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Does the Drinking Buddy reduce settlement happiness ?
Hey fellow Fallout Fans,

So robots reduce settlement happiness, from what I understand. I did a search and did not see anything on this, although of course I could have just overlooked it, if it has been covered here before.

So Drinking buddy is a robot, of course. Does the Drinking Buddy reduce settlement happiness, therefore ?

Thanks for any replies.
Originally posted by raubrey:
He reduces happiness in my settlements, including the Mechanist Lair in which there is not another reason for the happiness to go down.
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Showing 16-30 of 31 comments
The Giving One Apr 20, 2018 @ 4:30pm 
Originally posted by Forcedminer The Patient:
looks like the Wasteland Workshop
heres a wiki link for proof
http://fallout.wikia.com/wiki/Cage_(Wasteland_Workshop)
OH I see ! You were talking about using the cages in the DLC for the Workshop. I forgot about that. Thanks for reminding me. I have also seen it said that Gorillas give a huge boost to happiness and defense. Good advice and thanks for the time to post the link and info.
Ω Spriggan Ω Apr 20, 2018 @ 4:37pm 
Originally posted by The Giving One:
Originally posted by Forcedminer The Patient:
looks like the Wasteland Workshop
heres a wiki link for proof
http://fallout.wikia.com/wiki/Cage_(Wasteland_Workshop)
OH I see ! You were talking about using the cages in the DLC for the Workshop. I forgot about that. Thanks for reminding me. I have also seen it said that Gorillas give a huge boost to happiness and defense. Good advice and thanks for the time to post the link and info.


happy to help, its rather odd how fallout 4 has Gorillas but I've learned of their origins and how they're in it.
The Giving One Apr 21, 2018 @ 10:22am 
Originally posted by Forcedminer The Patient:
happy to help, its rather odd how fallout 4 has Gorillas but I've learned of their origins and how they're in it.
I agree, and I also find it odd that robots reduce happiness but gorillas improve it.

Now I don't know about you, but if I was a settler, having gorillas roaming around my settlement, tame or not, would make me juuuuust a bit nervous and affect my "happiness" way more than a robot. :steamhappy:

But I understand it is a game and that is just how it works with them, as so. Thanks again and I appreciate your time and imput.
Last edited by The Giving One; Apr 21, 2018 @ 10:23am
magnetmannen WW3 May 21, 2018 @ 8:38am 
The robots make noices during night, when everyone just wants to sleep, thats why they reduce happiness.
Simpson3k May 21, 2018 @ 8:53am 
With the mods Sim Settlement and Rise of the Commonwealth you can make Codsworth and Ada Settlement leaders with the effect that robots in their settlements dont reduce happyness.
TJ the HedgeScout May 21, 2018 @ 9:14am 
is there a way to exclude robot happiness from the total so it doesnt get bogged down?
The Giving One May 21, 2018 @ 5:13pm 
Originally posted by TJ the HedgeScout:
is there a way to exclude robot happiness from the total so it doesnt get bogged down?
I don't think that is possible, without mods at least.

I have been playing some with Drinking Buddy in Sanctuary, and I believe those that have replied saying he does reduce the happiness, but it seems for me, he actually does not. My happiness actually crept up a couple of points from the normal 80% static without going further with stores and whatnot, and it never came down. Still up around 83 or 84 from my testing.

So I have no idea what is going on. I just send all my other robots to Grey Garden or The Mechanist Lair, or make robots my provisioners.

That way, I can make two settlements as my "central hubs" for the map, and tie all my settlements on the map from those. Seem to work ok for me.

Thanks for all the replies, everyone. I had forgotten about this thread. :steamhappy:
TJ the HedgeScout May 21, 2018 @ 5:41pm 
I hope there is a mod for it. maybe either set robots to have 100 happiness or not apply to the total.
Astasia May 21, 2018 @ 6:43pm 
Robots don't reduce happiness, they just have a lower base happiness. A normal settler is 80 with all needs met, a robot is always 50. Happiness is averaged, so a single robot in a 20 population settlement will have no real effect on happiness, it will only drop by about 1 point, assuming all the needs of all the settlers is met, and that will be impossible to notice with the normal fluctuations in the values. In a situation where you have say one human in a settlement with a bunch of robots, and that human has no food, shelter, defense or water, then the robots are actually increasing the happiness of that settlement because the human is at 0 and the robots are still at 50.

Unless you are after the achievement though happiness is a completely pointless stat. There's only a small difference in production between a 50 and 80 happiness settlement, and the thing you are going to start hitting very quickly is the workshop item cap which a decent size settlement can hit in a day or two at which point they stop producing anything. So unless you spend all your time traveling betwen only a few settlements constantly emptying the workshops, the bonus in happiness is not going to effect you. If the settlement is above like 40% it's fine.
The Giving One May 21, 2018 @ 6:47pm 
Hey, thanks for the detailed explanation, good Astasia. That all looks exactly correct, as I understand it also.

From what I know, certain vendors are not "triggered" as being able to be added until you have a certain number of settlements with a certain number happiness per those settlements. So that is only really why I care about the happiness.

Traders like Smiling Larry, for example. But those are still bugged anyway, from what I understand, so yea it's not really a bid deal, like you said, unless for the achievement.

I was more curious than anything. Thanks again !!
Nite69 May 21, 2018 @ 7:12pm 
it will reduce it a bit if with regular settlers, but if you have a settlement that is robots only its capped to 50% happyness
Astasia May 21, 2018 @ 7:14pm 
Smiling Larry and similar characters are recruited based on total population connected by supply lines. Smiling Larry has the highest requirement of 30 population. Happiness isn't a factor.
The Giving One May 21, 2018 @ 7:17pm 
I might be incorrect about the high level vendors, like Smiling Larry. Looks like that is only based on population, but happiness can build a higher population faster, as it helps to attract new settlers, as I recall.

So that's mainly why I keep it in mind, to get the higher level vendors, but they might still be bugged anyway, and need console commands to "fix".

Originally posted by Astasia:
Happiness isn't a factor.
Yes, but the higher the happiness, the easier it is to attract new settlers, therefore building up to that 30 population faster, right ?
Last edited by The Giving One; May 21, 2018 @ 7:26pm
Astasia May 21, 2018 @ 7:25pm 
Originally posted by The Giving One:
Originally posted by Astasia:
Happiness isn't a factor.
Yes, but the higher the happiness, the easier it is to attract new settlers, therefore building up to that 30 population faster, right ?

Yes but it's only a 0.5% increase in recruitment rate per happiness point. And again those population requirements are total population of all settlements connected by supply lines, so if you have 10 settlements with 3 pop that will satisfy it. Settlements below 5 pop have a massive boost to recruitment rate, so it's faster to have small recruitment settlements and transfer pops from them to larger settlements.
Last edited by Astasia; May 21, 2018 @ 7:25pm
The Giving One May 21, 2018 @ 7:26pm 
Originally posted by Astasia:
Yes but it's only a 0.5% increase in recruitment rate per happiness. And again those population requirements are total population of all settlements connected by supply lines, so if you have 10 settlements with 3 pop that will satisfy it. Settlements below 5 pop have a massive boost to recruitment rate, so it's faster to have small recruitment settlements and transfer pops from them to larger settlements.
I see. I was not aware the rate was so low, as you explained it. Thank you.
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Date Posted: Apr 19, 2018 @ 8:10pm
Posts: 31