Fallout 4

Fallout 4

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Geomancer Sep 12, 2021 @ 6:57am
How to fix Ada? Can't install Radar mod
I'm stuck on the quest where you have to install the Radar mod onto Ada. All that comes up is her legs.

Everyone on google says you have to scrap the robot workstation and kill Ada via shooting her.

I have scrapped the workstation, but can not kill Ada. She's invincible. I've unloaded everything I have into her, including five fat mans, and nothing. I also can not make her stop being a companion, when I select dismiss the option for which settlement she should go to does not appear.

I tried using the console to kill her, which did kill her, but that didn't fix it.

Is there a console command to just skip this step in the quest?
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Showing 1-14 of 14 comments
kdodds Sep 12, 2021 @ 7:08am 
There is, you can set to the next stage. But, from experience, it doesn't work. Best I can say is NEVER give Ada anything to hold. This seems to me, in my playthroughs, to be a surefire way to get her not to work.
kdodds Sep 12, 2021 @ 7:09am 
Oh, also, don't ask her to join you if you have another companion, especially a mod companion.
wtiger27 Sep 12, 2021 @ 7:51am 
More needs to be known. Is she your current companion? Is she assigned to the settlement you are using the Robot build station at?

When I mod her, I make sure she is not my companion and she is assigned to the settlement the Robot Build station is. Never had any issues doing it that way.
Geomancer Sep 12, 2021 @ 9:01am 
Yes, she's my companion, and as stated the game will not allow me to dismiss her.

I tried building, and scrapping, the workstation in two different settlements.
This bug occurred for me because I used the robot workstation before I had finished the mission where you have to kill the first robobrain. So you'll have to load an old save before you used the bench for the first time. Make sure you kill the first robobrain and then you can use the workbench
Last edited by TheGhostPirateLeChuck; Sep 12, 2021 @ 12:26pm
Geomancer Sep 12, 2021 @ 1:48pm 
I didn't build it until after.

Bethesda at its finest I guess.
MadBone12 Sep 12, 2021 @ 2:24pm 
I've had this happen. The fix for me was to shoot her until she was crippled and then revive her with a robot repair kit. I had the perk that prevents me from harming my companions so I had to use a console command to remove this ability. Then I used an explosive rifle on her legs (a melee weapon won't work - you need to shoot her legs specifically). It took a few tries as sometimes she would just lie on the ground and did not require a repair kit - she would even respond to me as if everything was normal. After a couple of times, eventually she did need a repair kit and after reviving her, I could install the radar beacon as normal.

I know there are console commands to reset companions such as recycleactor but never used them so maybe someone on the forums can advise if this would work.
Last edited by MadBone12; Sep 12, 2021 @ 2:24pm
=EGC= kansasterry Sep 12, 2021 @ 3:36pm 
I find the best way to avoid bugs with ada and that DLC is to.

Build the station at RR once I have the schematic before doing anything else.

Never give ada anything to carry or even load ada into the workbench until the DLC main quest requires it to be done and I have completed the talk to ada part of adding the item.
Xenon The Noble Sep 12, 2021 @ 7:58pm 
I built the work bench. Then read the instructions on the pip boy for the next step, which was talk to ada. Then the special mod showed up, installed the mod, and was done. Went to the Liar and the mechanist didn't show up. I've played before and I know where the mechanist shows up, and she wasn't there.
I've seen the glitch where a robot companion just won't follow the dismiss command in the game where we completed the quest. I have a new glitch this game.
=EGC= kansasterry Sep 13, 2021 @ 12:01pm 
Originally posted by Xenon The Noble:
I built the work bench. Then read the instructions on the pip boy for the next step, which was talk to ada. Then the special mod showed up, installed the mod, and was done. Went to the Liar and the mechanist didn't show up. I've played before and I know where the mechanist shows up, and she wasn't there.
I've seen the glitch where a robot companion just won't follow the dismiss command in the game where we completed the quest. I have a new glitch this game.

Sounds like the quest missed the step that enables the mechanist when the quest advances to using that second mod to open the doors.

As for dismissing a companion that refuses there is a console commands to force dismiss them discussed at this link.

https://bethesda.net/community/topic/60976/solved-can-t-dismiss-companion-recruited-via-console-commands-please-help/4?language%5B%5D=en

Another option would be to target the companion and then use the console command.

CF "actor.SetCompanion" false
Last edited by =EGC= kansasterry; Sep 13, 2021 @ 12:12pm
Lamontiego Oct 31, 2022 @ 1:26am 
I figured out the problem from my end. I was using a mod called "Automatron VR Workbench Rebuild" It was preventing the quest from working. I removed the mod, build the Robot workbench, and I could work on Ada. I spent hours working on this. The mod was part of a wabbajack Fallout Essentials pack of 240+ mods.
wesnef Oct 31, 2022 @ 5:38am 
Originally posted by Lamontiego:
Essentials

pack of 240+ mods.

I feel like these two things don't go together. :D
esotericist Oct 31, 2022 @ 6:57am 
Originally posted by Lamontiego:
I figured out the problem from my end. I was using a mod called "Automatron VR Workbench Rebuild" It was preventing the quest from working. I removed the mod, build the Robot workbench, and I could work on Ada. I spent hours working on this. The mod was part of a wabbajack Fallout Essentials pack of 240+ mods.

i've always felt wabbajack was exceedingly well named: you never know in advance if using a given pack is going to make your situation better or worse.
Xeke Jun 16, 2023 @ 2:19pm 
Originally posted by Lamontiego:
I figured out the problem from my end. I was using a mod called "Automatron VR Workbench Rebuild" It was preventing the quest from working. I removed the mod, build the Robot workbench, and I could work on Ada. I spent hours working on this. The mod was part of a wabbajack Fallout Essentials pack of 240+ mods.

THANK YOU!!!
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Date Posted: Sep 12, 2021 @ 6:57am
Posts: 14