Fallout 4

Fallout 4

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staples15 Oct 14, 2017 @ 2:55pm
Gun damage?
Is there any way I can increase the damage of vanilla/mod weapons through commands or anything?
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Showing 1-15 of 19 comments
staples15 Oct 14, 2017 @ 2:56pm 
I love the Tommy gun, but it just doesn't do much in the way of damage.
Last edited by staples15; Oct 14, 2017 @ 2:56pm
Starwight/ttv Oct 14, 2017 @ 3:01pm 
There's a mod that you can get that will increase all gun damage by x2 or x3 depending on which you install. That said, it effects damage done TO you as well. I'll get the name for it in a few minutes and edit my post when I'm actually at my pc. The mod is on Nexus
paugus Oct 14, 2017 @ 3:37pm 
Just go buy Spray n Pray from Cricket. It's a .45 smg that does absurd amounts of damage and has an aoe effect to boot.
staples15 Oct 14, 2017 @ 4:07pm 
Originally posted by alonesilverwolf:
There's a mod that you can get that will increase all gun damage by x2 or x3 depending on which you install. That said, it effects damage done TO you as well. I'll get the name for it in a few minutes and edit my post when I'm actually at my pc. The mod is on Nexus
Ok great. I'd actually like to check that out.
★Kelvy★ Oct 14, 2017 @ 4:54pm 
Weapon bench and guns also upgrade damage as you level up.
ghpstage Oct 14, 2017 @ 4:59pm 
Originally posted by ★Kelvy★:
Weapon bench and guns also upgrade damage as you level up.
However, that does not change the fact that the SMG has equal damage to an automatic pipe gun. And unlike the pipe gun it can't even make good use of sneak attacks to get around this.
Celtic Frost Oct 14, 2017 @ 5:14pm 
gun damage is absolutely retarded in the game. Damage should only be dependent upon the type of round it fires; meaning, a .45 pipe revolver shot should do the same damage as a .45 round from a submachine gun. There is nothing you can do to a weapon to make its bullet do more damage. You can make the bullet more stable, accurate and give it better range characteristics but damage is not a physical option.
staples15 Oct 14, 2017 @ 5:15pm 
Originally posted by ghpstage:
Originally posted by ★Kelvy★:
Weapon bench and guns also upgrade damage as you level up.
However, that does not change the fact that the SMG has equal damage to an automatic pipe gun. And unlike the pipe gun it can't even make good use of sneak attacks to get around this.
Ya exactly. In skyrim, there was a glitch that allowed you to increase the damage on every weapon when crafting them. I can't even remember how it went. Does anyone remember it?
Last edited by staples15; Oct 14, 2017 @ 5:15pm
White Knight Oct 14, 2017 @ 5:33pm 
Perks are the way I have increased damage the most. Upgrading them at weapon benches would be the next. Chems would come last.

If you take advantage of these options, you'll be doing plenty of damage with your weaponry.
staples15 Oct 14, 2017 @ 5:41pm 
Originally posted by White Knight:
Perks are the way I have increased damage the most. Upgrading them at weapon benches would be the next. Chems would come last.

If you take advantage of these options, you'll be doing plenty of damage with your weaponry.
But let's be honest, the Tommy Gun will never do as much damage as some of the later game guns/mod guns. And I like the way the Tommy Gun looks. And honestly, all of the early guns in the game including the pipe ones are cool. It was the same way in skyrim. I liked the ruggedness(spelling?) of the iron weapons.
Starwight/ttv Oct 14, 2017 @ 10:18pm 
Originally posted by staples15:
Originally posted by alonesilverwolf:
There's a mod that you can get that will increase all gun damage by x2 or x3 depending on which you install. That said, it effects damage done TO you as well. I'll get the name for it in a few minutes and edit my post when I'm actually at my pc. The mod is on Nexus
Ok great. I'd actually like to check that out.

♥♥♥♥ I forgot to get you the name, my bad. The name of the mod is WTHeskett's damage multiplier. It's on Nexus, not hard to find at all--and it's able to be auto installed from the NMM. It makes gunfights a LOT more intense, let me tell you.
Frosty Oct 14, 2017 @ 10:36pm 
Originally posted by Celtic Frost:
gun damage is absolutely retarded in the game. Damage should only be dependent upon the type of round it fires; meaning, a .45 pipe revolver shot should do the same damage as a .45 round from a submachine gun. There is nothing you can do to a weapon to make its bullet do more damage. You can make the bullet more stable, accurate and give it better range characteristics but damage is not a physical option.

Technically there is some things that can affect the damage of a ballistic round. Namely barrel length and powder charge.

If the barrel is too short then the bullet may not reach terminal velocity (varies on the round) and thus it is not traveling at the maximum speed designed for that round. This is more prevelant in rifle cartidges than pistol ones.

Another example is powder charge, this is more prevelant in how suppressors are portrayed in games, the damage reduction you see with suppressed weapons in games is actually because to achieve a quieter firing weapon you reduce the powder charge to subsonic velocities and thus ballistic strength is reduced as well. This doesn't really affect a round such as the .45ACP since it's already subsonic, but does affect a 9x19mm and 7.62x51mm cartridge. Small bonus, usually since the suppressor functions as a barrel extension you do gain some accuracy as a trade-off.

I have always found the ballistics in games to be a point of annoyance, it's easier to fudge numbers and downplay ballistics in a game than it is to build a more complicated gameplay mechanic that balances out ballistics.
danconnors Oct 14, 2017 @ 10:41pm 
The Thompson loses a lot of damage (and bullet velocity) because a lot of its gas is used moving the massive breech back to eject the cartridge. An automatic pipegun shooting .45's has a much lighter breech, easier to move, the bullet gets more velocity than the Thompson.

But honestly, if you've fired one hose gun, you've fired them all. They're all for people who can't aim. Most of the shots are going to go over the would be victim's head. Try a high powered sniper pipegun. I got a high powered, legendary, violent pipe gun, sniper rifle tomight. It was called a violent sniper rifle. Does 25% more damage than normal. When i modded it up to level 3 gun nut, level 3 rifleman perks it was doing just as much damage as an upgunned hunting rifle, with the same extras built into it.

And it only weighs half as much as the factory rifle. It will be my rifle till I find or buy my first gauss rifle.
Frosty Oct 14, 2017 @ 10:47pm 
Originally posted by danconnors:
The Thompson loses a lot of damage (and bullet velocity) because a lot of its gas is used moving the massive breech back to eject the cartridge. An automatic pipegun shooting .45's has a much lighter breech, easier to move, the bullet gets more velocity than the Thompson.

But honestly, if you've fired one hose gun, you've fired them all. They're all for people who can't aim. Most of the shots are going to go over the would be victim's head. Try a high powered sniper pipegun. I got a high powered, legendary, violent pipe gun, sniper rifle tomight. It was called a violent sniper rifle. Does 25% more damage than normal. When i modded it up to level 3 gun nut, level 3 rifleman perks it was doing just as much damage as an upgunned hunting rifle, with the same extras built into it.

And it only weighs half as much as the factory rifle. It will be my rifle till I find or buy my first gauss rifle.

I mean it's an open-bolt blowback sub-machine gun. You shouldn't lose too much velocity in the bullet because the cartridges typically do not have that much pressure them so bleed-off from the initial blow-back operation shouldn't affect terminal velocity in any significant way. The blow-back operation combined with heavier bolts & stiffer springs tends to be a fire-rate control mechanism rather than an issue of terminal velocity.

You really only need significant delaying mechanisms in higher powered cartridges such as rifle cartridges.
Last edited by Frosty; Oct 14, 2017 @ 10:51pm
danconnors Oct 14, 2017 @ 11:07pm 
The Thompson's breech weighs at least twice as much as an automatic pipegun firing the same ammo. The cartridge generates the same amount of gas. So the Thompson's going to waste twice as much gas in full automatic fire as the pipegun.

During World War 2 the marines who were issued Thompsons got a heavy strap the put on the gun before using it. It was not a sling; it dragged the ground when unlimbered. The marine stood on it when firing it. That prevented the gun from jerking up while being fired, so most of the bullets didn't fly up into the tree branches.
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Date Posted: Oct 14, 2017 @ 2:55pm
Posts: 19