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Patch for me messed up my far harbour settlements -.- removed it and bang worked again
They actually have release notes. I took the Workshop system as example, because it is the most buggiest and forum gets a lot of questions from that. However, fixes are plenty and go far beyond Workhsop system. You can search release notes for information that might be more relevant for yourself.
https://afkmods.iguanadons.net/Unofficial%20Fallout%204%20Patch%20Version%20History.html
I would strongly recommend the patch. If you want the best service, then toss in this one as well. It fixes a bunch of issues, which UFO4P do not want to address. This includes cutting the 1 single and super slow quest for running the settlements for dozens of smaller quests. This prevents several issues, where workshop scripts could get locked.
Workshop Framework by kinggath
https://www.nexusmods.com/fallout4/mods/35004
errm.. who doesnt mod the "game in progress"? O_o no one or rarly there's someone that completes all quests THEN mods, plus i never had any settlement mods or any mod that alterted any aspect of this.
Anytime you add a new mod, you start a new game. This has been the standard rule of gaming in Bethesda games since Morrowind. If you don't want to start all over, i suggest you get the Alternate Start mod.
And like all mods it's optional as the game was and is playable for most without it.
Edit: It does fix some spelling errors in the terminal stories.