Fallout 4

Fallout 4

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GoofyGoo6er Mar 7, 2018 @ 12:51pm
Fallout heavily modded stability.
I just finished upgrading to a high end PC from a mid-range, for the sole purpose of better fallout.

Any help or suggestions making my load order more stable? The game runs great- 50-60fps.

It crashes randomly, and it also bugs out some quests sometimes. If there are any mods you know that I should get rid of because it causes crashes, please let me know!

Thanks in advance.

GameMode=Fallout4

Fallout4.esm=1
DLCRobot.esm=1
DLCworkshop01.esm=1
DLCCoast.esm=1
DLCworkshop02.esm=1
DLCworkshop03.esm=1
DLCNukaWorld.esm=1
SpringCleaning.esm=1
SimSettlements.esm=1
ArmorKeywords.esm=1
Snap'n Build.esm=1
SettlementKeywords.esm=1
HUDFramework.esm=1
Knockout Framework.esm=1
ccrzrfo4001-tunnelsnakes.esm=0
CreateFollowers.esm=1
sarcasticdragon's snarky loading screens fallout 4 edition.esp=1
aesscroungerextendeddlc.esp=1
Reverb and Ambiance Overhaul.esp=1
portalturret.esp=1
xce.esp=1
UnbogusFallout.esp=1
moreuniques.esp=1
improved map with visible roads.esp=1
glowing animals emit light.esp=1
sp_mole_rat_disease_timed.esp=1
EasyHacking.esp=1
EasyLockpicking.esp=1
CHKJunk.esp=1
SuperDuperMartUpdated1.1.esp=1
BTInteriors_Project.esp=1
[777] Sanctuary - Reworked Roads.esp=1
UnlockedTrailersProject[UTP]v2.0.esp=1
UrbanFoodExpanded.esp=1
epaweirdweaponsseasonpass.esp=1
crowdedcommonwealth.esp=1
modern firearms.esp=1
StickerRifle.esp=1
Weightless Bodies and Objects.esp=1
PortableRecycler.esp=1
Locksmith.esp=1
Skibs-Miniguns.esp=1
RobotFactionPaint.esp=1
NoRailRoadBallisticWeaveCPL.esp=1
Prisoner Shackles.esp=1
FunctionalDisplays-Collectibles.esp=1
FunctionalDisplays.esp=1
FunctionalDisplays-MISC-Vanilla.esp=1
PreWarMoneyNotJunk.esp=1
FunctionalDisplays-Patch-DLC-ALL.esp=1
155mm Howitzer M1.esp=1
EvilViking13_MinutemenMorale.esp=1
MinutemenPropaganda.esp=1
FP_SimSettlements-Leaderpack.esp=1
ASmallAdditionStandaloneDrivablesBoat2.esp=1
Atomic World.esp=1
DWUK_LexingtonInteriors.esp=1
MsAbominations.esp=1
OutcastsAndRemnants.esp=1
FarHarborStory.esp=1
AA FusionCityRising.esp=1
plenty 'o' exploration.esp=1
epawackypak.esp=1
SpringCleaningCompatibilityPatch.esp=1
WZWildWasteland.esp=1
Backpacks of the Commonwealth.esp=1
MikeMooresMCAM.esp=1
EBW-Merged.esp=1
MJC_Sim_Settlements_Addon.esp=1
NIS - Hunted.esp=1
KellyManor.esp=1
SimSettlements_AddOnPack_AwsomeTown.esp=1
MilitarizedMinutemen.esp=1
AUTUMNSDERPSCORPION.esp=1
True Legendary Enemies.esp=1
Crazy Safari.esp=1
essentialtoprotected.esp=1
SuperMutantOverhaul.esp=1
New Vegas Weapons.esp=1
nukaworld(add).esp=1
mjp_ptrs41atr.esp=1
3DNPC_FO4Settler.esp=1
AA 50 Ways To Die.esp=1
harbortackle.esp=1
MREs.esp=1
ruined_simsettlement_addonpack.esp=1
SimSettlements_AddOnPack_Defences_Brae.esp=1
EscapeFromTouleHouse.esp=1
CleanSettlement.esp=1
CompanionDonaldTrump.esp=1
stumbleuponinteriors.esp=1
classicsniper.esp=1
9x39Project.esp=1
TheFourHorsemenMasks.esp=1
NukaRadBans.esp=1
K9TacticalHarness.esp=1
EFF.esp=1
ellen.esp=1
CigaretteInMouth.esp=1
Better Explosives.esp=1
BE_Enhanced Grenades.esp=1
Better Explosives - Perks redone.esp=1
Better Explosives - Grenade Frequency 30.esp=0
Faded Glory - Soundtrack Expansion.esp=1
walkers.esp=1
Live Dismemberment - Mental.esp=1
Live Dismemberment - Mind-Blowing.esp=1
Live Dismemberment - POSTAL.esp=1
Live Dismemberment - Brutal.esp=1
Live Dismemberment - Insane-o.esp=1
Live Dismemberment - Liebermode.esp=1
Live Dismemberment - Regular.esp=1
Ambient Wasteland.esp=1
Roy Preset.esp=1
DarkerNights.esp=1
Real Catmeat - Black.esp=1
Real Catmeat.esp=1
Weightless Nuka World Junk.esp=1
keyNuker.esp=1
CBBE.esp=1
Clean Wasteland Workshop.esp=1
QuickTrade.esp=1
DeadlyPredators-Fast.esp=1
DeadlyMirelurks.esp=1
DeadlyWildlife.esp=1
TrailerParkDreams.esp=1
VTO Redux.esp=1
CommonwealthCritters - Both DLC.esp=1
HoloTime.esp=1
SlowTime.esp=1
CROSS_GoreCrits.esp=1
X01_Power_Armor_Is_Now_Rare.esp=1
Loot Anywhere.esp=1
3DNPC_FO4Settler_SimSettlements.esp=1
PCDugSIMAddon.esp=1
AtomicRadio.esp=1
Journal.esp=1
WV2_SimSAddon.esp=1
SimSettlements_XPAC_RiseOfTheCommonwealth.esp=1
woodysWastelandStuff.esp=1
WDP-PC.esp=1
V's Stylish Decor2.esp=1
RRTV_RobotModelKits.esp=1
kevbal.esp=1
Homemade Explosives.esp=1
JokerineFO4VeggieFood.esp=1
hi_bettergardens.esp=1
PressXtoRespond.esp=1
MK_ComponentsRedone.esp=1
RAO - Modern Firearms Patch.esp=1
Assaultron Combatron.esp=1
SimSettlements_XPAC_IndustrialRevolution.esp=1
WastelandCodex.esp=1
MarchingBag.esp=1
Non-Lethal Armory.esp=1
DeadlyRadstorms_Climate_10.esp=1
DeadlyRadstorms_Damage_100.esp=1
FHSBonus.esp=1
GunmetalWeaponSkins.esp=1
ArmorKeywords-Paint.esp=1
FunctionalDisplays-AID-Vanilla.esp=1
SC_ExpandedScrapList.esp=1
Docile Radstags.esp=1
Nuka-Cola Flavors for the Commonwealth.esp=1
BTInt_Optimization.esp=1
TNR Shoulder Lamp.esp=1
MojaveImports.esp=1
Corporate Wasteland - Main.esp=1
FO4Drugs.esp=1
No More Fake Puddles - Nuka World 1-0.esp=1
Nuka World Bottle Fix.esp=1
ReGrowth Overhaul.esp=1
Radstorm Removal.esp=1
WM Heavy Machine Gun - Standalone.esp=1
1CAS_serviceRifle.esp=1
PD_LowerWeapon.esp=1
Immersive Movement - Seasoned Edition.esp=1
Pack Attack.esp=1
HuntingRifleSounds.esp=1
3dscopes-framework.esp=1
3dscopes.esp=1
3dscopes-AddToSpawnList.esp=1
AWCKR-ArmorPaintPatch.esp=1
Fo4Lore.esp=1
WVSimSAddon.esp=1
CreateFollowersDLCAddon.esp=1
3DNPC_FO4.esp=1
3DNPC_FO4_DLC.esp=1
OA_LootableMaterialsCrates_vanilla_mergedDLC.esp=1
Behemoth Pride.esp=1
LootableCars.esp=1
RaiderOverhaul.esp=1
Last edited by GoofyGoo6er; Mar 7, 2018 @ 12:51pm
< >
Showing 1-15 of 17 comments
Chef Mar 7, 2018 @ 12:52pm 
It's sort of hard to judge when you don't list your load order.
GoofyGoo6er Mar 7, 2018 @ 12:57pm 
Originally posted by Chef:
It's sort of hard to judge when you don't list your load order.

Sorry Chef, just edited the post to fix that! :X
Bottom feeder Mar 7, 2018 @ 12:57pm 
save often, thats the only way
kdodds Mar 7, 2018 @ 1:49pm 
NO Unoffical Fallout 4 Patch?
Black Album Mar 7, 2018 @ 1:56pm 
Only one of these is needed ...

Live Dismemberment - Mind-Blowing.esp=1
Live Dismemberment - POSTAL.esp=1
Live Dismemberment - Brutal.esp=1
Live Dismemberment - Insane-o.esp=1
Live Dismemberment - Liebermode.esp=1
Live Dismemberment - Regular.esp=1

Are you using LOOT to sort your mods?
kdodds Mar 7, 2018 @ 2:21pm 
Live Dismemberment multi ESPs checked isn't going to cause crashin, but the game will only be affected by the last one loaded. So, you really should only enable one, especially considering the room for loade esps is finite.
Same concern here, this doesn't look LOOT sorted.
Need a Bashed Patch.
GoofyGoo6er Mar 7, 2018 @ 4:05pm 
Just ran her through LOOT, and only enabled 1 of the Live Dismemberment!


Is the F04 Unofficial patch actually worth it, or does it just bog the machine down?

0 0 Fallout4.esm
1 1 DLCRobot.esm
2 2 DLCworkshop01.esm
3 3 DLCCoast.esm
4 4 DLCworkshop02.esm
5 5 DLCworkshop03.esm
6 6 DLCNukaWorld.esm
254 FE 0 ccbgsfo4001-pipboy(black).esl
254 FE 1 ccbgsfo4003-pipboy(camo01).esl
254 FE 2 ccbgsfo4004-pipboy(camo02).esl
254 FE 3 ccbgsfo4006-pipboy(chrome).esl
254 FE 4 ccbgsfo4014-pipboy(white).esl
254 FE 5 ccbgsfo4018-gaussrifleprototype.esl
254 FE 6 ccbgsfo4019-chinesestealtharmor.esl
254 FE 7 ccbgsfo4020-powerarmorskin(black).esl
254 FE 8 ccbgsfo4022-powerarmorskin(camo01).esl
254 FE 9 ccbgsfo4023-powerarmorskin(camo02).esl
254 FE a ccbgsfo4025-powerarmorskin(chrome).esl
254 FE b ccbgsfo4038-horsearmor.esl
254 FE c ccbgsfo4042-bfg.esl
254 FE d ccbgsfo4044-hellfirepowerarmor.esl
254 FE e ccfsvfo4001-modularmilitarybackpack.esl
254 FE f ccfsvfo4002-midcenturymodern.esl
254 FE 10 ccfrsfo4001-handmadeshotgun.esl
254 FE 11 cceejfo4001-decorationpack.esl
254 FE 12 ccbgsfo4005-bluecamo.esl
254 FE 13 ccbgsfo4033-powerarmorskinwhite.esl
254 FE 14 ccbgsfo4024-pacamo03.esl
7 7 SpringCleaning.esm
8 8 HUDFramework.esm
9 9 SimSettlements.esm
10 a ccrzrfo4001-tunnelsnakes.esm
254 FE 15 ccbgsfo4045-advarccab.esl
254 FE 16 ccfsvfo4003-slocum.esl
254 FE 17 ccgcafo4001-factionws01army.esl
254 FE 18 ccgcafo4002-factionws02acat.esl
254 FE 19 ccgcafo4003-factionws03bos.esl
254 FE 1a ccgcafo4004-factionws04gun.esl
254 FE 1b ccgcafo4005-factionws05hrpink.esl
254 FE 1c ccgcafo4006-factionws06hrshark.esl
254 FE 1d ccgcafo4007-factionws07hrflames.esl
254 FE 1e ccgcafo4008-factionws08inst.esl
254 FE 1f ccgcafo4009-factionws09mm.esl
254 FE 20 ccgcafo4010-factionws10rr.esl
254 FE 21 ccgcafo4011-factionws11vt.esl
254 FE 22 ccgcafo4012-factionas01acat.esl
254 FE 23 ccgcafo4014-factionas03gun.esl
254 FE 24 ccgcafo4015-factionas04hrpink.esl
254 FE 25 ccgcafo4016-factionas05hrshark.esl
254 FE 26 ccgcafo4021-factionas10hrflames.esl
254 FE 27 ccgcafo4022-factionas11vt.esl
254 FE 28 ccgcafo4023-factionas12army.esl
254 FE 29 ccawnfo4001-brandedattire.esl
254 FE 2a ccswkfo4002-pipnuka.esl
254 FE 2b ccbgsfo4053-dggoldr.esl
254 FE 2c ccbgsfo4051-dgbox.esl
11 b ArmorKeywords.esm
12 c SettlementKeywords.esm
13 d Knockout Framework.esm
14 e CreateFollowers.esm
15 f sarcasticdragon's snarky loading screens fallout 4 edition.esp
16 10 aesscroungerextendeddlc.esp
17 11 Reverb and Ambiance Overhaul.esp
18 12 portalturret.esp
19 13 xce.esp
20 14 UnbogusFallout.esp
21 15 improved map with visible roads.esp
22 16 glowing animals emit light.esp
23 17 sp_mole_rat_disease_timed.esp
24 18 EasyHacking.esp
25 19 OA_LootableMaterialsCrates_vanilla_mergedDLC.esp
26 1a ReGrowth Overhaul.esp
27 1b LootableCars.esp
28 1c moreuniques.esp
29 1d CHKJunk.esp
30 1e SuperDuperMartUpdated1.1.esp
31 1f StickerRifle.esp
32 20 Weightless Bodies and Objects.esp
33 21 PortableRecycler.esp
34 22 Locksmith.esp
35 23 Skibs-Miniguns.esp
36 24 RobotFactionPaint.esp
37 25 Prisoner Shackles.esp
38 26 FunctionalDisplays.esp
39 27 FunctionalDisplays-Patch-DLC-ALL.esp
40 28 155mm Howitzer M1.esp
41 29 EvilViking13_MinutemenMorale.esp
42 2a MinutemenPropaganda.esp
43 2b FP_SimSettlements-Leaderpack.esp
44 2c True Legendary Enemies.esp
45 2d Crazy Safari.esp
46 2e essentialtoprotected.esp
47 2f CleanSettlement.esp
48 30 TheFourHorsemenMasks.esp
49 31 K9TacticalHarness.esp
50 32 EFF.esp
51 33 CigaretteInMouth.esp
52 34 Better Explosives - Perks redone.esp
53 35 Better Explosives - Grenade Frequency 30.esp
54 36 Faded Glory - Soundtrack Expansion.esp
55 37 Ambient Wasteland.esp
56 38 Roy Preset.esp
57 39 DarkerNights.esp
58 3a Real Catmeat - Black.esp
59 3b Real Catmeat.esp
60 3c Weightless Nuka World Junk.esp
61 3d CBBE.esp
62 3e Clean Wasteland Workshop.esp
63 3f QuickTrade.esp
64 40 DeadlyPredators-Fast.esp
65 41 DeadlyMirelurks.esp
66 42 DeadlyWildlife.esp
67 43 HoloTime.esp
68 44 SlowTime.esp
69 45 CROSS_GoreCrits.esp
70 46 X01_Power_Armor_Is_Now_Rare.esp
71 47 Loot Anywhere.esp
72 48 RRTV_RobotModelKits.esp
73 49 hi_bettergardens.esp
74 4a PressXtoRespond.esp
75 4b Assaultron Combatron.esp
76 4c WastelandCodex.esp
77 4d Radstorm Removal.esp
78 4e DeadlyRadstorms_Climate_10.esp
79 4f DeadlyRadstorms_Damage_100.esp
80 50 SC_ExpandedScrapList.esp
81 51 Docile Radstags.esp
82 52 Nuka-Cola Flavors for the Commonwealth.esp
83 53 FO4Drugs.esp
84 54 FunctionalDisplays-AID-Vanilla.esp
85 55 No More Fake Puddles - Nuka World 1-0.esp
86 56 WM Heavy Machine Gun - Standalone.esp
87 57 1CAS_serviceRifle.esp
88 58 PD_LowerWeapon.esp
89 59 Immersive Movement - Seasoned Edition.esp
90 5a walkers.esp
91 5b Live Dismemberment - Regular.esp
92 5c Pack Attack.esp
93 5d HuntingRifleSounds.esp
94 5e 3dscopes.esp
95 5f 3dscopes-AddToSpawnList.esp
96 60 CreateFollowersDLCAddon.esp
97 61 3DNPC_FO4.esp
98 62 BTInteriors_Project.esp
99 63 BTInt_Optimization.esp
100 64 [777] Sanctuary - Reworked Roads.esp
101 65 UnlockedTrailersProject[UTP]v2.0.esp
102 66 UrbanFoodExpanded.esp
103 67 crowdedcommonwealth.esp
104 68 RaiderOverhaul.esp
105 69 modern firearms.esp
106 6a NoRailRoadBallisticWeaveCPL.esp
107 6b FunctionalDisplays-Collectibles.esp
108 6c FunctionalDisplays-MISC-Vanilla.esp
109 6d PreWarMoneyNotJunk.esp
110 6e ASmallAdditionStandaloneDrivablesBoat2.esp
111 6f Atomic World.esp
112 70 DWUK_LexingtonInteriors.esp
113 71 MsAbominations.esp
114 72 OutcastsAndRemnants.esp
115 73 FarHarborStory.esp
116 74 AA FusionCityRising.esp
117 75 EBW-Merged.esp
118 76 SuperMutantOverhaul.esp
119 77 nukaworld(add).esp
120 78 Better Explosives.esp
121 79 BE_Enhanced Grenades.esp
122 7a keyNuker.esp
123 7b kevbal.esp
124 7c JokerineFO4VeggieFood.esp
125 7d MK_ComponentsRedone.esp
126 7e RAO - Modern Firearms Patch.esp
127 7f Non-Lethal Armory.esp
128 80 FHSBonus.esp
129 81 GunmetalWeaponSkins.esp
130 82 ArmorKeywords-Paint.esp
131 83 Corporate Wasteland - Main.esp
132 84 Nuka World Bottle Fix.esp
133 85 3dscopes-framework.esp
134 86 AWCKR-ArmorPaintPatch.esp
135 87 3DNPC_FO4_DLC.esp
136 88 plenty 'o' exploration.esp
137 89 SpringCleaningCompatibilityPatch.esp
138 8a WZWildWasteland.esp
139 8b Backpacks of the Commonwealth.esp
140 8c MikeMooresMCAM.esp
141 8d MJC_Sim_Settlements_Addon.esp
142 8e Fo4Lore.esp
143 8f NIS - Hunted.esp
144 90 KellyManor.esp
145 91 SimSettlements_AddOnPack_AwsomeTown.esp
146 92 MilitarizedMinutemen.esp
147 93 AUTUMNSDERPSCORPION.esp
148 94 New Vegas Weapons.esp
mjp_ptrs41atr.esp
149 95 3DNPC_FO4Settler.esp
150 96 AA 50 Ways To Die.esp
151 97 harbortackle.esp
152 98 MREs.esp
153 99 ruined_simsettlement_addonpack.esp
154 9a SimSettlements_AddOnPack_Defences_Brae.esp
155 9b EscapeFromTouleHouse.esp
156 9c CompanionDonaldTrump.esp
157 9d stumbleuponinteriors.esp
158 9e classicsniper.esp
159 9f NukaRadBans.esp
160 a0 ellen.esp
161 a1 TrailerParkDreams.esp
162 a2 VTO Redux.esp
163 a3 CommonwealthCritters - Both DLC.esp
164 a4 3DNPC_FO4Settler_SimSettlements.esp
165 a5 PCDugSIMAddon.esp
166 a6 AtomicRadio.esp
167 a7 Journal.esp
168 a8 WV2_SimSAddon.esp
169 a9 WVSimSAddon.esp
170 aa SimSettlements_XPAC_RiseOfTheCommonwealth.esp
171 ab Homemade Explosives.esp
172 ac SimSettlements_XPAC_IndustrialRevolution.esp
173 ad MarchingBag.esp
174 ae TNR Shoulder Lamp.esp
175 af EasyLockpicking.esp
danconnors Mar 7, 2018 @ 4:10pm 
You gotta be kidding me. This thread could get very large very fast, if someone copies the lead a few more times.
Ω Spriggan Ω Mar 7, 2018 @ 4:15pm 
I've mostly just giving up heavily modded fallout 4 at this point. :P
the problem is each update i gotta play which mod is crashing my fallout 4.
.
until it reaches a point where creation club.............................stops getting updates. this is going to be a normal thing.
.
they're making money off it and obviously they don't care about supporting non creation club mods.
Killzone Mar 7, 2018 @ 4:32pm 
Originally posted by Forcedminer:
I've mostly just giving up heavily modded fallout 4 at this point. :P
the problem is each update i gotta play which mod is crashing my fallout 4.
.
until it reaches a point where creation club.............................stops getting updates. this is going to be a normal thing.
.
they're making money off it and obviously they don't care about supporting non creation club mods.

Simple, the mod that would be probable crashing you after an update would be a .dll based f4se mod. They havent changed or removed any internal formids that I've seen that would cause trouble.
GoofyGoo6er Mar 7, 2018 @ 4:57pm 
Originally posted by Killzone:
Originally posted by Forcedminer:
I've mostly just giving up heavily modded fallout 4 at this point. :P
the problem is each update i gotta play which mod is crashing my fallout 4.
.
until it reaches a point where creation club.............................stops getting updates. this is going to be a normal thing.
.
they're making money off it and obviously they don't care about supporting non creation club mods.

Simple, the mod that would be probable crashing you after an update would be a .dll based f4se mod. They havent changed or removed any internal formids that I've seen that would cause trouble.


Truth! unloading 'mojave imports' made it like a thousand more times stable, for some reason. No addictol for me...time for more jet!
kdodds Mar 7, 2018 @ 5:20pm 
As to whether or not the patch is "worth it"... IMO, yes. See for yourself what it fixes:
https://afkmods.iguanadons.net/Unofficial%20Fallout%204%20Patch%20Version%20History.html
Ω Spriggan Ω Mar 7, 2018 @ 7:09pm 
Originally posted by Killzone:
Originally posted by Forcedminer:
I've mostly just giving up heavily modded fallout 4 at this point. :P
the problem is each update i gotta play which mod is crashing my fallout 4.
.
until it reaches a point where creation club.............................stops getting updates. this is going to be a normal thing.
.
they're making money off it and obviously they don't care about supporting non creation club mods.

Simple, the mod that would be probable crashing you after an update would be a .dll based f4se mod. They havent changed or removed any internal formids that I've seen that would cause trouble.


I've been over this with some smug person who thought he was right.
you know that kind of person whomst uses very large and almost non english words to try and come across smart.
.
no.
don't be that guy.
I don't know what 50 minute long youtube video seems to be floating around making people that its a single .dll causing it.
its alot of things.
.
when an update comes across the script extender needs to upgraded. a single over the top override fixes that one when it does come out.
.
then any f4se mod is going to have to be updated or uninstalled.
its a massive trial and error thing each time fallout 4 gets updated and its a pain in the arse to do each time.
Killzone Mar 7, 2018 @ 7:18pm 
Originally posted by Forcedminer:
Originally posted by Killzone:

Simple, the mod that would be probable crashing you after an update would be a .dll based f4se mod. They havent changed or removed any internal formids that I've seen that would cause trouble.


I've been over this with some smug person who thought he was right.
you know that kind of person whomst uses very large and almost non english words to try and come across smart.
.
no.
don't be that guy.
I don't know what 50 minute long youtube video seems to be floating around making people that its a single .dll causing it.
its alot of things.
.
when an update comes across the script extender needs to upgraded. a single over the top override fixes that one when it does come out.
.
then any f4se mod is going to have to be updated or uninstalled.
its a massive trial and error thing each time fallout 4 gets updated and its a pain in the arse to do each time.

Yea, dont be that person.

Especially dont be the person that complains about updating when they dont have to update at all.
kdodds Mar 7, 2018 @ 7:21pm 
Actually it is pretty much that simple if the LO was stable before the update. Wait for F4SE to update. Wait for the mods using it to update. Go. Haven't had a single issue yet following that simple script. And being that the OP resolved his issue minutes after this was posted, listening to the advice given, well, yeah, it is that simple. It is entirely possible to have a (mostly) stable, heavily modded FO4. I have 246 Active mods with 212 Active plugins. I can play for hours and quit without crashing. When I do crash, it's always on area transitions, which I think is the engine/game itself, not mods, since this is a known stress point for crashing, even in vanilla.
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Date Posted: Mar 7, 2018 @ 12:51pm
Posts: 17