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Een vertaalprobleem melden
If they are an npc named settler then they should become just like any other settler by simply assigning them to something or using the move to command to assign them to another settlement.
I run across settlers often, as I am sure others do, and you cannot ask them to join a settlement. They just give the normal dialogue. So I am wondering just how far this works, because I am very interested to try it. Sure, you have to have those high Charisma perks, but late game, that's not usually an issue, or even early game if you have a high Charisma build.
Well...
Settler based type NPCs that are enslaved can not work commercial or martial plots.
Non-settler based type NPCs that are enslaved can not work plots.
So it becomes kind pointless to enslave raiders and gunners since all they could do it work non-plot jobs.
I dont think anything has essential for SS Conqueror except some main NPCs and companions.
You can also get into a friendly fire issue easily as well. Even the different ranks of raiders will fight among themselves after friendly fire.
Thanks for the reply. I understand what you said about raiders and gunners and that also of course makes sense. I guess I will just have to try this out myself. I always go for high Charisma anyway when I play the game and start over.
The random encounters (not Rogue Robots) with groups of settlers can be recruited IF:
1. You actually damaged the mobs they fought with.
2. The "leader" survives to talk to.
After that you should be given a dialogue option asking if they are looking for a home.
The big issue with those encounters is that early game they can kill all the raiders quickly and you fail #1. Then later in the game the mobs are so strong the settlers just die or the leader dies.
Yes, those are good ones to enslave with the slave collar if the dialogue option is not there. When I mean enslave, I mean use the enslave option through the SS Conqueror mod.
EDIT..Yes, I just saw your edit and understood what you meant.
Try that credit card out now, boy !
Normal settlers are instead given a similar status known as "Protected". A Protected NPC is very much like an Essential one, except that the target can still be killed by the player (whether deliberately or accidentally), and they can die under other rare, and unknown circumstances where the game possibly thinks the player was responsible, even if they had nothing to do with it.
I'd have doubts about NPCs "recruited" with the Intimidation perk properly getting the Protected status, since i don't know exactly when and how it's applied by the game under normal circumstances. It's something to check if you're going to try it, or you may end up with a bunch of dead NPCs lying in your settlements.
That was another reason I did not report it as a bug I could not rule that out as a possibility. Especially if I had a turret involved.
I know I had one really interesting to watch battle when I added the zetan faction mod and a FF incident turned it into a war between the aliens and raiders.
Most of the random encounters aren't too far away from any settlements so the escort isn't terrible. The 'Forced" Settlement assignment settlers aren't doing anything screwy with my save or settlements, So far anyway. I just thought I ask an see if anyone has tried this and has had weird results or similar. Thanks to all who have post.
That is, if some enemy attacks them, do they die, or just get knocked down only to recover after a minute or two?
I'm for sure they are settlers like the ones you meet from random encounters and not some named settler. HOWEVER, I did happen to run into Trader Rylee after I completed the cannery quest. She *POOF* disappeared after the quest and didn't get the option to recruit her, but when I held her up and escorted her to a settlement I moved her to one of my other settlements. I wish I could remember which one. I'll have to check on that when I get back to my Tower This weekend.
So I am more interested to try this now myself. I want to thank you for posting this. Even if there is some issue with it working in my game, I appreciate the information you have given us here.