Fallout 4

Fallout 4

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MiyaEevee Mar 3, 2020 @ 9:19pm
Anyway to deal with Far harbor creatures?
So the creature in Far harbor...I mean the Gulper, Fog crawler and Angler, is there any better way to deal with these creatures? They always seems to have too much HP for me, when I encounter them I always put out my Big boy and double nuke them... normal gun seems to deal too little damage to them, is there any better ways to kill them quickly?
Thanks :)
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Showing 1-15 of 50 comments
Simple Man Mar 3, 2020 @ 9:21pm 
Shoot them, bam bam. Pew. The gulpers (the ones that pretend to be plants?) are vulnerable to sneak attacks, but those armored big guys don't care half as much and will start charging you.

If you're an institute player, the synths can kill them.
MiyaEevee Mar 3, 2020 @ 9:31pm 
Originally posted by Juicy Smellit:
Shoot them, bam bam. Pew. The gulpers (the ones that pretend to be plants?) are vulnerable to sneak attacks, but those armored big guys don't care half as much and will start charging you.

If you're an institute player, the synths can kill them.
Hmmm ok, is there any type of weapons that's good for dealing with them?
Simple Man Mar 3, 2020 @ 9:35pm 
If you're having that much of a difficulty, maybe just grab the OP weapons that are available from vendors.

Cricket, the junkie that passes by diamond city's entrance will sell you spray n pray, and the lady in vault 81s shop has the two-shot overseers guardian.

Any of those two is bound to kill the creatures.
kdodds Mar 3, 2020 @ 9:41pm 
Fire/energy, I think, they're more vulnerable to than others. Could be wrong. Honestly, which weapons load is best is less important than supporting that load out through character development and perk choices. If you're having that hard a time find the "right weapon", I think this very well may be the case. Early on, invest in one or two (at most) weapons specialties. Boost your primary to at least 60% before concentrating on the secondary, And support both with modification and modification perks.
MiyaEevee Mar 3, 2020 @ 9:45pm 
Originally posted by Juicy Smellit:
If you're having that much of a difficulty, maybe just grab the OP weapons that are available from vendors.

Cricket, the junkie that passes by diamond city's entrance will sell you spray n pray, and the lady in vault 81s shop has the two-shot overseers guardian.

Any of those two is bound to kill the creatures.
Thanks for the advice :). I'll give it a shot.
MiyaEevee Mar 3, 2020 @ 9:46pm 
Originally posted by kdodds:
Fire/energy, I think, they're more vulnerable to than others. Could be wrong. Honestly, which weapons load is best is less important than supporting that load out through character development and perk choices. If you're having that hard a time find the "right weapon", I think this very well may be the case. Early on, invest in one or two (at most) weapons specialties. Boost your primary to at least 60% before concentrating on the secondary, And support both with modification and modification perks.
Yeah I have been thinking about this...I have not invest in too many damage perk, well better start to put some points into them, thanks :)
DouglasGrave Mar 3, 2020 @ 9:49pm 
It can be very useful to have a ranged weapon with the Kneecapper property. Being able to immobilize them is very helpful, even if they're still tedious to kill.

MiyaEevee Mar 3, 2020 @ 9:54pm 
Originally posted by DouglasGrave:
It can be very useful to have a ranged weapon with the Kneecapper property. Being able to immobilize them is very helpful, even if they're still tedious to kill.
Yeah I do have a kneecapper SMG that can make all of them stop moving, but after that they still have a lot of health that need to be deal with...
Bored Peon Mar 3, 2020 @ 10:45pm 
Originally posted by Exusiai:
Originally posted by DouglasGrave:
It can be very useful to have a ranged weapon with the Kneecapper property. Being able to immobilize them is very helpful, even if they're still tedious to kill.
Yeah I do have a kneecapper SMG that can make all of them stop moving, but after that they still have a lot of health that need to be deal with...
That is why you have a melee weapon to hack them to death to save ammo.
hawkeye Mar 3, 2020 @ 11:04pm 
If you are in FH then you should be able to iimprove weapons. Build yourself a full featured automatic .45. Carry 1000 rounds. Double shot versions are ideal, like the Overseer's Guardian sold in the Vault 81 store. Improved it holds 40 rounds per clip. Other automatics can hold 80. Get the perks that do double damage. A full clip can deal a few thousand damage.

Secondary weapon could be a .44 ncr style revolver.

You can pick off raiders etc from long range with a head shot.
Put one shot into each glowing plant from a hill at long range and get some hits on any critters that are disturbed.
Anything too strong do a hit-and-run. Or run if it's a nuke carrying mutant.

Make yourself some 8-minute bufftats and poached angler. Puts hairs on your chest.
Last edited by hawkeye; Mar 3, 2020 @ 11:09pm
Yes everything is harder in FH. Even the Trappers are harder to kill than Raiders. And the Trappers are the easiest to kill. Nothing has a particular weakness. Not just the monsters but the animals are lethal. I remember being torn to shreds in seconds by a couple of wolves.

Longfellow tells you to take a rocket launcher before you venture inland and he's not kidding. You need either heavy weapons or legendary/unique weapons to go inland or cross country. With the weaponry you probably brought from the mainland, you can skirt the coastal routes - carefully, ready to retreat - but not go into the woods or inland.

I died many times before I finally took the old fart's advice seriously and got a rocket launcher. You can then move inland cautiously, but you are limited by your accuracy under pressure and your supply of missiles.

And that's not really workable.

Maybe unsurprisingly one of the weapons that works ok is the local heavy weapon, the Harpoon gun. It's like they discovered what works in their local circumstances. If you shoot straight it hits single targets almost as hard as the rocket launcher, reloads faster, and you can carry a viable amount of ammo (I'm assuming you're on Survival and so ammo weight is a factor).

Really you need an OP weapon of some kind to play the game like you're used to on the Mainland. Eventually I got an Explosive 10mm and modded it to auto. The first time I survived a group of wolves was with that weapon - though the last wolf died right in front of me as the mag emptied, jumping at my throat when I had almost no HP left.

So, Explosive auto, or Two Shot - those are pretty much the most powerful legendary effects. Maybe Instigating, that's like a one-off version of Two Shot, but you will struggle, because even as a sniper with an Instigating weapon, one shot kills are rare.

You want ballistic weapons, not because of any damage type vulnerabilities, but just because non-ballistic weapons are all bugged and don't use perks and criticals properly. There is maybe one type of monster that has a noticeable vulnerability to a specific damage type - most of them have well balanced defences.

So in summary, change your fighting and exploring style to a much more cautious and defensive approach, particularly as you venture inland, and get an OP legendary/unique weapon as soon as you can (or just bring one with you).
Last edited by The Inept European; Mar 4, 2020 @ 2:04am
A lot of it is learning what to look for. Inland you learn to scan the trees for what's going to drop down and scan the ponds for what's going to jump up out of them. Initially you want good PER so you can spot them in VATS. You can snipe from far off and at least thin them out before you get close. When you get really good, you can tell without VATS what's a lure plant and what's a lure monster (Angler) just by eye through your scope.

But yes it's not like the mainland, you can't just charge around running into groups of mobs at close quarters and then greasing them all down with twitch reflexes and superior firepower.

Basically in Far Harbor, the hunter has become the hunted.
Last edited by The Inept European; Mar 4, 2020 @ 4:56am
Originally posted by hawkeye:
Make yourself some 8-minute bufftats and poached angler. Puts hairs on your chest.
It definitely helps to learn the local Far Harbor crafting recipes and ingredients. There are some good recipes that will keep you alive. You kind of need to change your "chem strategy" when you get to Far Harbor, as mainland chems are less common to find or buy, as are the ingredients to make them yourself.

Far Harbor is also a more expensive place to live and buy daily necessities, with fewer sources of income, and much harder to get productive settlements started. It's not even clear if it's worth trying to run settlements, as the overhead of defending them is extreme compared to the mainland, for a limited yield.
Last edited by The Inept European; Mar 4, 2020 @ 4:56am
And lastly:
Originally posted by some old haddock:
"Mainlander like you don't stand a chance against the 'Crawlers."
Prove 'em wrong. It feels great. XD
Last edited by The Inept European; Mar 4, 2020 @ 4:59am
(PS, you will stand a better chance against the 'Crawlers with a 3-barrel Targeting rocket launcher. Bayonet is optional.)
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Date Posted: Mar 3, 2020 @ 9:19pm
Posts: 50