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Defo not the best if you ask me, considering what he has done. I always take him down
What's best is to drag everything out into the light, and either return the island to its natural state (if you believe the CoA are more than a bunch of crazy cultists flirting with detonating a nuke as an elaborate suicide ritual), or secure the settlement by eliminating the CoA.
Because in the end DIMA's way simply ends with everyone who it sees as a threat quietly murdered and replaced until everyone on the island is an unknowing toaster eventually.
Given that radiation doesn't seem to subside in the Fallout world, maybe the Children of Atom
were right all along.
So I showed up at their HQ with an X02 power armor and a high powered minigun and started mowing down every living thing from the dandelions on upward :)
They can't win if they've been eradicated from the surface of the world *tips forehead*
With both Acadia and the Nucleus's technologies at their disposal, Far Harbor can figure out how condensors work eventually and live in peace.
What are the alternatives? Help the Harbourmen complete what Allen started by murdering preachers (just because he didn't like their talk) by slaughtering those with different beliefs? Let monsters eat Far Harbour (I guess it's justice for those murdered preachers)?
Without DiMA's influence, the Children of Atom would already be happily living on the Island, the Harbourmen having been forced off (or rendered crazy/dead) by the fog, since it's only his fog condensers that saved them. If he just wanted the Island for synths, all he'd need to do is sit back and watch the two other factions tear each other apart.
If DiMA is a tyrant, he's the best kind; one who genuinely tries to help all the people around him live happily, but is still remorseful for the brutal and underhanded methods that are sometimes necessary to protect the peace.
For comparison:
In the end the Children's way ends with everyone who isn't immune dead from radiation. It's pretty simple, even if they think radiation is a good and blessed thing.
In the end, the Harbourmen's way ends with the death of every stranger, because they let xenophobia and paranoia rule them. Seriously, this is the group where "DiMA confesses his sins and offers himself up for execution" can lead directly to "murder everyone who lived with him because they're all guilty by association".
Actually, yes, wiping out either the settlers or the CoA (niether side is "innocent", as the settlers allow Allen too much sway and CoA "priests" were known to sabotage the fog condensers in the past) is far more ideal than allowing DIMA to decide who needs to be quietly murdered and replaced with his puppets.
And honestly, I don't really care about the fate of the toasters in Arcadia, they get taken care of by either the BoS or the Institute, depending on who the Gen(4) SS decides to side with on any given playthrough.
Though I should separately point out that the Children of Atom are only suspected of any sabotage after Allen Lee murdered one of them.
It's not a given, since there's no requirement to ever tell either group, or side with them in the Commonwealth.
When "what's best for everyone" results in an neverending cycle of murder and replacing people with puppets, one's -professed- intentions don't matter. ... A violent clash with a clear winner over the land is better in the long run than DIMA's false puppet peace.
Also, the CoA has a history of sabotage, so although you're right that there is no proof the priests Allen murdered were guilty, it's not an unreasonable assumption.
And yes, you don't HAVE to wipe the Toasters out, but there is no reason not to.
The alternative of a violent clash with a clear winner will simply lead to a neverending cycle of unrestrained slaughter. The next time there's a serious division of opinion (and with people like Tektus and Allen around, there will be) there will be more bloodshed, because violence is what they believe works, instead of people even trying to tolerate each other. Unlike DiMA, they enjoy using bloodshed as their solution, and feel satisfied using it, so they'll keep finding opportunities for it over and over again.
Since when do they have a history of sabotage?
There's the possibility of synths being human-equivalent people, and no gain in doing it.
They are all murderers. So if you decide who stays based on that context you have to destroy them all.