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Rain occlusion: This setting ensures that rain won't be rendered around your character if you're under something like a highway or building overhang. Because player movement is taken into account, this can cost you several FPS during rain storms.
DEF_UI by Neanka and Valdacil and Old Nick and ParasiteX and sekoms
https://www.nexusmods.com/fallout4/mods/10654/?
You can edit visibility of UI items in general with that:
Immersive HUD - iHUD by Gopher
https://www.nexusmods.com/fallout4/mods/20830/?
And you can also minimize Power Armor HUD with a third mod.
Power Armor HUD - paHUD by Gopher
https://www.nexusmods.com/fallout4/mods/21622/?
Mkkay?
https://www.nexusmods.com/fallout4/mods/23222/?
loading screens,
not being underwater.
Raining while you're inside is one of the laughable overlooks behind Bethesda's QA. There's currently no mod that I just looked up that exists to prevent that from happening.
As far as UI mos, Nexus has 'em.
I would like to see the next FO with instance dungeons and places, like how WoW seamlessly transitions from locale to locale.
each time you go through a loading door it's much the same as an instance.
Pass. The visibility in water in this game is like standing in a lake of crude oil. I don't enjoy stomping around a murky abyss in power armor then realizing I've been walking towards a deadend for five minutes.
Yes, Warcraft is MP, but the ability to make an instance like that shouldn't be limited to a MP game, should it? And going through a "dungeon" door in FO4 and seeing a loading screen is *not* technically a "true" instance. WoW, has some dungeons where you just walk into a cave, for instance, and there's zero loading. Only thing pretty much changes is your overhead "radar" map locale. This is simply not just a cave. You know it's a dungeon because it is related to a quest that you have, or have stumbled upon. It's no ordinary cave where you spend 1 minute and reach the furthest wall; it's somethig that might take 15 minutes to explore. Hard to explain if you're not a WoW-ophile. You just simply go into it. Not saying all WoW dungeons are like that, some will require their own "sealed" area (zone, as it were), where you teleport in or whatever. Also, in WoW, you can travel between different regions with seamless transitioning, like how a wooded forest slowly changes to green hills that become mountains. Of course FO4 is a post-apocalpytoc setting where everything is a train wreck. I just wish the Commonwealth map was almost as huge as Skryim to allow for different zones to allow some transitioned travelling. But my wish for instanced dungs are still my hope.
Well, there is the Bioshock-inspired mod on the Nexus. There's even Big Daddy armor and Rosie Riveter armor, Big Sister armor sets too, all for FO4.