Fallout 4

Fallout 4

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Fishpoke Nov 27, 2017 @ 5:21am
Things that break immersion
I play with the crosshair off, I wish there was a smaller HUD. Why does it rain while I'm in a building or under a roof while in power armor? :steamfacepalm:
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Showing 1-15 of 42 comments
Eminem Nov 27, 2017 @ 5:28am 
Make sure the option Rain Occlusion is enabled. Definition below.

Rain occlusion: This setting ensures that rain won't be rendered around your character if you're under something like a highway or building overhang. Because player movement is taken into account, this can cost you several FPS during rain storms.
Last edited by Eminem; Nov 27, 2017 @ 5:28am
pike Nov 27, 2017 @ 5:37am 
the loading screens , there are times i dont even open a door for fear of another loading screen
Ilja Nov 27, 2017 @ 6:02am 
You can edit UI items with this.
DEF_UI by Neanka and Valdacil and Old Nick and ParasiteX and sekoms
https://www.nexusmods.com/fallout4/mods/10654/?

You can edit visibility of UI items in general with that:
Immersive HUD - iHUD by Gopher
https://www.nexusmods.com/fallout4/mods/20830/?

And you can also minimize Power Armor HUD with a third mod.
Power Armor HUD - paHUD by Gopher
https://www.nexusmods.com/fallout4/mods/21622/?
Singrave Nov 27, 2017 @ 6:29am 
Originally posted by Fishpoke:
Why does it rain while I'm in a building or under a roof while in power armor? :steamfacepalm:
It's "hologram" to show you poor american soldier that there is rainy now and you must not forget your umbrella when you'd like to get out of your power armor.
Mkkay?
JDaremo Fireheart Nov 27, 2017 @ 10:46am 
Originally posted by pike:
the loading screens , there are times i dont even open a door for fear of another loading screen
And this mod can make reading loading screens fun again
https://www.nexusmods.com/fallout4/mods/23222/?
Xyzzy Nov 27, 2017 @ 10:53am 
things that break immersion,
loading screens,
not being underwater.
Joe Coffee Nov 27, 2017 @ 10:55am 
Originally posted by Fishpoke:
I play with the crosshair off, I wish there was a smaller HUD. Why does it rain while I'm in a building or under a roof while in power armor? :steamfacepalm:

Raining while you're inside is one of the laughable overlooks behind Bethesda's QA. There's currently no mod that I just looked up that exists to prevent that from happening.

As far as UI mos, Nexus has 'em.
Joe Coffee Nov 27, 2017 @ 10:56am 
Originally posted by Xyzzy:
things that break immersion,
loading screens,
not being underwater.

I would like to see the next FO with instance dungeons and places, like how WoW seamlessly transitions from locale to locale.
JDaremo Fireheart Nov 27, 2017 @ 10:59am 
Originally posted by Snidely Whiplash:
Originally posted by Xyzzy:
things that break immersion,
loading screens,
not being underwater.

I would like to see the next FO with instance dungeons and places, like how WoW seamlessly transitions from locale to locale.
how do you mean? Those things are set up for multiplayer
each time you go through a loading door it's much the same as an instance.
Xyzzy Nov 27, 2017 @ 11:01am 
Originally posted by Snidely Whiplash:
Originally posted by Xyzzy:
things that break immersion,
loading screens,
not being underwater.

I would like to see the next FO with instance dungeons and places, like how WoW seamlessly transitions from locale to locale.
and much more underwater stuf like, sunken treasure quests, and a working harpoon gun and mutant sharks to kill, great immersion there.
paugus Nov 27, 2017 @ 11:04am 
Originally posted by Xyzzy:
Originally posted by Snidely Whiplash:

I would like to see the next FO with instance dungeons and places, like how WoW seamlessly transitions from locale to locale.
and much more underwater stuf like, sunken treasure quests, and a working harpoon gun and mutant sharks to kill, great immersion there.

Pass. The visibility in water in this game is like standing in a lake of crude oil. I don't enjoy stomping around a murky abyss in power armor then realizing I've been walking towards a deadend for five minutes.
Boboscus Nov 27, 2017 @ 11:05am 
Turn off HUD for maximum immersion?
Joe Coffee Nov 27, 2017 @ 11:07am 
Originally posted by JDaremo Fireheart:
Originally posted by Snidely Whiplash:

I would like to see the next FO with instance dungeons and places, like how WoW seamlessly transitions from locale to locale.
how do you mean? Those things are set up for multiplayer
each time you go through a loading door it's much the same as an instance.

Yes, Warcraft is MP, but the ability to make an instance like that shouldn't be limited to a MP game, should it? And going through a "dungeon" door in FO4 and seeing a loading screen is *not* technically a "true" instance. WoW, has some dungeons where you just walk into a cave, for instance, and there's zero loading. Only thing pretty much changes is your overhead "radar" map locale. This is simply not just a cave. You know it's a dungeon because it is related to a quest that you have, or have stumbled upon. It's no ordinary cave where you spend 1 minute and reach the furthest wall; it's somethig that might take 15 minutes to explore. Hard to explain if you're not a WoW-ophile. You just simply go into it. Not saying all WoW dungeons are like that, some will require their own "sealed" area (zone, as it were), where you teleport in or whatever. Also, in WoW, you can travel between different regions with seamless transitioning, like how a wooded forest slowly changes to green hills that become mountains. Of course FO4 is a post-apocalpytoc setting where everything is a train wreck. I just wish the Commonwealth map was almost as huge as Skryim to allow for different zones to allow some transitioned travelling. But my wish for instanced dungs are still my hope.
Last edited by Joe Coffee; Nov 27, 2017 @ 11:19am
Joe Coffee Nov 27, 2017 @ 11:07am 
Originally posted by Xyzzy:
Originally posted by Snidely Whiplash:

I would like to see the next FO with instance dungeons and places, like how WoW seamlessly transitions from locale to locale.
and much more underwater stuf like, sunken treasure quests, and a working harpoon gun and mutant sharks to kill, great immersion there.

Well, there is the Bioshock-inspired mod on the Nexus. There's even Big Daddy armor and Rosie Riveter armor, Big Sister armor sets too, all for FO4.
Xyzzy Nov 27, 2017 @ 11:08am 
Originally posted by paugus:
Originally posted by Xyzzy:
and much more underwater stuf like, sunken treasure quests, and a working harpoon gun and mutant sharks to kill, great immersion there.

Pass. The visibility in water in this game is like standing in a lake of crude oil. I don't enjoy stomping around a murky abyss in power armor then realizing I've been walking towards a deadend for five minutes.
Doesn't have to be murky, that's just devs, liar-murking cos they didn't put anything worthwhile there. Next fallout crystal clear.
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Date Posted: Nov 27, 2017 @ 5:21am
Posts: 42