it comes to modding. Textures, weapon, cloths, UI.. you name it.. I have no issues installing those mod.. hell even mod like AAF is quite easy for me to install it. Even some collection with a success rate of 40% isn't a problem for me to install...

But settlement mod? Those are huge headache for me, even installing 1 or 3 of this mod can drive me crazy due to how vulnerable those mod are to bug or glitches. One of the issues I experience with it is power grid corruption, I lost several hours worth of progress thanks to it.
Legutóbb szerkesztette: Sep; 2022. szept. 24., 15:24
< >
1630/31 megjegyzés mutatása
Sim Settlement 2, that mod has been a pain in my arse since release. Great idea, but I will never use it again. Even if I run it by itself, it's very script heavy and lags out almost constantly.
Bored Peon eredeti hozzászólása:
That is because you are expected to read every release note by him. If you had you would know you have to turn the Workshop Framework power management options off. Of course, making it off by default because you know it is broken makes too much sense...
Needless to say I was not to happy after messing with power issues and crash for an hour only to find out the broken feature is turned on and is fixed by simply turning it off.

Well, I have been very cautious with how I set that Workshop Plus. The only real annoyance I have with it is that spotlight always seems to turn on, but no light came out of it until it detect enemies.

Bored Peon eredeti hozzászólása:
You have to follow these guidlines:
- One cleaning/scrapping mod
- One mod that modifies the settlement cells (be wary of scrapping mod conflicts.)
- Use Settlement Menu Manager to ensure your menus stay intact
- (Optional) Avoid mods breaking precombines. Breaking precombines to scrap items causes longer load screen in town and it has the possibility of breaking your settlement navmesh (which can cause a crash.)
- One settler idling mod, multiple mods overwriting the same settler idle scripting is bad.
- Avoid redundant mods. I have seen MANY load orders adding additional mods to scrap items, increase build limits, etc that can be done with mods already used. Workshop Framework and Place Everywhere do these things.
- Keep a settlement build within reason. I have stressed test Sanctuary and such so many times and when you start seeing things like landscape loading slowly or lagged you are now overbuilding and continuing to do so is going to give massive script lag issues.
- Use pre-built structures. Prebuilt structures use fewer drawing resources than if you build them the same item using individual pieces.
- Avoid complicated or excessive power grids. Even with vanilla there is like a limit to how many connectors you can have before it starts getting touchy.
- Multiple power sources in different locations. For some reason the game will only push power so much distance from a source. Having any sort or amount of a power producer in the area can fix that.

No jokes, mod that break precombines like scrap everything is a terrible choices to use. First time modder always fall for that one.

UwU Owne eredeti hozzászólása:
what version of HUDFramework Workshop Framework SS2Ch1 SS2Ch2 were you using cause most bugs have been crushed and the mod is working smoothly

I don't recall the version, been soo long since I last avoid using Sim Settlement.
@sep well i suggest you give it a second try the mod has become way more stable
Sep eredeti hozzászólása:
Well, I have been very cautious with how I set that Workshop Plus. The only real annoyance I have with it is that spotlight always seems to turn on, but no light came out of it until it detect enemies.
That is a vanilla issue.

Sep eredeti hozzászólása:
No jokes, mod that break precombines like scrap everything is a terrible choices to use. First time modder always fall for that one.
The other thing about using them is if you do be prepared for LONG loading times downtown.

The point I forgot, and is kinda important is settlement .json files. Every settlement has a .json file. This file determines what the "inventory" of the settlement is. Scrapping mods change the default .json file by changing the properties of the objects. Which is why multiple scrapping mods is BAD to use. You can actually end up with duplicated objects by using multiple scrapping mods. I found this out setting up Horizon and using Clean My Settlement as it created duplicates objects because Horizon has a built in scrapping mod.

Not all mods messing with .json files change the default .json for a settlement. Sim Settlements uses .json files for City Plans are only supposed to ADD to the existing .json. However City Plans do have a little known conflict, if the City Plan was made using Scrap Everything and you are NOT using it then you end up with a corrupt settlement.
https://steamcommunity.com/sharedfiles/filedetails/?id=1932183259
This is what happened when I found this out. I used a City Plan from a SS Monthly contest, which the monthly contest entries are NOT supposed to use scrapping mods, to prevent this exact problem. As you cna see it is all messed up standing in front of the warehouse.

Back to add only .json mods. The way level 1, 2, and 3 works for a City Plan for SS if you have the default .json (the default), a level 0 plan .json, and another for levels 1-3 that add more stuff. Although some plans are one level plans that are just the default and then everything thrown in at once.

So technically, I could design a single building in a settlement, create a .json adding just that building to the settlement. Which can be done with Transfer Settlements or Workshop Framework.

In other words once you understnad what the .json files are and how mods are affecting them it gets much easier to sort out the good and bad settlement mods and how to avoid conflicts. However most settlement mod creators do NOT tell you what or how they are changing the .json files. This is where the trial and error stuff comes in.
Bored Peon eredeti hozzászólása:
That is a vanilla issue.

Oh well.. glad to know it was vanilla issue instead of mod. I did't experience this issues until I start tinker with settlement mod, so I assume it was mod issues.

In other words once you understnad what the .json files are and how mods are affecting them it gets much easier to sort out the good and bad settlement mods and how to avoid conflicts. However most settlement mod creators do NOT tell you what or how they are changing the .json files. This is where the trial and error stuff comes in.

Tbh, most modder is very bad when it comes to provide details of their mod. I skipped settlement mod most of the time because trying to troubleshoot their mod is simply awful due to the lack of details.
Sep eredeti hozzászólása:
Bored Peon eredeti hozzászólása:
- One settler idling mod, multiple mods overwriting the same settler idle scripting is bad.
- Avoid redundant mods. I have seen MANY load orders adding additional mods to scrap items, increase build limits, etc that can be done with mods already used. Workshop Framework and Place Everywhere do these things.
Hi, where did you found the note or details that show both mod have several same features?

For example, Place Everywhere have toggle ground and surface snapping but I don't see Workshop Framework provide the same features..
Sorry I was not clear enough on that. Copied the quote here because others reading may have the same question due to my lack of clarity.

Workshop Framework has a menu on every workshop to increase settlement build limits by 100% increments. I have found it best to stay at 400-500% at most, After that you start getting heavy lag loading settlements and that is when scripts start backing up.
(Which makes build limit mods irrelevant and redundant.)

Place Everywhere has the extra object selection using the Insert Key that allows you to scrap/move some of the extra objects (including the workbench.) Be VERY careful not to use -scrapall command while extra objects is enabled it will scrap your workbench AND crash the game.) If you move your workbench onto a foundation or floor do NOT store the floor/foundation as it "store the workbench" which MAY go unnoticed (I did that once years ago.) With the Extra Objects it allows you to scrap extra objects like some plants and especially corpses which makes mods like Scrap Dead Things redundant.
Legutóbb szerkesztette: Bored Peon; 2022. szept. 25., 14:09
Bored Peon eredeti hozzászólása:
Sorry I was not clear enough on that. Copied the quote here because others reading may have the same question due to my lack of clarity.

Workshop Framework has a menu on every workshop to increase settlement build limits by 100% increments. I have found it best to stay at 400-500% at most, After that you start getting heavy lag loading settlements and that is when scripts start backing up.
(Which makes build limit mods irrelevant and redundant.)

Place Everywhere has the extra object selection using the Insert Key that allows you to scrap/move some of the extra objects (including the workbench.) Be VERY careful not to use -scrapall command while extra objects is enabled it will scrap your workbench AND crash the game.) If you move your workbench onto a foundation or floor do NOT store the floor/foundation as it "store the workbench" which MAY go unnoticed (I did that once years ago.) With the Extra Objects it allows you to scrap extra objects like some plants and especially corpses which makes mods like Scrap Dead Things redundant.

Thanks for the clarity....

Well.. basically you are telling us that before you install those mod together, check what sort of features is available to avoid redundancy... Not surprise many people can miss that for Place Everywhere mod, with the amount of text and troubleshooting going on the pages, one can easily miss it.



UwU Owne eredeti hozzászólása:
@sep well i suggest you give it a second try the mod has become way more stable

Ummm.. no.. would never touch SS 2 again..

SS 2 is great if it was the only mod you install along with bug fixing mod.. but add in anything more than that is akin to destroying your games..
If you like Survival and want sort of a city building mod then Horizon is pretty good. unlike how Sim Settlements hands you everything for an ASAM Horizon makes you go out and get materials to build your settlement up. You also have a mission system for settlers to levle them up and their level is required for some items.

Horizon is also more rewarding for the effort, you get stuff from the settlers. Like they grow food, hunt, scavenge etc.

Although Horizon is an overhaul, so that means a LOT of mods are incompatible or they got a compatability nerf.
[/quote]

Ummm.. no.. would never touch SS 2 again..

SS 2 is great if it was the only mod you install along with bug fixing mod.. but add in anything more than that is akin to destroying your games.. [/quote]
im going to have to disagree with you i have everything need to run ss2 both its chapters and its SS2 ROTC pack with a tone of other mods and ive not had any problems
UwU Owne eredeti hozzászólása:

Ummm.. no.. would never touch SS 2 again..

SS 2 is great if it was the only mod you install along with bug fixing mod.. but add in anything more than that is akin to destroying your games..
im going to have to disagree with you i have everything need to run ss2 both its chapters and its SS2 ROTC pack with a tone of other mods and ive not had any problems
You are not going to be able to sell that here. SS2 has fixed hundreds of bugs and had hundreds more to go. I have seen the github list of them.
UwU Owne eredeti hozzászólása:
im going to have to disagree with you i have everything need to run ss2 both its chapters and its SS2 ROTC pack with a tone of other mods and ive not had any problems

Good luck with your save... not having a problem now doesn't mean not going to have a problem in the future. SS is basically a ticking timebomb waiting to corrupt your save files especially when you have install endless number of mod from various author.

I seen enough bug report at their site in the past where people spend over a hundred hours into a game just to find out later that SS is the main cause of the problem later on. I wish the same not going to happen to you.

Bored Peon eredeti hozzászólása:
You are not going to be able to sell that here. SS2 has fixed hundreds of bugs and had hundreds more to go. I have seen the github list of them.

Hundred? More like thousand. Installation of that mod is easy, but troubleshooting it when problem arise is probably the worst headache one can have.
UwU Owne eredeti hozzászólása:

im going to have to disagree with you i have everything need to run ss2 both its chapters and its SS2 ROTC pack with a tone of other mods and ive not had any problems

That's a logical reasoning error. Just because you haven't detected any faults doesn't mean that there aren't there. And your assertion is easily invalidated by the fact that with each release Kinggath provides a bug fix report.
https://simsettlements.com/site/index.php?forums/kinggath_news/

The reality is that there are many bugs there. And bugs that will always been there unless some rework is done. I have started about 5 SS2 games and they all have faults. I have abandoned 4, the latest one a week ago at the first settlement, using the most recent release.

It's just the result of a collaboration development project. The project is an incredible effort for a group of hobbyists using some fairly lacklustre development tools.
Legutóbb szerkesztette: hawkeye; 2022. szept. 26., 12:25
hawkeye eredeti hozzászólása:
The reality is that there are many bugs there. And bugs that will always been there unless some rework is done. I have started about 5 SS2 games and they all have faults. I have abandoned 4, the latest one a week ago at the first settlement, using the most recent release.
When it was first released I was averaging a play through of the quest line weekly. It hardly ever went the same each time.

Jake in Vault-Tec HQ is still full of bugs. You still have to do the basement in a specific order.

It still has no option to ditch resources. So your settlements fill up on garbage resources not used and has no room to store the ones you are actually using. This is what made me abandon my last one. I had like 26k storage and yet 23k of it was stuff not needed. Basically not enough conversion plots made to convert or waste that junk.
the armor keywords ackwnr or whatever is called is a pain in the ass to get to run

>inb4 lol bro just install it



seriously that crap breaks alot if you use more than 3 types of mods that use the same mod. If you use any other weapon mod or armor mod that doesn't even use it then it'll get messed up too.

even though it came in mid way it feels like an early mod since it's so incompatible with alot of other mods.
Legutóbb szerkesztette: Fumo Bnnuy n Frends; 2022. szept. 27., 23:04
The only ss2 mod I use is Sim Settlements Foundation AddOn https://www.nexusmods.com/fallout4/mods/30980?tab=files the file from 4 years ago didn't require any of the main ss2 mods, I like the thick columns in the Sim Settlements Foundation AddOn , but I wont use any other ss 2 mod after this Sim Settlements Foundation AddOn

the version I installed might of been Sim Settlements Foundation AddOn v1.0.0-no Sim Settlemnts

Owe Enb's look hard to install and use and manage
Legutóbb szerkesztette: craigsters; 2022. szept. 27., 22:48
< >
1630/31 megjegyzés mutatása
Laponként: 1530 50

Közzétéve: 2022. szept. 24., 15:23
Hozzászólások: 31