Fallout 4

Fallout 4

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Looking for Info on NW Raiders Ranking System
Hello fellow Wasteland adventurers! I have a rather unusual inquiry for y'all today.
I am looking for information about ranks within raiders gangs in Nuka World. I have found info on the Commonwealth base game "ranks" by the difficulty of the mobs, but I am curious about NW specifically. I know we have Overboss, but what's Gage's rank? Or any of the three plinter gangs?

Please, let me know if you have an observations or infomation to share! I would really appreciate your input.

Merry Christmas and Happy Holidays to you all!
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Showing 1-11 of 11 comments
paugus Dec 7, 2017 @ 9:41am 
They're raiders, not bureaucrats. The leaders all have a lieutenant or two (which is not their actual rank, but a description of their role) and the rest are mostly underlings. The Pack seems to operate off of a might makes right system. That's really all there is.
Originally posted by paugus:
They're raiders, not bureaucrats. The leaders all have a lieutenant or two (which is not their actual rank, but a description of their role) and the rest are mostly underlings. The Pack seems to operate off of a might makes right system. That's really all there is.
I was hoping there'd be more RP element to this... o.O
What about the Gunners? Are they just as generic?
Yhwach Dec 7, 2017 @ 9:45am 
Gunners are reskinned raiders, which is a shame because they originally meant for them to be a bounty for hire sort of system and weren't originally meant to be hostile to the player.
(There's a mod to fix that)
Last edited by Yhwach; Dec 7, 2017 @ 9:45am
paugus Dec 7, 2017 @ 9:49am 
"RP element" by itself doesn't mean anything to me. They're all faceless foot soldiers/cannon fodder. Gunners are just raiders with better weaponry.

If you want more depth added to various enemy factions, you can either imagine it (which is what I would consider roleplaying) or you can mod it in. It's kinda like expecting all of the goombas and koopas from Mario to have special classifications or ranks. Colonel Koopa, 1st Brigade? Hard to notice how many chevrons are on his arm when Mario just jumps on him and kills him, then runs past.
Well, I'm not looking for any mods to fix the relationships with them. I was, however, hoping that Betehsda didn't entirely neglect character development (here comes the disappointment) and made Gunners or NW gangs a little bit more orginized, especially since Gunners, as you have said, were meant to be bounty for hire and NW Gangs are actually rather pragmatic in their approach to raiding (other than Disciples). NW gangs especially have their own personalities that could have been a great source of RP and stuff. All of them really should have their own systems on how their gangs operate. I would imagine they actually would have a stricter hierachy than most organizations.
Originally posted by paugus:
"RP element" by itself doesn't mean anything to me. They're all faceless foot soldiers/cannon fodder. Gunners are just raiders with better weaponry.
By RP element I meant the element of NPCs/groups creating in-depth atmosphere for the game. It would be especially important in NW environment since you choose to side with 2/3 gangs, you are appointed Overboss, Gage is your right hand. Had Beth added a bit more in-depth development to the gangs (especiallu since they were given such different and vibrant personalities), ti would have been a whole lot better DLC. Little things like that is what make games great.

However, since there is no real info on this, oh well, guess I will have to think of smth.

Thanks anyways.
Von Faustien Dec 7, 2017 @ 9:58am 
Originally posted by Dr. Killgood:
Gunners are reskinned raiders, which is a shame because they originally meant for them to be a bounty for hire sort of system and weren't originally meant to be hostile to the player.
(There's a mod to fix that)

I thoght the original plan was for them to be an alternative to the minutemen.
paugus Dec 7, 2017 @ 9:59am 
Why would you spend manhours and resources developing "character" in respawning cannon fodder? That's what the leaders and lieutanants are supposed to be for. I guess I'm not getting what you're saying, because I don't see how labeling certain raiders by rank would add any depth to them other than a small addition to their corpse's name when you go to loot them.

Having different systems than each other doesn't equate to stricter hierarchies either. Plus, if you're hoping Bethesda is going to do all the work writing story and adding character... I mean.. that's one thing they're really awful at, and they've proven it over and over through the years. Can you name a member of the Thieves Guild from Skyrim without wiki? I can't, and I played that game for hundreds of hours.
Straybow Dec 7, 2017 @ 10:11am 
Brynjolf, he kept trying to sell me his falmer blood elixir. Apart from that no I can't remember the names off the top of my head.

I figure the gunners do have a more formal command structure then generic raiders.
Von Faustien Dec 7, 2017 @ 10:14am 
Originally posted by Lysimarkos of Ermor:
Brynjolf, he kept trying to sell me his falmer blood elixir. Apart from that no I can't remember the names off the top of my head.

I figure the gunners do have a more formal command structure then generic raiders.

On paper they do but you never see it come into practice apart from a few holotapes with orders.
Straybow Dec 7, 2017 @ 11:12am 
Ya. I remember an old godfather game that gave the generic grunts a name and rank, it served no real purpose but I liked it.
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Date Posted: Dec 7, 2017 @ 9:38am
Posts: 11