Fallout 4

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Anyone considering porting over a few of FO76's weapons?
I was wondering if such a thing would be even possible, or if that would require Bethesda releasing a sort of Creation Kit for 76. I'd love to see the 10mm SMG brought over.
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Showing 16-30 of 35 comments
It is possible, but Bethesda has to protect itself from legal-issues, so watch out.


Originally posted by bLaCkShAd0w:
Originally posted by brian9824:

Lol, it really is funny seeing how clueless people are to what game engines are and how they work.

While it may not matter all that much in the end, It's certainly true.

https://www.dsogaming.com/wp-content/uploads/2018/11/Ds2bJKmXgAAFBr_.jpg

Yep, working code is reused again.

Anyone who criticises it is outing himself as a complete and utter idiot, so let's keep word around.
Panic Fire Nov 30, 2018 @ 6:43am 
Originally posted by CaptainSharkFin:
I was wondering if such a thing would be even possible, or if that would require Bethesda releasing a sort of Creation Kit for 76. I'd love to see the 10mm SMG brought over.

The 10mm SMG is a New Vegas Weapon (all of the guns and melee weapons added in Fallout 76 are New Vegas weapons or reskins of New Vegas weapons)

And yes people are working on both a Fallout 3 and a Fallout NV conversion mod for FO4.
bLaCkShAd0w Nov 30, 2018 @ 6:50am 
I think people are still a little confused over porting.

There is nothing stopping people from adding the 10mm smg to F4, You just cannot legally use bethesda's textures, models, Sounds, scripts, materials etc. Make your own variant though, Even if it is nearly identical, And it is 100% fine.

Its not that they don't want the 10mm smg in other games, Its that they don't want people distributing their assets without permission or compensation. They are simply trying to protect their work, As they consider the unwanted distribution of their assets piracy.

If you notice on most of the conversion projects, The modders re make everything from scratch, or they make a utility to copy assets from game A to game B, Hence they are not distributing assets, The end users need to provide them. This is considered a bit of a grey area, And bethesda has asked the nexus to remove such utilities when morroblivion posted one there.
Last edited by bLaCkShAd0w; Nov 30, 2018 @ 6:51am
Essedus Nov 30, 2018 @ 7:49am 
Originally posted by bLaCkShAd0w:
Originally posted by brian9824:

Lol, it really is funny seeing how clueless people are to what game engines are and how they work.

While it may not matter all that much in the end, It's certainly true.

https://www.dsogaming.com/wp-content/uploads/2018/11/Ds2bJKmXgAAFBr_.jpg

Quite the embarrassing sight, isn't it?
Jurassic Fart 1 Nov 30, 2018 @ 8:05am 
Originally posted by Dylan819:
Yeah I mean if they can copy paste 99% of Fallout 4 to 76 I'd imagine it works the other way around.
It would work ONLY if those specific resources exist in FO4. Suggest you research "syllogistic logic." While it may be true (unknown; this is for argument's sake) that all Fallout 4 resources have been exported to Fallout 76, it does not necessarily follow that all Fallout 76 resources called from within Fallout 4 will be summoned…believing otherwise would be implying that the resources of the two games are identical, yet the question posed by OP clearly leads one to infer that they are not.
Last edited by Jurassic Fart 1; Nov 30, 2018 @ 8:09am
Brian9824 Nov 30, 2018 @ 9:51am 
Originally posted by (PG) Essedus:
Originally posted by bLaCkShAd0w:

While it may not matter all that much in the end, It's certainly true.

https://www.dsogaming.com/wp-content/uploads/2018/11/Ds2bJKmXgAAFBr_.jpg

Quite the embarrassing sight, isn't it?

Not really, every software ever reuses code. You'd be incompetent if you didn't. You don't redesign the wheel.

If you write code to say calculate damage based on where you hit the enemy for game A you would reuse that code in game b. You might update parts of it or tweak it but you don't redo it all from scratch.

It doesn't mean your copying the game, anymore then Toyota is copying Honda if they use the same tires on one of their vehicles.
Essedus Nov 30, 2018 @ 11:57am 
I have never, nor have I ever known anyone to copy paste code and not go in and fix errors I knew were present, which is what they did. It's a triple a developer, cutting corners in all the wrong places, and its sheer laziness.
Brian9824 Nov 30, 2018 @ 12:13pm 
Originally posted by (PG) Essedus:
I have never, nor have I ever known anyone to copy paste code and not go in and fix errors I knew were present, which is what they did. It's a triple a developer, cutting corners in all the wrong places, and its sheer laziness.

Who said they didn't fix errors? The screenshot was just some comments one of the dev's left regarding what the code did and they referenced it was created in Fallout 4. Something that doesn't require you to change and is actually helpful to leave as you know where it came from.

In this case it was code regarding the tracking of DLC, something that makes sense to re-use.
Essedus Nov 30, 2018 @ 12:50pm 
Originally posted by brian9824:
Originally posted by (PG) Essedus:
I have never, nor have I ever known anyone to copy paste code and not go in and fix errors I knew were present, which is what they did. It's a triple a developer, cutting corners in all the wrong places, and its sheer laziness.

Who said they didn't fix errors? The screenshot was just some comments one of the dev's left regarding what the code did and they referenced it was created in Fallout 4. Something that doesn't require you to change and is actually helpful to leave as you know where it came from.

In this case it was code regarding the tracking of DLC, something that makes sense to re-use.

That screen shot that was shared was just an example. Lots of modders and coders have been poking around the files and have found a lot of bugs from the FO4 client still present, some of which have had critical impacts on the game.

For example, health being calculated client side instead of server side, making it possible for anyone using something like cheat engine to make themselves invincible, or have unlimited ammo.
Incunabulum Nov 30, 2018 @ 2:04pm 
Originally posted by CaptainSharkFin:
I was wondering if such a thing would be even possible, or if that would require Bethesda releasing a sort of Creation Kit for 76. I'd love to see the 10mm SMG brought over.

It'll come along. You can already extract textures and meshes from FO76 so you could do this yourself already.

But keep in mind that something like 85% of the weapons in FO76 are the same weapons already in FO4 - even using the same meshes, textures, and animations.

*Hooooooowever* - simply ripping them isn't really allowed at Nexus.

And as for the 10 mm SMG - its been available for a couple years now.
Last edited by Incunabulum; Nov 30, 2018 @ 2:07pm
Brian9824 Nov 30, 2018 @ 2:13pm 
Originally posted by (PG) Essedus:
Originally posted by brian9824:

Who said they didn't fix errors? The screenshot was just some comments one of the dev's left regarding what the code did and they referenced it was created in Fallout 4. Something that doesn't require you to change and is actually helpful to leave as you know where it came from.

In this case it was code regarding the tracking of DLC, something that makes sense to re-use.

That screen shot that was shared was just an example. Lots of modders and coders have been poking around the files and have found a lot of bugs from the FO4 client still present, some of which have had critical impacts on the game.

For example, health being calculated client side instead of server side, making it possible for anyone using something like cheat engine to make themselves invincible, or have unlimited ammo.

I'm gonna call ♥♥♥♥♥♥♥♥ and ask you to cite your source for such wild claims because so far all the testing has shown what your posting is complete BS. It's already been found that both ammo and health are in fact server side, not client side as you claim

https://www.reddit.com/r/fo76/comments/9up1g6/fallout_76_uses_tls_to_encrypt_data/e96irg2/

Seems to be more of the usual fake news and people making stuff up to try to rip on the game which is just sad.
There are values that can be affected with cheat-engine client-side.
Such as cap-count, etc.

What numbnuts failed to realize is that they changed the clientside values which only held the display of serverside stats.
The actual cap-count being stored serverside.

Clickbait Youtubers.
Brian9824 Nov 30, 2018 @ 2:25pm 
Originally posted by EU DeliveryBoi:
There are values that can be affected with cheat-engine client-side.
Such as cap-count, etc.

What numbnuts failed to realize is that they changed the clientside values which only held the display of serverside stats.
The actual cap-count being stored serverside.

Clickbait Youtubers.

Yeah, the server constantly re-synchs with the game, and damage calculations, purchases of items, etc force a resynch. So even if someone changes what they see on their screen the server knows the correct value and overwrites it.
Yhwach Nov 30, 2018 @ 2:27pm 
Originally posted by (PG) Essedus:
Originally posted by brian9824:

Who said they didn't fix errors? The screenshot was just some comments one of the dev's left regarding what the code did and they referenced it was created in Fallout 4. Something that doesn't require you to change and is actually helpful to leave as you know where it came from.

In this case it was code regarding the tracking of DLC, something that makes sense to re-use.

That screen shot that was shared was just an example. Lots of modders and coders have been poking around the files and have found a lot of bugs from the FO4 client still present, some of which have had critical impacts on the game.

For example, health being calculated client side instead of server side, making it possible for anyone using something like cheat engine to make themselves invincible, or have unlimited ammo.
Here's a dumb dumb I get to use my previously typed up response for, which was going to originally be for CiD but I'll post it just for you:

It's all visual.
Ammo is spent, HP and Armor go down, as the stats are tied to the server like ESO.
Cheat Engine changes values on the client side, which, for them most park, works for games that don't manage their server values or have no such thing like a singleplayer game, for example.

For 76, as I mentioned before, that's server sided and just like in GameGlitches video, it may
"appear" as if the value is changed but it's only done so visually as the appearing value is
done so to the client, and updated by the server.
Last edited by Yhwach; Nov 30, 2018 @ 2:28pm
Brian9824 Nov 30, 2018 @ 2:31pm 
Originally posted by Yhwach:
Originally posted by (PG) Essedus:

That screen shot that was shared was just an example. Lots of modders and coders have been poking around the files and have found a lot of bugs from the FO4 client still present, some of which have had critical impacts on the game.

For example, health being calculated client side instead of server side, making it possible for anyone using something like cheat engine to make themselves invincible, or have unlimited ammo.
Here's a dumb dumb I get to use my previously typed up response for, which was going to originally be for CiD but I'll post it just for you:

It's all visual.
Ammo is spent, HP and Armor go down, as the stats are tied to the server like ESO.
Cheat Engine changes values on the client side, which, for them most park, works for games that don't manage their server values or have no such thing like a singleplayer game, for example.

For 76, as I mentioned before, that's server sided and just like in GameGlitches video, it may
"appear" as if the value is changed but it's only done so visually as the appearing value is
done so to the client, and updated by the server.

Most youtubers actually know this and spread false info around because most people are dumb enough to beleive what random people tell them and they get hits and can make money off the stupidity of people.

Unfortunately no one bothers to do to their own research these days and would rather have other people tell them what to do.
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Date Posted: Nov 29, 2018 @ 5:59pm
Posts: 35