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Failing that look up who sells shipments of whatever junk you need, and buy a SSD to make the fast travel tolerable.
http://steamcommunity.com/sharedfiles/filedetails/?id=1183789397
Vacuum hoppers take the required components from the two containers in the middle and feed them to ammo plants. Ammo plants convert them into ammo which is dropped onto conveyor belt that transports it to conveyor storage. The conveyor storage is on the left behind ammo plants. Other manufactories are where I'm standing. Note that there are extra floor pieces under hoppers and manufactories. This is necessary in order to easily move stuff from one conveyor belt to another(ammo boxes drop over the side rail of the lower belt).
Lead and Fertilizer are the components that limit your ammo production since all other components are plentiful. Lead can be looted from a few respawning loacations and Fertilizer is easiest to obtain by buying shipments.
Main sources of Lead are Boxing Gym near Old North Church and federal supply cache 84NE in Glowing Sea. These are both very small locations. Hardware Town has a smaller supply of Lead near the front door. Another smaller supply is found on top of the Wreck of the FMS Northern Star but you can just climb there from the front of the ship. These 4 locations give you about 250 units of Lead every time they respawn. Keep in mind that the Lead is in the form of gym weights so you need either companion or Strong Back rank 4 to bring it back without making multiple trips.
Best places to buy Fertilizer shipments are Greygarden(Supervisor Greene, 2 shipments), Abernathy farm(Connie Abernathy, 2 shipments) and Diamond City(Myrna and Percy, both sell one shipment). Percy is in Myrna's house during daytime but you can still trade with him normally.
1. It's cheaper.
Fertilizer shipment(25 units of the stuff) costs 360 caps with my charisma and perks but .45 and 5.56 cost 2 caps per bullet. If Fertilizer is the only component that costs you caps then the cost per bullet is 1.44 caps. 5mm ammo costs only 1 cap per round but has the same production cost.
2. Merchants sell pretty limited amounts of ammo. I use automatic assault rifle at the moment and if I didn't make my own ammo I would have to run from shop to shop every now and then to stockpile enough 5.56. My last batch of 5.56 was 4500 rounds and I still have about 2000 left. Using minigun as your sole weapon(unless it's the explosive variant) would be pretty painful if you had to rely only on buying ammo.
Buy Fertilizer shipments but don't buy Lead Shipments. Buying Lead shipments is waste of caps. Unless you are a water baron or you are later in the game when caps are no longer an issue and you just want as much ammo as you can get.
If it makes you feel any better, I restart just about every time I reach level 40. Good loot sadly becomes largely irrelevant once you understand all of the game's mechanics and encounters. Don't be too attached to it.
Cells?
.45?
10mm?
etc.
Depends on how far from vendors you travel. I usually carry about 400 of my main weapon ammo (which is usually a rifle or 10mm). If you're in survival, ammo has weight but if you aren't, you can carry as much as you want.
If you can't send Brahmin to Vault 88, send them to Murkwater Construction as a livestock farm, and just bring the fertilizer to V88 manually.
I wish you could mine lead ore or something. It only comes from extremely heavy items, or Pencils which I like using for paralysis darts more.
Depends entirely on the gun. .45 ammo for example, is so common, you could make due leaving with less than 5 reloads and probably still find enough in field. 5.56 or 7.62 that is much more unlikely. Cells usually come in huge spurts, usually from attacking Synth or Brotherhood or Gunners, and aren't particularly common. Plasma, to have a reliable source requires Scrounger 2 at least.
The most effect ammo types based on Damage and abundance:
.45
.308
.38
5.56
Fusion Cells
.50
Fusion Core (Charging Laser Gatling only)
Plasma Cartridge
.44
7.62 (Nuka World only)
2mm EMC
10mm
Shotgun Shells
.45-70 (Far Harbor only)
Flamer Fuel
Missiles
Mini Nuke
Note that this list can change if you get a particularly good Legendary. For example, a wounding shotgun or pipe rifle (.38) can Skyrocket shells or .38 to top-tier damage-weight-abundance ratio. A .38 Wounding or Explosive Pipe Gun/Shotgun is a prize indeed. But in general, .45 provides the best weight-damage-abundance which means your primary weapon should be chambered in .45. Where as .44 or Plasma is quite a bit more rare, so you can't rely on it as a staple.
Also is it worth keeping every type of weapon in your inventory? Or just limit it to 3 or so guns?