Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If 1 more comes on one more day that's understandable but if they come more than 1-2 days after you turn the beacon off that's a glitch.
Where are you doing this? Sanctuary? If so do you have other active beacons nearby, eg at Abernathy or Red Rocket? Another possible source of glitching.
That is, with no MODs or DLC or anything... It 'just happens'
To reduce the chances of New Settlers arriving/immigrating to a Settlement:
» Take away extra Beds (Having BEDS in the Red slows down their arrival severely; also place what beds there are, Outside [not under a roof] – this is annoying to the Settlers and although it affects Happiness, it will also slow additional Settlers from arriving if none of your Beds are covered from the elements)
» Reduce Food/Water levels (If there is no extra Food/Water, their arrival is slowed down)
» Reduce Security [Defense: Turrets/Guard Posts/Traps/etc] (If there is high Defense, arrival of new Settlers is increased slightly)
Last thing ‘off the top of my head’, is to MOVE the Settlers you don’t want, away from the Settlement you want them to not be at, to one that you do want Settlers at.
You can leave the Resources (Food/Water/Defense/etc) as is, at this Settlement where they are coming in – it can be a source of ‘new bodies’ for you to move Settlers to where you desire them more.
At least, this is one way to reduce the amount of work you do; just let them come and Move them somewhere else [if that is something that you want/can do].
HTH GL
I have never seen that happen in the thousands of hours of play time.
All of that has nothing to do with the recruitment chances directly. The only thing that would do is reduce happiness and you would lose the happiness bonus added to the base recruitment chance of the beacon.
Lower your water and food supplies, remove some beds and cut on defense budget. I've moved like 12 people to outpost Jumanji, and having no conditions whatsoever, they even flee. Its down to 2 settlers. probably the only 2 actually worth anyhting.
Actually now that I think about it I have had something occur that could appear this way.
In my game I had Hangman's Alley with a zero population, I just used it for storage.
I was running the Rogue Robot radiant out of Mechanist's Lair. I received a message Hangman's Alley was under attack, which was odd because I never placed a beacon.
Apparently the settler I gained from Rogue Robot radiant ended up moving into Hangman's Alley somehow.
I tried rolling back my saves to experiment with it more but the game being survival had taken those saves away.
1. I have had new Settlers arrive at Settlements without a Recruitment Beacon. They spawn on their own, both around and within Settlements, over time. The short range of the Beacon only increases the chance that they will arrive each day, within the spawn range of the Beacon itself. Settlers 'wander in' to your Settlement very slowly on their own, regardless - this includes outside of the short range of the Spawn Beacon.
The only time I've had NO NEW SETTLERS arrive at a Settlement is with Boston Airport, The Mechanist Lair and Raider Outposts... This is with almost 3k Hours played here… All other ‘outside’ Settlements have had at least 1+ New Settlers arrive over the course of a few years of in-game playtime.
2a. Happiness affects the chance of New Settlers immigrating, you are correct that those steps negatively affect Happiness
2b. The reduced Resources/Security (Defense Posts, Food/Water) also results in newly-arriving Settlers being Unassigned [as they automatically assign themselves to Jobs when they are open upon their arrival]. Upon reaching something like 4-5 Unassigned Settlers, New Settlers walking by see all the joblessness and think the place is too much of a slum to move in...lol (the Settlement will not attract new Settlers eventually, with all the Unassigned, with or without a Recruitment Beacon)
Edit:
Evidence of what I state occurring,
[Thank you for your contribution]
Edit 2:
I see your addition at
https://steamcommunity.com/app/377160/discussions/0/1651045226236749173/?tscn=1559058891#c1651045226237161782
I'm glad that I could remind you of the occurence, heh
Peace
HTH
Also I suspect that people with beacons everywhere and/or high populations will tend not to notice this happening.
Another process that obscures this phenomenon is that the Settlers will leave again shortly if there are not adequate resources present. Again I have seen this happen often (I saw it yesterday in fact - population drop from 3 to 2).
As many people have their settlements either with a beacon and resources, or no beacon and no resources - entirely reasonably - they will tend not to notice the small number of non-beacon settlers, particularly if they don't visit the non-beacon settlements frequently.
You know what an odd outlook in life is? Going around making false accusations and assumptions.
Do me a favor and underline that part where I said it did not happen or it was impossible. Good luck with that.
Incorrect. It takes 5 idle settlers to end recruitment. Settlers do not receive the idle flag until you visit a settlement. In other words a settlement can recruit 20 people without jobs if you never visited it.
All of this stuff the two of you are claiming to affect recruitment chances is not true. The recruit chance code is 25% per day + 50% of your happiness, unless you have less than 5 settlers the chance is increased.
If the two of you want to keep claiming that the stuff like food, water, bed counts, defense, etc affect recruitment other than I already pointed out then show the code that says it.
The two of you have experienced a bug. It is NOT a normal game circumstance.
So, useful clarification, but no need to call it 'Incorrect' when in fact you are taking it out of context. See how that works?