Fallout 4

Fallout 4

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Polar Jun 26, 2021 @ 6:05am
whats the worst faction to side with
im bored so let the arguements commence
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Showing 1-15 of 52 comments
wtiger27 Jun 26, 2021 @ 6:12am 
Of course, it will be a matter of opinion and how you want to role play. Which means for myself, never side with the Institute. Each side can have their own rewards.

The Rail Road for example, the Ballistic Weave, Deacon's perks and the Deliver are just too good to not as a min, stay friendly with until you get those.
ErzPaladin Jun 26, 2021 @ 6:14am 
The C.L.A.W.

who wants to side with mutant beasts which barely speak? Maybe Strong...--
SievertChaser Jun 26, 2021 @ 6:31am 
The Minutemen have a lot less story to them, all to leave more time for settlement building *spits*.
Last edited by SievertChaser; Jun 26, 2021 @ 6:31am
Chaosium Jun 26, 2021 @ 6:57am 
Raiderhood of steal, the Commonwealth already has enough raiders, thank you very much
Hamburglar Jun 26, 2021 @ 7:06am 
I’d say the minutemen, because I believe they make you destroy both the brotherhood and the institute. The railroad is also not great, but the offer you cool perks and stuff, though no other factions make you destroy the minutemen.
Sabaithal Jun 26, 2021 @ 7:42am 
Depends on what you mean by "worst" honestly.

If we're talking story-wise in terms of ethics, well that's probably the institute. There's no question that their methods can be...extreme. Or apathetic maybe is a better word? But there's also the thing that they have probably the most noble end-goal, as most "evil" organizations do. Their end-game will likely improve things more than the other factions, if you believe them that is. Not everyone does, and there is little to no "word of god" in this series.

Speaking of, in terms of end-goals, probably the railroad. Yes, they have good intentions, but their end-game is weak. They have no real goal in mind aside from destroying the institute and have little to no effect or presence in the wasteland. Probably the most ineffectual faction.

In terms of gameplay...the minutemen, by default (get a mod). Why? Because ANOTHER SETTLEMENT NEEDS YOU HELP GENERALZ!!1! No but seriously, this faction is probably the biggest pain in the butt to set up and doesn't offer that much in terms of rewards or allies.
Last edited by Sabaithal; Jun 26, 2021 @ 7:53am
ErzPaladin Jun 26, 2021 @ 7:47am 
question:

if there would exist a faction which wants to extinguish human kind, cause they're the opinion the world is better off without humans, would that count as good or evil in the longer term?

Edit:

https://www.youtube.com/watch?v=YqKSWIRK9dg

frag den Computer~~
("vielleicht komm' die Dinosaurier dann zurück" *lalala* ~~')
Last edited by ErzPaladin; Jun 26, 2021 @ 7:57am
=EGC= kansasterry Jun 26, 2021 @ 8:34am 
Well when we consider the facts.

1) The RR only wants to help free synths going to the extreme of coercing or convincing them they need a mind wipe to be safe.

2) The BOS want to hoard or destroy any technology they feel might be dangerous in the wrong hands (this of course means any hands but theirs)

3) The Institute has written off the surface and consider it little more than a place to conduct experiments and harvest whatever they need no matter the cost to others.

4) The MM are all but wiped out but were trying to follow in the original MM's footsteps of helping save people but are down to just one person. Preston constantly giving us orders makes him the general not US because as a general we would be ordering him to go do the missions not the other way around.

There is no real good answer to the question as all the factions have good and bad actions and participants among them.

If we look at it as what is the faction that would do the most harm to the commonwealth we would have to go with the BOS because.

1) The RR is only concerned with their goals concerning synths nothing else.

2) The BOS will use force against anyone who gets in the way of their imposing their technology ban which based on past fallout games includes benign technology all out of fear it will lead to the development of dangerous technology.

3) The institute is not trying to take over the entire commonwealth and have only replaced key people for their experiments and are not trying to replace everyone with synths as they see synths as little more than robots not a replacement for mankind. In fact there is a holotape in the directors quarters that explains the broken mask incident was because someone without authorization released a prototype onto the surface that was not ready yet.

4) The MM at least tried to help protect settlers but without our intervention they are no longer in existence with just one member.
Last edited by =EGC= kansasterry; Jun 26, 2021 @ 8:38am
fluxtorrent Jun 26, 2021 @ 8:51am 
Mama Deathclaws. sure you get a cool glove, but you don't get omlettes
Jo Jun 26, 2021 @ 9:01am 
Railroad, their cause is a bit blinkered. More interested in protecting synths than humans, it seems.

I do do a lot of their quests to get Deacon's perk, ballistic weave etc, as wtiger mentions above. But I abandon them when it's time to decide which faction to go with.
Last edited by Jo; Jun 26, 2021 @ 9:21am
Emschie Jun 26, 2021 @ 10:46am 
I really hate the Brotherhood of Steel! They are Like Nazis....i dont know
DouglasGrave Jun 26, 2021 @ 11:09am 
I'm going to say the Minutemen, for not being effective or interesting, having fallen to near extinction on their own, storywise, and not having a very interesting selection of quests or gear, gamewise.

They're barely even involved with the main conflict between the game's other factions until the finale, when they suddenly show up to sucker punch either the Brotherhood or the Institute for ignoring them.
Yellowbeard Jun 26, 2021 @ 11:24am 
It is a tie between the Railroad and the BOS...with the former being emotionally subjective and the latter instinctively subjective. Conversely...the Minutemen and the Institute are objectively trying to help the species...with one rebuilding from the ground up with their eye on the now...and the other rebuilding from the top down with their eye on the future.

https://i.imgflip.com/4ax97t.jpg
Last edited by Yellowbeard; Aug 25, 2021 @ 2:22pm
SievertChaser Jun 26, 2021 @ 11:36am 
Originally posted by ErzPaladin:
if there would exist a faction which wants to extinguish human kind, cause they're the opinion the world is better off without humans, would that count as good or evil in the longer term?
Depends on who's asking :steammocking:
wtiger27 Jun 26, 2021 @ 3:03pm 
Originally posted by Caribena:
Originally posted by wtiger27:
The Rail Road for example, the Ballistic Weave, Deacon's perks and the Deliver are just too good to not as a min, stay friendly with until you get those.

What o0

What part of my comment did you did not understand or disagree with? If you are going to play a stealthy/ sneak play style, then you would be silly not to get those from the RR.
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Date Posted: Jun 26, 2021 @ 6:05am
Posts: 52