Fallout 4

Fallout 4

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jaderive Oct 8, 2019 @ 8:19pm
Do It Yourshelf Mod Moved to Bethe Site
Dont want to start anything, I just wantdeed to let people know that the mod has been set to hidden on Nexus community page and is only availble now on bethe site ..
The message left behind can be found here
https://www.nexusmods.com/fallout4/mods/14532/
I didn't know myself till I click on the mod in NMM to go check for any updates, saw that !!
Hidden mod
This mod has been set to hidden


Hidden at 28 Sep 2019, 5:48AM by damanding for the following reason:
TL;DR

This mod will only be available on Bethesda.net from now on (under the name CrayonKit). Temporarily only the older version posted by Dinozaurz is available, the update will be posted under CrayonKit within a month or two at most.

https://bethesda.net/en/mods/fallout4?author_username=CrayonKit&number_results=20&order=desc&page=1&product=fallout4

TL;DR Why?

Nexus has refused to allow us to opt-out of automated modpacks.


Why No Automated Modpacks? Short Version

There are three primary motivations for making mods for us:

The creativity and challenge.
Positive interactions with mod users.
Some community recognition for our efforts.

Automated modpacks remove two of those three motivators, namely positive interactions with users and recognition. We also have significant concerns about the technical problems that mod packs in general will bring. Finally, we are not a fan of the practice of monetizing mod packs, we want our work to remain free to our users. Therefore, since we cannot opt out of mod packs on Nexus we will no longer retain a mod presence on Nexus. Our mods will still be available for all platforms, including PC, on Bethesda.net.

Read the full statement here: https://damanding.xyz/StatementOnModpacks2.pdf

If you need to contact a mod author for this mod on Nexus, contact: damanding. https://www.nexusmods.com/users/32180945
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Showing 1-15 of 57 comments
Bored Peon Oct 8, 2019 @ 8:35pm 
So let me get this straight.

Person A creates a mod.
Person B creates a mod pack (kind of a collection) with Person's A mod (without their permission) in their modpack collection.
Person B can also slap a donate tag on the modpack webpage, thereby getting income from someone else's work without any reciprocation.
Person A has no choice but to either bend over or remove their mods.

No idea why Nexus would suddenly change their policy. Previously you could just say "they are using my work without permission" and the offending mod is removed.

Kinda sad to see you have to remove your mods (even though I doubt I used them) but I understand the reasoning behind the choice.

I think if enough people like you stand up and remove your mods the policy would change.
this explains why some of the mods I have are suddenly no longer available, glad I already had them
jaderive Oct 8, 2019 @ 8:51pm 
Originally posted by the smoking mค็็็็็n:
this explains why some of the mods I have are suddenly no longer available, glad I already had them
Same here , when I saw this, I was like " Ohhh" so glad its in my mod list, as I constantly use this ...
Bored Peon Oct 8, 2019 @ 9:19pm 
I am really surprised some of the more commonly used mods like AWKCR, Sim Settlements, etc have not raised complaints. Those popular mods are like the pillars Nexus is built on.
Sabaithal Oct 8, 2019 @ 9:31pm 
There are mod authors who are against modpacks. Namely thuggysmurf, the author of several very large extensive mods: https://www.nexusmods.com/fallout4/articles/2037

I'm not a mod author so I won't weigh in too much. I will just say that he makes a compelling argument.
Bored Peon Oct 8, 2019 @ 10:06pm 
Originally posted by Sabaithal:
There are mod authors who are against modpacks. Namely thuggysmurf, the author of several very large extensive mods: https://www.nexusmods.com/fallout4/articles/2037

I'm not a mod author so I won't weigh in too much. I will just say that he makes a compelling argument.

Feel free to weigh in, I doubt anyone would defending someone leeching money off someone else's work. I mean people hated Creation Club for being paid mods, but at least the modder got SOMETHING out of it. These people creating these modpacks just to leech off other people's work is disrespectful and underhanded.

I mean I get the intention of the modpacks that you can basically go here try this combination for easy management, but that intention seems to have become perverted to something bad.
no1schmo Oct 8, 2019 @ 11:43pm 
This sort of seems easily avoidable too. Like Sai's link says, if they just hooked it up so all the individual mods got endorsements and (and part of the donations, because duh), then that would resolve alot of the issues. Nexus is just not doing this the right way.
MysticMalevolence Oct 10, 2019 @ 1:10pm 
I feel it should be clarified that the "mod packs" in question are referring to basically autonomous installers. They still install directly from the mod's nexus page and don't redistribute any assets.
Last edited by MysticMalevolence; Oct 10, 2019 @ 1:11pm
Sabaithal Oct 10, 2019 @ 1:15pm 
I'll play devils advocate I guess (Not really sure that's what this is at this point) and point out the other thing no one wants to: Perhaps the modpacks shouldn't be a thing because there should be a minimum bar for user knowledge and willingness to learn BEFORE they attempt to mod a game.

For Bethesda games there's usually a lot to do if you plan to dive right in, even if you were to get a modpack (using LOOT, or F4SE depending on your preference, otherwise bad stuff happens). In my experience, I just went in light, looking for one or two mods that did specific things to the vanilla game. And as I wanted more I started looking for more, and learning more. Then I started learning how to use some of the more heavy mods with more setup required, then LOOT, ect.

If you download everything via a modpack you aren't getting that. And by extension you probably aren't going to know how to properly troubleshoot the problems that will inevitably arise.
Last edited by Sabaithal; Oct 10, 2019 @ 1:16pm
Bored Peon Oct 10, 2019 @ 1:48pm 
Originally posted by MysticMalevolence:
I feel it should be clarified that the "mod packs" in question are referring to basically autonomous installers. They still install directly from the mod's nexus page and don't redistribute any assets.

You say that as if it is harmless. Well it would be harmless if someone did not create a modpack page with links to their PayPal for mods they did not create.

In other words I could theoretically go create a modpack consisting of Darker Night and True Storms combined and slap a PayPal donation tag on the page. I would not do that though because I am not a douche and would never pull such a ♥♥♥♥ move.

Some of you hate Creation Club, well ♥♥♥♥ moves like this will drive modders to think about using it to distribute their mods.

Admit it, donations already suck on Nexus because they are slim in the first place, adding something like this makes the donations reaching the right creators even slimmer.
no1schmo Oct 11, 2019 @ 8:09am 
Originally posted by Sabaithal:
I'll play devils advocate I guess (Not really sure that's what this is at this point) and point out the other thing no one wants to: Perhaps the modpacks shouldn't be a thing because there should be a minimum bar for user knowledge and willingness to learn BEFORE they attempt to mod a game.

For Bethesda games there's usually a lot to do if you plan to dive right in, even if you were to get a modpack (using LOOT, or F4SE depending on your preference, otherwise bad stuff happens). In my experience, I just went in light, looking for one or two mods that did specific things to the vanilla game. And as I wanted more I started looking for more, and learning more. Then I started learning how to use some of the more heavy mods with more setup required, then LOOT, ect.

If you download everything via a modpack you aren't getting that. And by extension you probably aren't going to know how to properly troubleshoot the problems that will inevitably arise.

Indeed. Really, that makes the mod packs stupid anyway. All it takes is one update on one mod to break the whole thing. Or, I wonder if some more creative modders will poison pill their mods; if someone takes it and puts it in a mod pack against their will, they just deliberately introduce a conflict with one of those other mods so anyone who tries it gets a broken mess.
GrignardTN Oct 11, 2019 @ 9:30am 
I'm so sorry to hear this. The idea of a mod pack may seem harmless on the surface ( as in, hey everyone, I think you should try to playing with these mods together, please thank their authors ) but I definitely see the problem with someone just putting together mods that aren't theirs and monetizing it.
MiamiSexCats Oct 11, 2019 @ 11:03am 
rip oof least i got some backups XD
XIV Dec 10, 2020 @ 12:39pm 
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Date Posted: Oct 8, 2019 @ 8:19pm
Posts: 57