Fallout 4

Fallout 4

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Pathetic draw distance
Draw distance is literally pathetic, like 200m or less. Almost all on ultra. Playing with sniper is ridiculous. why u even need scope, all enemies spawn in range of baseball bat. How to fix it?

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EDIT
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OK i change:
In fallout4.ini:
uExterior Cell Buffer=100
uGridsToLoad=9
iPreloadSizeLimit=84934656

In fallout4prefs.ini:
fLODFadeOutMultActors=21.0000
fLODFadeOutMultItems=15.0000
fLODFadeOutMultObjects=21.0000
in fallout4prefs.ini

Gigabyte gtx 970 + i7 4790 + 8gb + ultra settings = almost constant 60fps
Now i get true sniper distance and with weaponsmith extended + realistic bullet its post apo sniper "simulator".
Last edited by Dragon von Chimera; Mar 13, 2018 @ 6:55am
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Showing 1-15 of 31 comments
Brandybuck Mar 9, 2018 @ 4:00pm 
The only way to win is to not play the game. Now get with the narrative!
Yhwach Mar 9, 2018 @ 4:26pm 
uGridsToLoad, I'll edit it when I can get the formula for view distance using it:

Fallout 4 config, uGridsToLoad
The higher your uGridsToLoad following the format below, you'll need more vram, and your game will have longer load times.
1 is for people that are trying to run the game with an Intel HD Graphics card, and find out that their performance is even worse
3 is for low tier pc's, 0.750 gigabytes vram
5 is for standard pc's, the default value 1.25 gigabytes vram
7 is for people running ultra settings 2.25 gigabytes vram
9 is for people running ultra settings or wanting a higher draw distance 3.25 gigabytes vram
11 is for anyone with a nvidia video card with 6 - 8 gigabytes of vram 4.00 - 4.50 gigabytes vram
13 is for people wanting to burn out their video card, or with a nvidia video card with 6 - 8 gigabytes of vram - 5.50 gigabytes vram
17 is for people with a nvidia titan - 12 gigabytes vram
21 is for people wanting the maximum draw distance with a nvidia titan - 12 gigabytes vram
I've only heard of one person trying a 23 - 25 draw distance, they had a Nvidia Titan X SLI-2, fallout 4 crashed after 3 minutes of gameplay.

You'll also have to adjust your uExteriorCellBuffer accordingly:
uExterior Cell Buffer=(X+1)^2
X = uGridsToLoad
Last edited by Yhwach; Mar 9, 2018 @ 4:27pm
kdodds Mar 9, 2018 @ 4:39pm 
You should not mess with uGridsToLoad. It can bug quests and bork saves and cause CTDs. Yes, even in Fallout 4. A lot depends on your video card, top of the line or go home. It will also exponentially gimp your framerate out in the world. IIRC, using my MSI 1080 Gaming X dumped to about 45-50fps at 9. At 11 it was something like 40-45. At 13 it was a barely sustainable 30-35 in "safe" areas. I didn't even test "trouble" areas like the top of Corvega.
Ilja Mar 9, 2018 @ 4:44pm 
Originally posted by kdodds:
You should not mess with uGridsToLoad. It can bug quests and bork saves and cause CTDs. Yes, even in Fallout 4. A lot depends on your video card, top of the line or go home. It will also exponentially gimp your framerate out in the world. IIRC, using my MSI 1080 Gaming X dumped to about 45-50fps at 9. At 11 it was something like 40-45. At 13 it was a barely sustainable 30-35 in "safe" areas. I didn't even test "trouble" areas like the top of Corvega.

I actually posted about this to Coffee Shelter. I understood that tweaking uGrids can be beneficial for settlement builders, in areas like Spectacle Island.

I did also point out that it can cause instability, so doing a proper test is quite strongly adviced.
Last edited by Ilja; Mar 9, 2018 @ 4:44pm
It's not ok to even set uGrids to 3?
Yhwach Mar 9, 2018 @ 4:51pm 
Originally posted by kdodds:
You should not mess with uGridsToLoad. It can bug quests and bork saves and cause CTDs. Yes, even in Fallout 4. A lot depends on your video card, top of the line or go home. It will also exponentially gimp your framerate out in the world. IIRC, using my MSI 1080 Gaming X dumped to about 45-50fps at 9. At 11 it was something like 40-45. At 13 it was a barely sustainable 30-35 in "safe" areas. I didn't even test "trouble" areas like the top of Corvega.
The default uGridsToLoad is 5 which is console distance, you can safely set it to 7 and 9 if you're confident thatn your rig can handle it.
But only if.


Originally posted by TJ the HedgeScout:
It's not ok to even set uGrids to 3?
Only if you want better performance, but it's a bit useless if you already have the specs for it.
uGridsToLoad at 5 is meant for something of the 1050ti and higher and 7 for the 970 and higher.
ONISAIBOT Mar 9, 2018 @ 4:52pm 
Get a shorter Baseball bat
I have an RX 580 (which is sadly inferior to my RX 480)
My 580 has 1 fan and runs at 1266 Mhz
My 480 has 2 fans and runs at 1333 Mhz
Also i have a Ryzen 1800X
Last edited by TJ the HedgeScout; Mar 9, 2018 @ 4:57pm
Yhwach Mar 9, 2018 @ 5:02pm 
You can set it to about 7 or 9 if you want to, but the game is "made" for console distance so it's up to you.
7 Is default for higher end rigs, 9 is if you don't feel it's adequte but be warned about it.
Just follow the formula for ugrids to load or you'll be in trouble.
Last edited by Yhwach; Mar 9, 2018 @ 5:02pm
Originally posted by Yhwach:
You can set it to about 7 or 9 if you want to, but the game is "made" for console distance so it's up to you.
7 Is default for higher end rigs, 9 is if you don't feel it's adequte but be warned about it.
Just follow the formula for ugrids to load or you'll be in trouble.
I never go above 5 though because i dont want to risk papyrus flipping out.
kdodds Mar 9, 2018 @ 5:21pm 
Originally posted by Yhwach:
Originally posted by kdodds:
You should not mess with uGridsToLoad. It can bug quests and bork saves and cause CTDs. Yes, even in Fallout 4. A lot depends on your video card, top of the line or go home. It will also exponentially gimp your framerate out in the world. IIRC, using my MSI 1080 Gaming X dumped to about 45-50fps at 9. At 11 it was something like 40-45. At 13 it was a barely sustainable 30-35 in "safe" areas. I didn't even test "trouble" areas like the top of Corvega.
The default uGridsToLoad is 5 which is console distance, you can safely set it to 7 and 9 if you're confident thatn your rig can handle it.
But only if.


Originally posted by TJ the HedgeScout:
It's not ok to even set uGrids to 3?
Only if you want better performance, but it's a bit useless if you already have the specs for it.
uGridsToLoad at 5 is meant for something of the 1050ti and higher and 7 for the 970 and higher.
As I recall, 7 was still 60fps (I'm capped via ENB so would not notice until it dropped below). But at 9 (I think), even with a card a smidge down from the Titan frame loss was noticeable and measurable. nVidia had benchmarks on a high 900 series for various uGrids settings, and I distinctly remember being only slightly above them... found it...
https://www.geforce.com/whats-new/guides/fallout-4-graphics-performance-and-tweaking-guide#fallout-4-ugrids-config-file-tweaks
So yeah, playing at 4K Ultra, makes sense I would only be slightly over a 980 at 2K. Although I may have a step skipped, it may have been 11 where I started noticing performance issues.
kdodds Mar 9, 2018 @ 5:23pm 
Originally posted by TJ the HedgeScout:
Originally posted by Yhwach:
You can set it to about 7 or 9 if you want to, but the game is "made" for console distance so it's up to you.
7 Is default for higher end rigs, 9 is if you don't feel it's adequte but be warned about it.
Just follow the formula for ugrids to load or you'll be in trouble.
I never go above 5 though because i dont want to risk papyrus flipping out.
As I recall, this is *supposed* to not be an issue at 64bit. I don't necessarily believe it, though. If anyone has credible proof, I'd love to see it.
OK i change:
In fallout4.ini:
uExterior Cell Buffer=100
uGridsToLoad=9
iPreloadSizeLimit=84934656

In fallout4prefs.ini:
fLODFadeOutMultActors=120.0000
fLODFadeOutMultItems=15.0000
fLODFadeOutMultObjects=120.0000
in fallout4prefs.ini

Gigabyte gtx 970 + i7 4790 + 8gb + ultra settings = almost constant 60fps
Now i get true sniper distance and with weaponsmith extended + realistic bullet its post apo sniper "simulator".
Ilja Mar 10, 2018 @ 2:40am 
Originally posted by kdodds:
Originally posted by TJ the HedgeScout:
I never go above 5 though because i dont want to risk papyrus flipping out.
As I recall, this is *supposed* to not be an issue at 64bit. I don't necessarily believe it, though. If anyone has credible proof, I'd love to see it.

Having it 7 should be safe. I will have to test that myself though.
4K1R4 Mar 10, 2018 @ 2:56am 
Hello,

UgridtoLoad=25 is usefull if you are stress testing Titan Pascal's. I can get the game to run for about 30 minutes before errorless C.T.D. Framerate without mods is always high 80's to 90's. Framterate takes a poop with excessive script heavy mods eating C.P.U. cycles. Framterate de-syncs from the simulation and you get the errorless C.T.D. Usually due to a run away differential equation that is driving the A.I. pathing. Da DeBUGGer is your friend. :-)



Computer:

Intel i9 - 7900x @ 4.8Ghz

64GB R.A.M. @ 2133Mhz

Intel 900p 480GB drive for Steam

Samsung 256GB 950 pro M.2 for Windows

2 x Titan Pascal's in S.L.I. rendering @ 4096 x 2160 @ a variable target of 60 ~ 80 F.P.S. via custom script.



4K
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Date Posted: Mar 9, 2018 @ 3:13pm
Posts: 31