Fallout 4

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HorrorFreak21 Jul 15, 2019 @ 10:24am
Fallout 4: Happy Ending
I'm having trouble getting the Happy Ending (peace between Minutemen, The Railroad, and BOS). Can someone list the quest in the order I need to follow them? I looked at the other post for this but I still can't get it and don't know where I'm going wrong.
Last edited by HorrorFreak21; Jul 15, 2019 @ 10:25am
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Showing 1-12 of 12 comments
Jouchebag Jul 15, 2019 @ 10:27am 
There is no Happy Ending.

You can save the Minutemen and ONE other faction.

The End.

Anything else is just stalling the continuation of those quests. The chain isn't over until only one of the three warring factions remains.
Last edited by Jouchebag; Jul 15, 2019 @ 10:28am
craigsters Jul 15, 2019 @ 10:33am 
only a mod like this FO 4-FA (Four Factions Alive)[www.nexusmods.com] well allow you to possibly keep all factions alive, but I haven't tried the mod because of it's low endorsement and explanation on how to use the mod






Last edited by craigsters; Jul 15, 2019 @ 10:33am
Out Of Bubblegum Jul 15, 2019 @ 10:41am 
Read thru the wilki page on all the quests. Not 100% certain of the details.: At a certain point, the captain of the BOS airship will give you a mission to eliminate the RR. When you get to this point, do not ever talk to him to skip that quest. Also, PAM at the RR will give you a quest to kill the BOS. Do not ever talk to her to skip this quest. This will prevent you from ever getting additional quests from them. You can talk to anyone else at the BOS or RR like normal. I do not know the trick for the MM.


BUT... For the REAL happy ending: Choose an empty settlement. Create a supply line to it. Then build it up nice and cozy. Make lots and lots of defenses. Dismiss all the companions you find attractive to there. Also send all settlers you find attractive to live there. Maybe send a couple of ugly ones to tend to crops. Gather up all the chems and alcohol you have been collecting. Buy more if needed. Then retire. :)
Last edited by Out Of Bubblegum; Jul 15, 2019 @ 11:24am
Snine Jul 15, 2019 @ 10:48am 
The 'ending' to have all factions (except the Institute) after the quest "Nuclear Option" is not in any way an official Fallout 4 ending, it's a trick that the player base created to get an ending they wanted that was not included in the game's endings. In short, there is no peaceful/happy ending, there is only a workaround.
Grendalcat Jul 15, 2019 @ 10:57am 
I got that workaround "happy ending" pretty much by accident. After destroying the Institute with the help of the Minutemen, Maxson wouldn't talk to me anymore, and Danse disappeared but he did show up later, acting as a normal companion again. Haven't gone back to the RR, maybe I should and see what they say.
OutsidR Jul 15, 2019 @ 11:48am 
lol, I took the dictator option, (Both power (BOS)) and (MM)-man power)) to dictate all over the CW.
Piekko Jul 15, 2019 @ 1:25pm 
The only happy ending would be a refund on the game...
Tesityr Jul 15, 2019 @ 2:37pm 
If I may, there might be a way to have all above-ground Factions be at peace at the end, with no Mods.

There is debate as to whether it was intended to be 'the best ending' or not and it is a lot of work... but here are the steps:

The process:

Step 1: Before completing "Reunions," complete all main and both side quests (once each) for the Brotherhood of Steel recon team. Talk Brandis down from being crazy.

Step 2: Complete "Reunions" and "Dangerous Minds." (For proper completion, keep Preston at the Castle.)

Step 3:
(a) You will have received "Tradecraft" and "Shadow of Steel." DO NOT advance in either of these quests.
(b) Focus on the Minutemen as you continue down the main quest line. Use the Minutemen to gain access to the Institute.
© Get yourself banished from the Institute. You can play along and poke around for a bit first if you like, but if you do, you'll have to murder someone to get banished (might we suggest those bastards down in synth retention?). You may safely complete "Institutionalized," but do not progress any farther before getting yourself kicked out. Don't even speak to Father again after completing "Institutionalized." DO NOT complete "Synth Retention." (Give holotape to Sturges.)

Step 4:
(a) You will have received "Form Ranks" for the Minutemen. DO NOT advance this quest.
(b) DO NOT start "Defend the Castle." Don't even go to the Castle.
© Complete all quests for the Brotherhood from "Shadow of Steel" to "Show No Mercy." DO NOT complete "Show No Mercy." Don't even get on the Vertibird. Grab ALL side quests from the Brotherhood and keep them open.

Step 5: Complete "Form Ranks" and "Defend the Castle." Start "The Nuclear Option" for the Minutemen but DO NOT complete it.

Step 6: Complete all Railroad quests from "Tradecraft" to "Randolph Safehouse 6."

Step 7: Complete "The Nuclear Option."
~ original steps found by Sybsidian


There are a few things you have to watch out for, like you can't talk to P.A.M. as she has a Robot chip-on-her-shoulder and will start a war with the BOS, and if a Companion gets clipped by Friendly Fire they will shoot back and then blame YOU that YOU killed their friends... you also seem to miss out on a few Companion Perks (?) but other than that, all above ground Factions should call you their Hero (except Max, he doesn't like sharing limelight) and you can even do the Extended Quests for some of them (eg. BOS and RR).

This wiki will help understand the Factions a bit more, too:
https://fallout4.wiki.fextralife.com/Factions

GL with it :cozybethesda:



Edit 1:
a player named GRAY (Steam) made a refined path/list of Steps:

General Rundown:

1) Do all Minutemen quests
2) Do Railroad until you can't anymore
3) Do Brotherhood up to "Show No Mercy"
4) Enter the Institute by giving plans for teleporter to the Minutemen
5) Give Holotape to Minutemen
6) Check in with Brotherhood, Maxson will be disappointed you went to Minutemen instead of Brotherhood but you can go back to Sturges and get a copy of the holotape and make both factions happy with you, this unlocks more Brotherhood quests
7) Do Brotherhood up to Tactical Thinking, PAM will go into Shutdown mode but, at this point, everyone is still friendly and trying to kill each other. Stop here.
8) Go back to Railroad, say you'll join their side over the Minutemen, do their quests up to Underground Undercover, stop here
9) Go to Institute, do quests up to Bunker Hill. Right after going to Bunker Hill, immediately kill the courser. Battle will start, game will tell you to meet your son on the rooftops of CIT. Check in on Synths first, they will say they will leave as soon as you do.
10) Go to Rooftops, be honest that you let the Synths go because it was 'the right thing to do'. You will be banned from the Institute.
11) Go back to Desdemona, tell her you got kicked out of the institute and now the Railroad has no choice but to rely on the Minutemen
12) Talk to Preston, starts Defend The Castle, and just follow the Minutemen quests toward the ending from there.

Ends with every faction happy except The Institute, Danse alive and will be your companion, Deacon perfectly fine, PAM friendly with you, everything thuper.



Edit 2:
After reading it a bit more, it looks like the first set of steps might not be a 'true ending', as a Faction's "Ending" seems to be 'only repeatable Faction Missions left' (according to the game)... those steps seem to only get rid of the Institute and not really 'end' anything else.
I haven't finished trying these steps out myself, so maybe I'll try these sometime and try to remember to come back here to Update this, but these sounded like a possible 'happy endings' when I first saw them.
Maybe these aren't real 'endings'...
Last edited by Tesityr; Jul 15, 2019 @ 3:01pm
DouglasGrave Jul 15, 2019 @ 11:37pm 
Originally posted by Out Of Bubblegum:
BUT... For the REAL happy ending: Choose an empty settlement. Create a supply line to it. Then build it up nice and cozy. Make lots and lots of defenses. Dismiss all the companions you find attractive to there. Also send all settlers you find attractive to live there. Maybe send a couple of ugly ones to tend to crops. Gather up all the chems and alcohol you have been collecting. Buy more if needed. Then retire. :)
I almost exactly did this with my "never leave Sanctuary" character.

No need to go moving house just because the apocalypse happened; just build the place up, attract new residents for all those empty houses, and move on with your life.
Nite69 Jul 16, 2019 @ 12:27am 
Originally posted by Jouchebag:
There is no Happy Ending.

You can save the Minutemen and ONE other faction.

The End.

Anything else is just stalling the continuation of those quests. The chain isn't over until only one of the three warring factions remains.

Wrong. You can save Minuteman, Railroad, and BOS if you do the missions in the correct order all the way to the end

it has some secret misisons that will say thier is a conflict, and if ya notiffy them they will join the final fight too.

https://steamcommunity.com/app/377160/discussions/0/458604254453010183/
Last edited by Nite69; Jul 16, 2019 @ 12:36am
Bored Peon Jul 16, 2019 @ 1:09am 
Originally posted by Jouchebag:
There is no Happy Ending.

You can save the Minutemen and ONE other faction.

The End.

Anything else is just stalling the continuation of those quests. The chain isn't over until only one of the three warring factions remains.

If you go for the Minuteman ending it leaves the BOS, Railroad, and Minutemen active at the end.

You know, I aint ever letting you hear the end of this one.....
Incunabulum Jul 16, 2019 @ 1:45am 
Originally posted by HorrorFreak21:
I'm having trouble getting the Happy Ending (peace between Minutemen, The Railroad, and BOS). Can someone list the quest in the order I need to follow them? I looked at the other post for this but I still can't get it and don't know where I'm going wrong.

There is not 'happy ending' That's a jRPG thing.
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Date Posted: Jul 15, 2019 @ 10:24am
Posts: 12