Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You can leave them in the museum and there will be no trace of them at all in the main storyline
In other words, they are a excellent source to help raise your affinity with certain companions quickly. But not the only way of course.
And even if you become a raider later, but have their affinity perks, you never lose them.
If you remain on good terms with them they don't care and if you don't become the Minutemen General they really don't care.
Dunno what would happen if you become a raider king though. Probably nothing?
If you have not did the quest to get into the Institute, if you encounter them out in the world, they will be hostile. But not attack your settlements.
I ran into the museum, ran right by everyone as if they weren't there, grabbed the bobble, the mag, power armor, and minigun and jumped off and never looked back.
You can save Preston Garvey and his gang and allow them to settle in Sanctuary, just never talk to Preston.
I've done that before and he still gives you random quest to go help settlements. That's why I'm ignoring them.
> Return from corvega
> Preston tells you about what happened to the minuteman
> Preston then goes on to say that you could rebuild them
> You can tell him yes or no. If you pick the latter, full stop. No quests, that's it.
Done it dozens of times.