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Symptom Dec 31, 2016 @ 10:37am
Vault 88 Rooms not snapping?
I cant find anything recent on why the rooms still wont snap, it used to say put an atrium door and it would snap to that but it does not. Any advice welcome.
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Showing 1-15 of 17 comments
SuperSledgeNY Dec 31, 2016 @ 10:45am 
You need to use TWO doorway pieces - one for the room you're coming from and one for the room you're going to.

For example, let's say you want to build a maintenance tunnel off your Atrium. You first have to have an Atrium doorway piece to start you off. Then snap a Maintenance doorway to the Atrium doorway and build from there. Each doorway piece is clearly marked with diagonal lines and the word "Doorway". These snap to each other, facing each other. Your vault doors will now snap to your doorways. That's how you connect different types of vault rooms to each other - the DOORWAYS are the KEY. Once you learn this, vault building is a snap (pun intended).
Last edited by SuperSledgeNY; Dec 31, 2016 @ 10:48am
watchdog79 Dec 31, 2016 @ 6:00pm 
Originally posted by SuperSledgeNY:
You need to use TWO doorway pieces - one for the room you're coming from and one for the room you're going to.

For example, let's say you want to build a maintenance tunnel off your Atrium. You first have to have an Atrium doorway piece to start you off. Then snap a Maintenance doorway to the Atrium doorway and build from there. Each doorway piece is clearly marked with diagonal lines and the word "Doorway". These snap to each other, facing each other. Your vault doors will now snap to your doorways. That's how you connect different types of vault rooms to each other - the DOORWAYS are the KEY. Once you learn this, vault building is a snap (pun intended).

I can confirm this.

Still, some of the vault categories lack certain items, such as Utility corner doorways.

Once I learnt the doorway principle, building of Vault 88 became much easier and clearer.
Symptom Dec 31, 2016 @ 6:40pm 
Thanks guys it worked!
mfree Dec 31, 2016 @ 6:44pm 
Originally posted by watchdog79:

Still, some of the vault categories lack certain items, such as Utility corner doorways.

Once I learnt the doorway principle, building of Vault 88 became much easier and clearer.

Door to door, type to type.

And the domestic/utility components have a single doorway cap that will 'catch' onto another door type and allow you to connect those component types, without the need for a 'door corner'.
watchdog79 Jan 1, 2017 @ 4:27am 
Originally posted by mfree:
Originally posted by watchdog79:

Still, some of the vault categories lack certain items, such as Utility corner doorways.

Once I learnt the doorway principle, building of Vault 88 became much easier and clearer.

Door to door, type to type.

And the domestic/utility components have a single doorway cap that will 'catch' onto another door type and allow you to connect those component types, without the need for a 'door corner'.

Problem is, that if you build in tight places, the lack of the utility door corner leaves you with an oddly shaped wall to the right or left of the door. You can snap a wall panel there, so you do not see the adjoining outer wall of a different module, but the wall is visibly thinner than the rest.
mfree Jan 1, 2017 @ 7:44am 
Originally posted by watchdog79:
Originally posted by mfree:

Door to door, type to type.

And the domestic/utility components have a single doorway cap that will 'catch' onto another door type and allow you to connect those component types, without the need for a 'door corner'.

Problem is, that if you build in tight places, the lack of the utility door corner leaves you with an oddly shaped wall to the right or left of the door. You can snap a wall panel there, so you do not see the adjoining outer wall of a different module, but the wall is visibly thinner than the rest.

Them's the breaks, I'm afraid.
watchdog79 Jan 1, 2017 @ 7:49am 
Now, while talking Vault 88, how can I create a lavatory section with stalls for the toilets? You know, those green barriers with doors. I cannot find them anywhere.
mfree Jan 1, 2017 @ 7:57am 
Originally posted by watchdog79:
Now, while talking Vault 88, how can I create a lavatory section with stalls for the toilets? You know, those green barriers with doors. I cannot find them anywhere.

Those are mod items only, either SOE or Homemaker. One of those also expands the vault sections to include some corners, but I was already fully built so I didn't poke around the utility/domestic section much (I tried an atrium door corner to attempt a fix of a graphics bug, didn't work).
watchdog79 Jan 1, 2017 @ 8:35am 
Originally posted by mfree:
Originally posted by watchdog79:
Now, while talking Vault 88, how can I create a lavatory section with stalls for the toilets? You know, those green barriers with doors. I cannot find them anywhere.

Those are mod items only, either SOE or Homemaker. One of those also expands the vault sections to include some corners, but I was already fully built so I didn't poke around the utility/domestic section much (I tried an atrium door corner to attempt a fix of a graphics bug, didn't work).

*sighs* Bethesda at its fullest again, I guess. Why the hell did they not include the lavatory stalls?

I will have to check the compatibility of the mods you mentioned with the ton of my already active mods.
mfree Jan 1, 2017 @ 8:42am 
Dunno. Vault 88 Mega Build is festooned with dozens of single-hole lavatories both in and around single and shared housing (72 beds, IIRC) so it was never much of an issue, once I figured out the easy ways to make a single-square room.

I do have a couple of multiple-access washrooms that I haven't fully dressed out though, attached to a gym, the police station, and a couple of industrial areas where it made sense that several staff would be changing clothes before/after their shift.

I'm not so annoyed at missing stall pieces as I was that there was absolutely no shower fixture of any type... did most of my build before modding at all, so there are still a few console-placed institute showers around. *sigh* I may not be able to complete V88MB at all though, there's a persistent graphics bug that's beginning to show up in more areas where a set of vault pieces will 'stick' and... well, here:
http://steamcommunity.com/sharedfiles/filedetails/?id=823806039

No idea the cause or the solution but it survived a GPU upgrade, doesn't go away swapping parts, and doesn't appear tied to any invisible items like light boxes (found in CK and disabled, no change). Only happens looking dead ahead in north and south directions. Might actually be a legitimate code bug that only pops up when the triangle/draw limit is FAR exceeded...
Sugram22 Oct 26, 2018 @ 3:43am 
Originally posted by mfree:
Dunno. Vault 88 Mega Build is festooned with dozens of single-hole lavatories both in and around single and shared housing (72 beds, IIRC) so it was never much of an issue, once I figured out the easy ways to make a single-square room.

I do have a couple of multiple-access washrooms that I haven't fully dressed out though, attached to a gym, the police station, and a couple of industrial areas where it made sense that several staff would be changing clothes before/after their shift.

I'm not so annoyed at missing stall pieces as I was that there was absolutely no shower fixture of any type... did most of my build before modding at all, so there are still a few console-placed institute showers around. *sigh* I may not be able to complete V88MB at all though, there's a persistent graphics bug that's beginning to show up in more areas where a set of vault pieces will 'stick' and... well, here:
http://steamcommunity.com/sharedfiles/filedetails/?id=823806039

No idea the cause or the solution but it survived a GPU upgrade, doesn't go away swapping parts, and doesn't appear tied to any invisible items like light boxes (found in CK and disabled, no change). Only happens looking dead ahead in north and south directions. Might actually be a legitimate code bug that only pops up when the triangle/draw limit is FAR exceeded...
this happened once with me to (well 2 times total sins getting all DLC'S) while still building but i was done enough that ppl already lived there, floor was weird same way, it seems to be view glitch/bug that all u see gets messed up like that after loading all was OK again, but its quite rare it happened once some time after getting all DLC & new i got back to game after some time (1year or 2 i was away from it) & it happened second time in a month ago & paste on what i know there is no fix for it

more u move ur view/camera more the picture gets messed up to the point that soon u don't see where u are going
Last edited by Sugram22; Oct 26, 2018 @ 3:45am
GrandRiser Jan 22, 2019 @ 8:50am 
Originally posted by SuperSledgeNY:
You need to use TWO doorway pieces - one for the room you're coming from and one for the room you're going to.

For example, let's say you want to build a maintenance tunnel off your Atrium. You first have to have an Atrium doorway piece to start you off. Then snap a Maintenance doorway to the Atrium doorway and build from there. Each doorway piece is clearly marked with diagonal lines and the word "Doorway". These snap to each other, facing each other. Your vault doors will now snap to your doorways. That's how you connect different types of vault rooms to each other - the DOORWAYS are the KEY. Once you learn this, vault building is a snap (pun intended).
yea
nhatanh0475 Nov 9, 2021 @ 4:20am 
Still don't know how to snap Struture > Vault > Room > all the room type.
nhatanh0475 Nov 9, 2021 @ 4:28am 
Originally posted by SuperSledgeNY:
You need to use TWO doorway pieces - one for the room you're coming from and one for the room you're going to.

For example, let's say you want to build a maintenance tunnel off your Atrium. You first have to have an Atrium doorway piece to start you off. Then snap a Maintenance doorway to the Atrium doorway and build from there. Each doorway piece is clearly marked with diagonal lines and the word "Doorway". These snap to each other, facing each other. Your vault doors will now snap to your doorways. That's how you connect different types of vault rooms to each other - the DOORWAYS are the KEY. Once you learn this, vault building is a snap (pun intended).
Intrustion unclear, Atrium doorway top or middle or bottom piece?
There is no such things is "Maintenance doorway".
No it not clearly marked with diagonal lines and the word "doorway".
Still don't know what vault doors snap to what doorways.
What type of DOORWAYS is key???
Vault Room still doesn't snap at all.
DouglasGrave Nov 9, 2021 @ 4:34am 
Originally posted by nhatanh0475:
Still don't know how to snap Struture > Vault > Room > all the room type.
As response #1 in this thread mentions, you attach the Room pieces to other Vault structures by snapping a Room doorway onto another doorway, like an Atrium doorway or Utility doorway.

Does that not work for you?
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Date Posted: Dec 31, 2016 @ 10:37am
Posts: 17