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Fordítási probléma jelentése
Well, I have been very cautious with how I set that Workshop Plus. The only real annoyance I have with it is that spotlight always seems to turn on, but no light came out of it until it detect enemies.
No jokes, mod that break precombines like scrap everything is a terrible choices to use. First time modder always fall for that one.
I don't recall the version, been soo long since I last avoid using Sim Settlement.
The other thing about using them is if you do be prepared for LONG loading times downtown.
The point I forgot, and is kinda important is settlement .json files. Every settlement has a .json file. This file determines what the "inventory" of the settlement is. Scrapping mods change the default .json file by changing the properties of the objects. Which is why multiple scrapping mods is BAD to use. You can actually end up with duplicated objects by using multiple scrapping mods. I found this out setting up Horizon and using Clean My Settlement as it created duplicates objects because Horizon has a built in scrapping mod.
Not all mods messing with .json files change the default .json for a settlement. Sim Settlements uses .json files for City Plans are only supposed to ADD to the existing .json. However City Plans do have a little known conflict, if the City Plan was made using Scrap Everything and you are NOT using it then you end up with a corrupt settlement.
https://steamcommunity.com/sharedfiles/filedetails/?id=1932183259
This is what happened when I found this out. I used a City Plan from a SS Monthly contest, which the monthly contest entries are NOT supposed to use scrapping mods, to prevent this exact problem. As you cna see it is all messed up standing in front of the warehouse.
Back to add only .json mods. The way level 1, 2, and 3 works for a City Plan for SS if you have the default .json (the default), a level 0 plan .json, and another for levels 1-3 that add more stuff. Although some plans are one level plans that are just the default and then everything thrown in at once.
So technically, I could design a single building in a settlement, create a .json adding just that building to the settlement. Which can be done with Transfer Settlements or Workshop Framework.
In other words once you understnad what the .json files are and how mods are affecting them it gets much easier to sort out the good and bad settlement mods and how to avoid conflicts. However most settlement mod creators do NOT tell you what or how they are changing the .json files. This is where the trial and error stuff comes in.
Oh well.. glad to know it was vanilla issue instead of mod. I did't experience this issues until I start tinker with settlement mod, so I assume it was mod issues.
Tbh, most modder is very bad when it comes to provide details of their mod. I skipped settlement mod most of the time because trying to troubleshoot their mod is simply awful due to the lack of details.
Workshop Framework has a menu on every workshop to increase settlement build limits by 100% increments. I have found it best to stay at 400-500% at most, After that you start getting heavy lag loading settlements and that is when scripts start backing up.
(Which makes build limit mods irrelevant and redundant.)
Place Everywhere has the extra object selection using the Insert Key that allows you to scrap/move some of the extra objects (including the workbench.) Be VERY careful not to use -scrapall command while extra objects is enabled it will scrap your workbench AND crash the game.) If you move your workbench onto a foundation or floor do NOT store the floor/foundation as it "store the workbench" which MAY go unnoticed (I did that once years ago.) With the Extra Objects it allows you to scrap extra objects like some plants and especially corpses which makes mods like Scrap Dead Things redundant.
Thanks for the clarity....
Well.. basically you are telling us that before you install those mod together, check what sort of features is available to avoid redundancy... Not surprise many people can miss that for Place Everywhere mod, with the amount of text and troubleshooting going on the pages, one can easily miss it.
Ummm.. no.. would never touch SS 2 again..
SS 2 is great if it was the only mod you install along with bug fixing mod.. but add in anything more than that is akin to destroying your games..
Horizon is also more rewarding for the effort, you get stuff from the settlers. Like they grow food, hunt, scavenge etc.
Although Horizon is an overhaul, so that means a LOT of mods are incompatible or they got a compatability nerf.
Ummm.. no.. would never touch SS 2 again..
SS 2 is great if it was the only mod you install along with bug fixing mod.. but add in anything more than that is akin to destroying your games.. [/quote]
im going to have to disagree with you i have everything need to run ss2 both its chapters and its SS2 ROTC pack with a tone of other mods and ive not had any problems
Good luck with your save... not having a problem now doesn't mean not going to have a problem in the future. SS is basically a ticking timebomb waiting to corrupt your save files especially when you have install endless number of mod from various author.
I seen enough bug report at their site in the past where people spend over a hundred hours into a game just to find out later that SS is the main cause of the problem later on. I wish the same not going to happen to you.
Hundred? More like thousand. Installation of that mod is easy, but troubleshooting it when problem arise is probably the worst headache one can have.
That's a logical reasoning error. Just because you haven't detected any faults doesn't mean that there aren't there. And your assertion is easily invalidated by the fact that with each release Kinggath provides a bug fix report.
https://simsettlements.com/site/index.php?forums/kinggath_news/
The reality is that there are many bugs there. And bugs that will always been there unless some rework is done. I have started about 5 SS2 games and they all have faults. I have abandoned 4, the latest one a week ago at the first settlement, using the most recent release.
It's just the result of a collaboration development project. The project is an incredible effort for a group of hobbyists using some fairly lacklustre development tools.
Jake in Vault-Tec HQ is still full of bugs. You still have to do the basement in a specific order.
It still has no option to ditch resources. So your settlements fill up on garbage resources not used and has no room to store the ones you are actually using. This is what made me abandon my last one. I had like 26k storage and yet 23k of it was stuff not needed. Basically not enough conversion plots made to convert or waste that junk.
>inb4 lol bro just install it
seriously that crap breaks alot if you use more than 3 types of mods that use the same mod. If you use any other weapon mod or armor mod that doesn't even use it then it'll get messed up too.
even though it came in mid way it feels like an early mod since it's so incompatible with alot of other mods.
the version I installed might of been Sim Settlements Foundation AddOn v1.0.0-no Sim Settlemnts
Owe Enb's look hard to install and use and manage