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Cool idea for a build. Good luck.
https://fallout.fandom.com/wiki/Deliverer_(Fallout_4)
Unless very hard (survival is fine) high levels with too beefy enemies and with all perks to sneak (Ace opeartor, Sandman, Ninja... Optional is extra in VATS) it will carry you through game just fine and outperrform Kellrog/44
There are other alternatives too (especially with soem legendary drop) - like plasma, alien blaster, .50...
Magnum is more straightforward but sneak build will be winner.
This is my vigilante build.
The gameplay is centered around disarming opponents by shooting the guns out of their hand and following up with an unarmed beating
Just max out on pistol perks which is nice for the extra benefits beyond just damage. Ie, snipe with a pistol, and use the same pistol for close up work. Because they're lighter you can carry more, and more bullets too (esp in survival). And carry around extra pistol types for the situation. Ie, a scattered plasma pistol for up close high damage. Per-shot the guns don't seem to do as much but you can shoot much faster. Get all the luck perks that give you crits too.
How do you guys normally level up?
If you go straight combat, and ignore the crafting and settlement related perks you could stick to a pretty low level. 30s-40s. I usually go for everything though. Lockpicking/Hacker/Science/Local Leader/Gun Nut/Armorer/etc, and that requires me to dump points into attributes as well, which really REALLY inflates my level to insane numbers.
I kind of wish they had a proficiency system to assist with earning non-combat related perks instead of dumping level points into it.
With a 4.7x sneak bonus does a .44 do a lot of damage. A melee weapon can get up to 12x sneak bonus and I use an Irradiated Ripper currently at level 133. I sometimes kill 2-3 targets in a swift movement and cut them down. This works especially well against Super Mutants as long as it is not in bright day light. Melee, and guns without silencer, still work nicely. Just have to run sometimes and hide until everything cools off when I have gotten too greedy and careless. It is too much fun to literally rip Super Mutants into bits and pieces.
I didn't find Deliverer very effective against supermutants, even with Gunslinger maxxed. too much damage resistance I think. I guess maxxing Ninja might help.
You will benefit much from high Agility and also very High Luck. You need to go for as much criticals as you can, but this is rather easy to do.
Perception will also be useful. PER 9, Penetrator and PER 10, Consentrated Fire are rock solid perks, but you can get those lategame.
If you allow all pistols Deliverer is the most broken gun in the game. With Max Agility you can get of so many shots that it feels like endless shooting. Combined with all the Critical perks from Luck, you will enable endless cycles of restoring your Action Points and rebuilding your Crit meter (5 max?)
But you will be a success even without Deliverer. There are several very strong Revolvers that will decimate your enemies. Go get the Gainer first. Rock solid gun.
I ended up finding a Legendary .44 Revolver with the Dead Eye on it in one game, slowing time when aiming, and it was my preferred Gun for a really long time.
Once you're over level 100 super mutants are just damage sponges.
Anyone been over 200, before? Haha. Never got that high. Usually 100-130 range by end of playthrough.
https://steamcommunity.com/sharedfiles/filedetails/?id=2436785574
So have I found this one, but do not actually ever use it. It is not fun for me without having some effort and to plan an approach and to do a sneaky melee attack.