Fallout 4

Fallout 4

Voir les stats:
mods
what mods you absolutely cannot play without and its a must in your list. nothing too heavy and lore friendly. currently I downloaded a small grass and green tree mods and oh my god feels like im playing a new game. the vanilla game is too dry and grey.
< >
Affichage des commentaires 16 à 30 sur 46
Faun 29 déc. 2021 à 3h46 
I'm currently in love with Sim Settlements 2, I like the hours of additional content all around the main reason I play the game is to build and repopulate the world.
I like sexy men, if you haven't installed all of the Atomic Muscle and Ulfbert's AAF Patch it's worth it. Can get very NSFW so beware. If you do want this type of game you have to follow the very detailed step by step on lovers lab for AAF.
Splattergutz a écrit :
Easy Lock Picking.
Easy Hacking.
Unofficial Fallout 4 Patch.
Heather Casdin-A Unique Companion Experience.(best companion by far and she doesn't count as one)
Spring Cleaning.
with Easy lock picking, does it maker the sweet spot bigger or does it take the bobby pin back to the spot that it broke?
the cheat terminal makes the whole spot the sweet spot if you want. it does instant hacking too
with Easy lock picking, does it maker the sweet spot bigger or does it take the bobby pin back to the spot that it broke?
Instead of easy this and easy that you can use gcm aka 'game configuration menu' aka https://www.nexusmods.com/fallout4/mods/33759, the swiss army knife, from 'easy this' to wire length to terminal speed to random spawn chance for automatron robots to....gcm got it covered. Saves you dozens of mod slots
Bandy (banni(e)) 29 déc. 2021 à 7h11 
Just FYI, there is a more up to date backpack mod 'Backpacks of the Commonwealth'
https://www.nexusmods.com/fallout4/mods/29447?tab=description

Classic Holstered Weapons System
https://www.nexusmods.com/fallout4/mods/46101?tab=description
beware, some other holster mods don't use your weapons...
ZarahNeander a écrit :
with Easy lock picking, does it maker the sweet spot bigger or does it take the bobby pin back to the spot that it broke?
Instead of easy this and easy that you can use gcm aka 'game configuration menu' aka https://www.nexusmods.com/fallout4/mods/33759, the swiss army knife, from 'easy this' to wire length to terminal speed to random spawn chance for automatron robots to....gcm got it covered. Saves you dozens of mod slots
GCM is good too, it lets you make hacking and lockpicking easier. but the cheat terminal lets you completely bypass both puzzles by disabling them completely.
Pookie101 a écrit :
schmvck a écrit :
You'll get all kinds of answers because each one of us play the game differently, since I don't know exactly what you're looking for, I'm gonna recommend several that I find essential based on my preferences:

Place Everywhere
A total must if you have any interest at all in settlement building.

A Forest
https://www.nexusmods.com/fallout4/mods/45330

Not really a must, but I am currently running with this at the moment to give the wasteland a more overgrown and green look. Vanilla wasteland is just weird with all those dead trees all around, not to mention depressing as heck. How the hell could we grow crops if trees have remained dead for 200 years!

More Clothes and Textures
https://www.nexusmods.com/fallout4/mods/40315

This one adds lots of variety to the vanilla clothes and also introduces new ones. Ever fancy dressing up as a common wastelander with the intent of blending in, look no further!

Handmade Turrets
https://www.nexusmods.com/fallout4/mods/37877

I always felt weird that we could somehow "make" a machine gun turret out of nothing, this brings a pipe weapon version of the turrets, which is more inline with the later shotgun and laser turrets, they look nice and junky too. Works wonders with pipe weapon texture replacers.

FallUI Inventory (and the FallUI series mods)
https://www.nexusmods.com/fallout4/mods/48758

Completely overhauls various interfaces of the game to be more fitting for a PC game, also has an inventory sorter option.

Salvage Beacons
https://www.nexusmods.com/fallout4/mods/18757

I always cheat in Bethesda games to add more carryweight to save myself the frustration of being overburdened, I got tired of that. This mods lets you summon salvage teams to pick up your junk from any container and bring it back to any of your settlements, and with the same reasoning:

Wearable Backpacks and Pouches
https://www.nexusmods.com/fallout4/mods/3258

Other backpack mods have various reports of breaking precombines and bugs, so I never really tried them. This one works well enough, with adequate enough carryweight for my own use. You get to craft a 4 (or 5) kinds of packs you can attach to various slots in your body to add considerable carry weight.

NPCs Travel
https://www.nexusmods.com/fallout4/mods/16987

As the name implies, makes the wasteland feel more alive with traveling NPCs.

Journal of the Sole Survivor
https://www.nexusmods.com/fallout4/mods/13462

This may be more niche, but I find this essential for taking notes and remembering who/what my character is, what they're currently doing or planning to do, which can be difficult to do if you take a break from the playthrough for extended period of time.


I still have some more, some of which I posted when aaron asked a similar question a couple of months ago, but these above are the ones I consider most important at the moment.

I highly recommend the salvage beacons and the Journal.

I use the Journal to keep track in game of magazines and Bobbleheads. The salvage beacons are such a life saver. drop everything in a container, stick in a beacon, let a salvage team pick them up and deliver them within 24 hours and you can keep exploring
wait so the journal acts like .... a journal? like if i want to do certain missions first in certain way i could just write it down so i wouldn't forget? that ♥♥♥♥ is useful
Splattergutz a écrit :
Easy Lock Picking.
Easy Hacking.
Unofficial Fallout 4 Patch.
Heather Casdin-A Unique Companion Experience.(best companion by far and she doesn't count as one)
Spring Cleaning.
with Easy lock picking, does it maker the sweet spot bigger or does it take the bobby pin back to the spot that it broke?
It forces you to reach a level before it allows you to open all locks but you don't break bobby pins all the time. And for the hack it just shows the correct password only. Very basic and simple.

Also, be careful of texture mods. They appear to be the most constantly mentioned problem mods I've read on these forums. I'm not saying there aren't some very good texture mods, they just seem to be the most problematic.
Dernière modification de Splattergutz; 29 déc. 2021 à 20h46
Bandy a écrit :
Just FYI, there is a more up to date backpack mod 'Backpacks of the Commonwealth'
https://www.nexusmods.com/fallout4/mods/29447?tab=description

Classic Holstered Weapons System
https://www.nexusmods.com/fallout4/mods/46101?tab=description
beware, some other holster mods don't use your weapons...

Oh yes, I forgot to mention CHW, I also consider that essential, no more pulling weapons out of nowhere! Except for heavy weapons of course.

What's your experience with Backpacks of the Commonwealth? Have you used it long term? I never got a chance to try it due to some reports of it breaking precombines, which is not something I'm willing to risk on my current playthrough.
Splattergutz a écrit :

Also, be careful of texture mods. They appear to be the most constantly mentioned problem mods I've read on these forums. I'm not saying there aren't some very good texture mods, they just seem to be the most problematic.

Which problems are you referring to, if I may ask?

Texture mods are the least problematic of the various types of mods if I'm not mistaken, even if you somehow install two mods that affect the same item, the one loaded later will simply override the one loaded earlier, since they only act as replacers and don't add much else into the game.

A common issue people run into such as purple textures, invisible items, etc. is usually caused by error during the installation process or incompatiblity with other mods.
'A common issue people run into such as purple textures, invisible items, etc. is usually caused by error during the installation process or incompatiblity with other mods'

Why ask:steammocking:
Bandy (banni(e)) 30 déc. 2021 à 0h01 
Splattergutz a écrit :
Why ask:steammocking:
After sort of quoting someone's comment you put a 'mocking' emoji when you said texture mods are the "most problematic" (they are not as explained by the 'mocking' poster...) and yet you don't know how to quote another post?
Dernière modification de Bandy; 30 déc. 2021 à 0h03
Bandy a écrit :
Splattergutz a écrit :
Why ask:steammocking:
After sort of quoting someone's comment you put a 'mocking' emoji when you said texture mods are the "most problematic" (they are not as explained by the 'mocking' poster...) and yet you don't know how to quote another post?
:steammocking:
I got a couple. If i had to remove all other mods but only keep a handful i'd keep the following (no outfits or outfit mods included):

boston fps fix=literally cannot play without it or crash. Makes boston city area much more tolerable and less stuttering and 1000% less crashes.

insignificant item remover=makes the seas look less polluted and less stuttering. Which lets face it the sea has like 1 maybe 2 missions / quests then that is it.

clean waters mod=makes it able to see the waters of the commonwealth crystal clear which makes swimming less of a hassle overall especially in far harbor. Overall far harbor has more water based missions so it's useful along with the insignificant item remover.

4 seasons mods=mostly winter and spring makes it look like a different game. Summer is eh and fall also eh so i stick with spring and winter. Major difference!!!

always build raider settlement items=to build raider items from the get go except alcohol booze stills and after the raiders too if you decide to kill them off (which i always do). Having build-able raider items before and after you kill raiders (unlocks booze still) permanently is pretty useful.

no fog in far harbor=makes the game more tolerable. See stuff better too. especially indoors.

no interior fog=fps boost especially indoor settlements. Also just indoors in general not just settlements.

place anywhere mod=do i even need to say???? I believe it's a mod that almost everyone can't get rid of even if they had to only keep 1 mod it's just too good to go to waste.

starting chest mod=starting with items very small or a large amount of items depending (especially an extra vault 81 cure b/c ♥♥♥♥ austin and the entire mission). Also gets you some starting materials to craft stuff with right off the bat.

all books and bobbleheads=places all the books and bobble heads outside of vault 111. It is technically cheating but honestly some books (especially the Massachusetts Medical Surgical Journal books locked behind a quest door) and the bobble heads all around the maps are tedious af. I'd rather get them off the bat. helps since skills aren't based on other skill lvls only SPECIAL stats and player level. So having 8 (7 bobble heads + the SPECIAL book in sanctuary) at the start is a good head start. Saves 10 skill points too that would've gone to SPECIAL lvls instead go to something more useful.

captives of the commonwealth mod=i know it's technically a sex mod from lover's lab but it makes it more realistic. Instead of waiting for settlers you can save some from raiders, super mutants, gunners, etc. Also the beacons glitch for me so just saving them from areas helps not have that. It's like you got all these hostile mobs and npcs and it's barren cept for them. Having some captives nearby gives you some extra incentive to get extra settlers for your crops and whatever else is needed.

and lastly last 2 mods

vault 111 settlement and sanctuary hot springs settlement mod=vault 111 being unusable as a settlement always bugged me. It's like your house / home everything is still there. Just get a workbench and clear out the clutter and it's a good vault for people who don't have the vault tech workshop dlc. Gotta get the Mirlurk construction site area cleared to get the vault 111 as a settlement. Wish there was a bit more to it like maybe a clogged pipe all the way at the end of that settlement and would explain the water filling up the vault but hey it's a mod and you can use vault 111 afterwards. A soft lock to unlock it so i'll take it.

Sanctuary hot springs settlement also has a bit more appeal. One of the things that never gets addressed as much is the lack of survival areas / bunkers. Like everything stayed intact and no one really tried rebuilding. With that mod it looks like someone tried to hoarde everything possible and also make a shelter and thrived after a bit. Helps that the person is a ghoul so it makes sense how he got some stuff. Accounts for the lack of items around Sanctuary (since pre war you see a ♥♥♥♥ ton of stuff but then suddenly disappears so having it nearby is like the guy looted the place slowly but surely and how all the items in nearby houses also disappeared even though no one cept Codsworth was there). It adds appeal and fits into the lore just fine since people had small stashes in sanctuary like the house with the cellar with the bed and the safe.
Dernière modification de Fumo Bnnuy n Frends; 30 déc. 2021 à 2h53

clean waters mod=makes it able to see the waters of the commonwealth crystal clear which makes swimming less of a hassle overall especially in far harbor. Overall far harbor has more water based missions so it's useful along with the insignificant item remover.

YES YES YES i want that. also got the first 2
< >
Affichage des commentaires 16 à 30 sur 46
Par page : 1530 50

Posté le 28 déc. 2021 à 15h58
Messages : 46