Fallout 4

Fallout 4

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Fallout 4 and Skyrim Factions Similarities
Because I consider Fallout 4 the true Fallout counterpart of Skyrim, I wanted to make this discussion involving how the factions in both games are similar. Of course the Skyrim factions have less questionable motives than their counterpart.

Minutemen = Companions: Both are typically the first faction the player meet if they follow the main questline first and they are fighting something when they are first met which is a deathclaw in one game and a giant in the other. Both factions lower members don't wear an official uniform and wear whatever they want, but the more essential characters wear armor or clothing that represents the faction. Both of these faction's headquarters; Jorrvaskr and The Castle, are both reputable and honored buildings that have been the headquarters of both factions for many generations. Both factions have radiant quests that involve helping people in need such as killing bandits and raiders or them. And lastly, when the players become the General or Harbringer of these factions, they're not in charge of everyone but instead fight alongside them and lead by example.

Railroad = Thieves Guild: The most obvious of course. The Thieves Guild and the Railroad are the lowest profile faction in their games until the player advances in their questlines. Both factions put signs or symbols with different meanings throughout different locations in the game that only the faction members would understand. Both the Thieves Guild armor and the Railroad's armored clothing do not stand out as much as other apparel in their games and they also offer decent protection. These factions are both stealth based and involve taking things without being detected. Both factions headquarters are located in a secret location which involves using a switch to access. And lastly, both of these factions have some members with strange and unusual names.

Brotherhood of Steel = Dawnguard: This one was the most difficult to come up with. The Dawnguard and the BoS are both the most well equipped out of the other factions in their games. The apparel in both factions look more advanced and fit for combat than other armors in both games. (The Brotherhood Fatigues and Dawnguard Armor even look slightly similar to each other.) They both utilize ancient technology and weapons that very few possess to fight against their enemies such as Dwarven Crossbows and Runed Weapons for the Dawnguard, and Power Armor for the BoS. Both factions are also one of the only factions in their games that use magic or energy weapons (energy weapons = magic). Their quests both involve the player gathering technology for the factions and killing a type of enemy they want to destroy. Their motives involve wanting to eradicate monstrosities in their worlds. Both factions also strive on destroying another faction at the end of their questline, and the members of both factions will have dialogue about their victory for destroying their enemies. Both factions have leaders that come off as rude and stern at first and even have differences with some of the members. Lastly, in both of these factions; the player does not become the leader but is a valuable asset.

Institute = College of Winterhold: Science and Magic are like cousins. They both shape our world and bind it together. Both of these factions are located at a college (or under a college in the Institute's case). The members of both of these factions wear the least protective clothing which are mage robes and lab coats. The lesser members of the Mage's College have mage robes reassembling togas while in the Institute, the higher members have lab coats reassembling togas. Both factions are also one of the only factions who use magic or energy weapons as their form of defense. The purpose of both factions is to gain knowledge about science or magic and do experiments to help improve their world. Both factions have different divisions of magic or science and have a division head for each one. These factions are both led by a director or arch-mage and the player will become the leader at the end of these faction's questlines. The radiant quests for both factions only involve helping the faction and do not benefit anyone else. Lastly, both of these factions have the lowest reputation in their universes and numerous people dislike them for tragedies they both have caused.

Nuka-World Raiders = Volkihar Clan: Both of these factions are created for players who want to be evil. The raiders and vampire headquarters were once beautiful places but have fallen into disrepair ever since the new inhabitants took over the place. Along with this, the members of both factions only inhabit the main area when the player first joins these factions. Both factions have slaves who are forced to supply the raiders and vampires with their needs and wants and are poorly treated. The main motive of both of these factions is to bestow fear on everyone else. They strive show the world that they are in charge and anyone else who isn't with them is their prey or slave. Lastly, the player can become the leader of both these factions and these factions both have exclusive items or perks if the player joins them and does their quests.
Last edited by RobotPrincessMachine; May 11, 2019 @ 7:03am
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kdodds May 11, 2019 @ 7:57am 
BoS are the Thalmor and/or Imperials, through and through. Foreign invaders attempting to save a world that doesn't need their saving from themselves (in all contexts of that ambiguous pronoun). The same can sort of be applied to Minutemen/Stormcloaks, but I agree Companions comparisons match up pretty well. But you could also add Skald in that mishmash too. Raiders are kind of like Rieklings and/or bandits once you've got your feet under you.
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Date Posted: May 11, 2019 @ 6:58am
Posts: 1