Fallout 4

Fallout 4

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SmurfHappens Nov 21, 2018 @ 6:26am
iHud - Immersive Hud
Hell everyone, I have a potentially simple question for anyone willing to answer. Before you go off the rails an complain that I should ask the denisons of Nexus, know that I have. The activity level on Nexus is sparse to say the least.

Anyway, my question is this; what are some mods that are known to conflict with the iHud mod? I've read some speculations on Reddit (such as Bullet Time). Can anyone accurately confirm or deny this?

I have installed and reinstalled numerous times and yes, my .ini files are good. Yes, I have a rig that can more than handle this game. I'm currently using Vortex as my mod manager as it is the default NMM.

Any help that anyone could give me in narrowing down this issue would be greatly appreciated. I have a quite a few mods installed and narrowing down the conflict would be crazing. Thank you for taking the time to read this.
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Showing 1-8 of 8 comments
Ilja Nov 21, 2018 @ 6:54am 
I am using iHUD, but so far I haven't encountered any issues with it.

Gopher (author of iHUD) played FO4 at some point with both Bullet Time and iHUD active. At the time, he didn't notice any conflicts between them.
Ilja Nov 21, 2018 @ 6:58am 
Actually, I remembered wrong. Gopher didn't play with bullet time. He played with VAFS. Sorry about that.
SmurfHappens Nov 21, 2018 @ 8:22am 
Originally posted by Ilja:
Actually, I remembered wrong. Gopher didn't play with bullet time. He played with VAFS. Sorry about that.

No worries there and thank you for the answer. I will have to check out VAFS. I don't suppose you know of any other good immersive hud mods?
Ilja Nov 21, 2018 @ 8:35am 
I am playing with just iHUD, HUD Framework and customized UI with DEF_UI/DEF_INV.

Gopher actually had some issues with VAFS. Those were unrelated to iHUD. I haven't kept my tabs on that mod, so I do not know if author has fixed issues from it.
SmurfHappens Nov 21, 2018 @ 11:15am 
Originally posted by Ilja:
I am playing with just iHUD, HUD Framework and customized UI with DEF_UI/DEF_INV.

Gopher actually had some issues with VAFS. Those were unrelated to iHUD. I haven't kept my tabs on that mod, so I do not know if author has fixed issues from it.

Man, this is going to sound extremely stupid... would you believe that I had the wrong framework mod installed? Because that is exactly the issue I was having. I guess I just didn't think about something so simple being the issue. I downloaded some 100+ mods so I guess it's understandable that I was confused.
kdodds Nov 21, 2018 @ 3:29pm 
I'm using iHUD, HUDFramework, and DEF_UI. The function fine together. The only thing I dislike is that it does NOT control the Sim Settlements widgets. Some have said that it works as long as you make sure your HUD is visible as you approach your settlements EVERY SINGLE TIME. My personal experience has found this to be untrue. You're better off using the Sim Settlements option that ties the HUD elements to Workshop mode.
Ilja Nov 21, 2018 @ 3:41pm 
Are you trying to hide the hud, or make it visible?

I am not using hotkey for iHUD. MCM settings control how HUD items appear with it. That does not prevent SS HUD from appearing.
SmurfHappens Nov 21, 2018 @ 4:45pm 
I'll tell you one feature they need to add... the center dot should toggle on when you are in your settlement workshop period. It is annoying not being able to see anything.

Oh, bullet time totally works with iHud. I tried VAFS and though I like the concept, the delivery is flawed. I hate using consumables to activate abilities. I tried the hotkey management mod but that was of no use - it's pretty bugged.
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Date Posted: Nov 21, 2018 @ 6:26am
Posts: 8