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Brotherhood and railroad questlines require you to at least pretend to go with the institute.
While Minutemen questline requires you to flat out refuse to work with them.
Everything else I did locked me into a railroad/brotherhood/institute route.
I think this is what the OP is asking about:
if during quest Pinned the player character failed to convince the Minutemen to stand down then they will be forced to kill them (or side with them, but that will lock the player character out of the Institute ending)
The guide I’m looking at says the next quest that comes after old guns is the quest defend the castle if you already have 5 well established settlements.
If not the quest form the ranks starts
But neither of these quests trigger unless you are at war with the institute.