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CC stuff is paid for 3rd party content. i would imagine that making that content available for free would be considered piracy.
Don't know if there is or isn't a check on whether CC content is legit but seeing as SSE doesn't require a constant internet connection, if someone was playing "offline" with pirated CC content any anti-piracy check would be meaningless.
FO76 changed the perks system and it looks like you can have only a few perks active at one time so I have zero interest in it.
P.S. The official dlc for fallout 4 was stolen from content creators on nexus so don't feel for beth cause their scumbags.
2) Bethesda pays the mod creator a one time fee, they get no royalties, so you are stealing from Bethesda and not the mod creator
For example when they had that recent announcement they gave that vault suit CC content away for a brief period to celebrate etc.
So either they are illegally giving away the content or and this is more likely a trick to install viruses or malware on the computers of those foolish enough to try and get the content without going through the CC.
True if they are actually the free nexus versions not the actual CC content then it would be legal however if it is actually the stuff from the CC then it is not legal to just give it away.
1. No, its not legal - they copied the stuff.
2. Creators already got paid. Creators do not get ongoing payments from CC. They are paid to develop the content and once that is done its owned by Bethesda. The creators get a guaranteed up-front payment and that's it.
The original release are the only assets from creation club that pc users are forced to have (unless the PC user deletes that 600ish mb) and never validate the files as they for legal reasons can not remove them from being part of the game once they were added and will restore them when we validate the game if we deleted them rather then temp move them to external storage so we can restore them to validate files to avoid the download again.
Consoles actually forced Bethesda by contract to make the CC download all the assets to the consoles (as well as restricting the type of content it can contain) so those who purchase something can have it instantly.
It was the shortsightedness on the part of Bethesda that caused the initial release to treat the PC users the same way.
It has since been patched so PC users no longer get the assets installed unless they actually purchase them or they claim one during one of the periods they make something on the CC free like their recent vault suit thing to coincide with some announcement they made. (when they give away something free at the CC would be the only time I would get it IF it is something I feel is worth the effort.)
I would agree that they could have done as they did with skyrim and make a special edition that contained the CC so those who never planned on using it did not have the issues caused when script extender functioning normally disabled itself due to the exe not being the correct one it was written for to prevent the issues we saw in earlier script extenders that did not have the protection built in when commands no longer hooked into the correct location.
Without this protection some benign script extender command for a cosmetic change etc. could suddenly become an instant CTD or worse delete some file depending on the code it hooked into instead of where it was supposed to hook into the fallout4.exe file.
Remember the script extender did not originate just for fallout it has been around since at least the days of oblivion (OBSE) and morrowind (MWSE) possibly even before.
https://wiki.nexusmods.com/index.php/Tool_Setup:_Script_Extenders#What_is_a_%22script_extender%22?