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If you're an institute player, the synths can kill them.
Cricket, the junkie that passes by diamond city's entrance will sell you spray n pray, and the lady in vault 81s shop has the two-shot overseers guardian.
Any of those two is bound to kill the creatures.
Secondary weapon could be a .44 ncr style revolver.
You can pick off raiders etc from long range with a head shot.
Put one shot into each glowing plant from a hill at long range and get some hits on any critters that are disturbed.
Anything too strong do a hit-and-run. Or run if it's a nuke carrying mutant.
Make yourself some 8-minute bufftats and poached angler. Puts hairs on your chest.
Longfellow tells you to take a rocket launcher before you venture inland and he's not kidding. You need either heavy weapons or legendary/unique weapons to go inland or cross country. With the weaponry you probably brought from the mainland, you can skirt the coastal routes - carefully, ready to retreat - but not go into the woods or inland.
I died many times before I finally took the old fart's advice seriously and got a rocket launcher. You can then move inland cautiously, but you are limited by your accuracy under pressure and your supply of missiles.
And that's not really workable.
Maybe unsurprisingly one of the weapons that works ok is the local heavy weapon, the Harpoon gun. It's like they discovered what works in their local circumstances. If you shoot straight it hits single targets almost as hard as the rocket launcher, reloads faster, and you can carry a viable amount of ammo (I'm assuming you're on Survival and so ammo weight is a factor).
Really you need an OP weapon of some kind to play the game like you're used to on the Mainland. Eventually I got an Explosive 10mm and modded it to auto. The first time I survived a group of wolves was with that weapon - though the last wolf died right in front of me as the mag emptied, jumping at my throat when I had almost no HP left.
So, Explosive auto, or Two Shot - those are pretty much the most powerful legendary effects. Maybe Instigating, that's like a one-off version of Two Shot, but you will struggle, because even as a sniper with an Instigating weapon, one shot kills are rare.
You want ballistic weapons, not because of any damage type vulnerabilities, but just because non-ballistic weapons are all bugged and don't use perks and criticals properly. There is maybe one type of monster that has a noticeable vulnerability to a specific damage type - most of them have well balanced defences.
So in summary, change your fighting and exploring style to a much more cautious and defensive approach, particularly as you venture inland, and get an OP legendary/unique weapon as soon as you can (or just bring one with you).
But yes it's not like the mainland, you can't just charge around running into groups of mobs at close quarters and then greasing them all down with twitch reflexes and superior firepower.
Basically in Far Harbor, the hunter has become the hunted.
Far Harbor is also a more expensive place to live and buy daily necessities, with fewer sources of income, and much harder to get productive settlements started. It's not even clear if it's worth trying to run settlements, as the overhead of defending them is extreme compared to the mainland, for a limited yield.
Prove 'em wrong. It feels great. XD