Fallout 4
Changing a companion's follow-distance.
Is there possibly a way I can set my companion to follow me from a further distance than they currently do?

I'm using a sneak build, but these robots I made don't even try to sneak. Makes it a bit of a challenge to be sneaky when my companion draws them to my location.
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กำลังแสดง 1-11 จาก 11 ความเห็น
talk to (select them) go around the wheel until you get to a tab that says (something about distance) and select the one that says follow at a greater distance. If I were you I would explore all of the things you can tell them.
Good luck..>>Kevin
แก้ไขล่าสุดโดย Kool Kevin; 13 ก.ย. 2018 @ 5: 53pm
That sounds like something from Fallout 3 or New Vegas.
แก้ไขล่าสุดโดย Inner Sight; 13 ก.ย. 2018 @ 10: 55pm
โพสต์ดั้งเดิมโดย Aasha:
That sounds like something from Fallout 3 or New Vegas.
Could be - it's been awhile and just going off memory. Sorry if I got it wrong..>>Kevin
โพสต์ดั้งเดิมโดย kittehoverlord:
Have you considered playing a sneak build without a robot following you around? Do you need the robots for pack mules? If so, try to find a mod that allows you to call companions to you so you can dump your loot and then send them where you want them to go.
Very clever idea - I for one am checking into that!
Know of any to get started?
Thanks for the assistance!..>>Kevin
โพสต์ดั้งเดิมโดย kittehoverlord:
โพสต์ดั้งเดิมโดย Kool Kevin:
Very clever idea - I for one am checking into that!
Know of any to get started?
Thanks for the assistance!..>>Kevin
It was just an idea, but if you search the Nexus for ``summon'' the first result[www.nexusmods.com] is something you could modify to suit your needs; unless you are on survival mode as it relies on you being able to use the console.

Hope that helps.
I does - That is such a novel idea (about the robots) I'll do some looking-right now. This would solve so many problems - I am a super scavinger- most things- all the time. Collected guns etc. This coulld be so cool.
Thank you!..>>Kevin
แก้ไขล่าสุดโดย Kool Kevin; 14 ก.ย. 2018 @ 12: 34am
Robots are not sneaky. Or maybe the Assaultron should be. Most other robots are "clinky clanky look at me i will nuke you" in their movements.

But all the flesh 'n blood companions, except Dogmeat, will crouch and sneak when you do. If you dont want your companion to start shooting from afar, equip them with a meele weapon.

And all your flesh 'n blood companions can carry everything. A million tons of stuff without modding or console or cheats, due to what i call the "grab that" glitch.

You enter an area, like Super Duper Mart in Lexington. Find yourself a container close to the exit/entrance. Dump all your excess stuff in said container. Kill all enemies in location then loot everything and put in same said container. Now you can command your companion to loot said continer, and they will first fill their inventory but you can continue to make them loot the container and they will continue until it is empty.

They will pick up all of one item at a time, so therefore it's best to put everything into a container first.

Let's say you have a low Charisma build without supply lines, and need that 1000 concrete you have stored in Sanctuary at Red Rocket. Thats 3000 weight of concrete. Put every concrete in a container and make your companion loot it, they will pick up 150 weight of it. Make em loot again and they will pick up ALL of it. Same for guns, armors etc.

It is somewhat boring if there is a lot of items, as you must order them to loot once for each item group, but your companion can on Survival carry all your Mini Nukes, Rockets and Junk if you want them to. Unlimited capacity.

Dogmeat is coded to take small light items into inventory, and most others with weight he carries in his mouth and drops on the ground in front of you. So he will loot stuff like Glowing Mushroms, Stimpacks etc, but he cannot empty containers after he is full so Grab That doesnt work the same on him.
โพสต์ดั้งเดิมโดย Zotliatlicor:
Robots are not sneaky. Or maybe the Assaultron should be. Most other robots are "clinky clanky look at me i will nuke you" in their movements.

But all the flesh 'n blood companions, except Dogmeat, will crouch and sneak when you do. If you dont want your companion to start shooting from afar, equip them with a meele weapon.

And all your flesh 'n blood companions can carry everything. A million tons of stuff without modding or console or cheats, due to what i call the "grab that" glitch.

You enter an area, like Super Duper Mart in Lexington. Find yourself a container close to the exit/entrance. Dump all your excess stuff in said container. Kill all enemies in location then loot everything and put in same said container. Now you can command your companion to loot said continer, and they will first fill their inventory but you can continue to make them loot the container and they will continue until it is empty.

They will pick up all of one item at a time, so therefore it's best to put everything into a container first.

Let's say you have a low Charisma build without supply lines, and need that 1000 concrete you have stored in Sanctuary at Red Rocket. Thats 3000 weight of concrete. Put every concrete in a container and make your companion loot it, they will pick up 150 weight of it. Make em loot again and they will pick up ALL of it. Same for guns, armors etc.

It is somewhat boring if there is a lot of items, as you must order them to loot once for each item group, but your companion can on Survival carry all your Mini Nukes, Rockets and Junk if you want them to. Unlimited capacity.

Dogmeat is coded to take small light items into inventory, and most others with weight he carries in his mouth and drops on the ground in front of you. So he will loot stuff like Glowing Mushroms, Stimpacks etc, but he cannot empty containers after he is full so Grab That doesnt work the same on him.

That's a pretty genius abuse of a inventory space glitch. I'll probably try that.

But muling wasn't where my own problem stemmed from. I'd mostly solo'd with the lone ranger perk but grew bored after a few days of playtime and longed for a companion to follow me around. I played about 10 days with Dogmeat at first but Dogmeat doesn't add as much flavor as other companions.

I don't mind too much that robots don't sneak. But being they'll follow me close enough that they can ride on my shoulders sometimes it draws enemies directly to me when they intend to close in on the robot. If they followed at a distance I could easily use them as a distraction (for example: there are times I used them as the calvary by having them charge in while I snipe)

I just figured I might have missed a follow-distance command that was in the previous games.
แก้ไขล่าสุดโดย Inner Sight; 14 ก.ย. 2018 @ 5: 54am
โพสต์ดั้งเดิมโดย kittehoverlord:
โพสต์ดั้งเดิมโดย Aasha:
I don't mind too much that robots don't sneak. But being they'll follow me close enough that they can ride on my shoulders sometimes it draws enemies directly to me when they intend to close in on the robot. If they followed at a distance I could easily use them as a distraction (for example: there are times I used them as the calvary by having them charge in while I snipe)

I just figured I might have missed a follow-distance command that was in the previous games.
This might be something you could use to solve that issue.
https://www.nexusmods.com/fallout4/mods/15823

Good luck.

I appreciate it, but I'm in survival.
If the whole issue is carry weight, there are a few mod solutions I use myself. There's the Ring of Krwada, which can add up to 7500 to your carry weight just by wearing it and it can be crafted at any chem station. There is also "Weightless Junk and Other Items" which can make junk, aid, and weapon/armour mods weight 0. Finally, saving the best for last, there's "Loot Detector" which can be set, via holotape or MCM, to automatically loot bodies, as well as send looted junk directly to a workbench.
โพสต์ดั้งเดิมโดย Kool Kevin:
โพสต์ดั้งเดิมโดย Aasha:
That sounds like something from Fallout 3 or New Vegas.
Could be - it's been awhile and just going off memory. Sorry if I got it wrong..>>Kevin

I realize that this is an old post but... WHY answer if you DON"T KNOW!!!! How irritating! :steamfacepalm:
โพสต์ดั้งเดิมโดย Kool Kevin:
talk to (select them) go around the wheel until you get to a tab that says (something about distance) and select the one that says follow at a greater distance. If I were you I would explore all of the things you can tell them.
Good luck..>>Kevin

Congratulations! Your answer is being served by google as the correct answer, just search "fo4 command to change follower distance" and verbatim it will read this wrong answer. Unreal on both the part of forum discussion and google, there is no fix I can find other than mods. Companion Command and Move (Get Out the Way) are the two mods I recommend, for stealth builds you'll need Companion Stealth Distance Fix (No Free Hugs) to keep the distance from resetting in sneak mode.

The NV features of changing aggro and follow distance were cut content and are restored in the Companion Command mod.
แก้ไขล่าสุดโดย My Oak; 1 ก.พ. 2023 @ 7: 57pm
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วันที่โพสต์: 13 ก.ย. 2018 @ 5: 37pm
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