Fallout 4

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Dogmeat or another companion .. as a companion on quests ?
I've played for a bit now and have completed a good number of quests ..
I've always taken Dogmeat with me , but was wondering how Codsworth would handle quests.

When Dogmeat gets injured I use a stimpak on him, how would I heal Codsworth after injury ?
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Showing 1-12 of 12 comments
Pony Flare Sep 11, 2017 @ 11:46pm 
robot repair kit, if you have Automatron. Otherwise you just wait for him to self-repair like any companion.
Rex Powercolt Sep 12, 2017 @ 12:18am 
Dogmeat, cos he never says anything annoying, never blasts through buckets of ammo, plus you get the lone wanderer perks with him
Build your own companion with Automatron and arm the living tits off them. Good times.
Flippy Sep 12, 2017 @ 12:38am 
Originally posted by fearful insomniac:
I've played for a bit now and have completed a good number of quests ..
I've always taken Dogmeat with me , but was wondering how Codsworth would handle quests.

When Dogmeat gets injured I use a stimpak on him, how would I heal Codsworth after injury ?

Take more than 1 with you. The mods are very simple for doing this.
Originally posted by fearful insomniac:
I've played for a bit now and have completed a good number of quests ..
I've always taken Dogmeat with me , but was wondering how Codsworth would handle quests.

When Dogmeat gets injured I use a stimpak on him, how would I heal Codsworth after injury ?

there is mod who enables something whos supposed to be in the game(but its not and it was never explained)

It was apparently intentional to have dog-meat and 1 companion , and dog meat does not count as one , thats very apparent in lots perks as dogmeat is exluded from all , and you can have dogmeat and have lone wandered bonuses

it was disabled in final game but mod can reenable that

Interesting mod i like tho , is you can take any beast from one of DLC's you can have at base (like for instance deathclaw from a cage) name it , and have it as companion:) , mine is called Fluffy , so i basicly got dogmeat , synth detective and deathclaw as advanture party:)
Last edited by Varenvel The Festive Dinosaur; Sep 12, 2017 @ 3:57am
Bort Sep 12, 2017 @ 4:23am 
Having played my current game with the Everyone's Best Friend mod, I think I know why they disabled it. It is far too easy to get stuck in small places with Dogmeat and another companion, especially when the quest requires someone else to be following you round too.
The Tempted Man Sep 12, 2017 @ 4:38am 
Originally posted by Bort:
Having played my current game with the Everyone's Best Friend mod, I think I know why they disabled it. It is far too easy to get stuck in small places with Dogmeat and another companion, especially when the quest requires someone else to be following you round too.
Recently there was a release of a mod which force every companion ai to stay ahead of player, like dogmeat does, notice how he is never behind you, always in front of you. This works wonders outdoors, since the ai isn't clustered in 1 place anymore but in buildings obviously it is a bit harder. Still, a lifesaver.
Det. Dave Starsky Sep 12, 2017 @ 5:00am 
Thanks for the replys..
I searched for multiple followers mods and found Multiple Followers Overhaul...
I now have Nick Valentine and piper , plus the mutant strong with me.

I had to bring strong because he just doesnt shut up and wants to kill everything, so he's happy i suppose lol

@ϟMangekyō Sharinganϟ, that sounds like a great mod, whats the name of it ?
I like to try and let the companions stay out in front since I dont always spot enemies before they see me first.

While I was searching for mods, i found craftable ammo mod which is great as im not exactly perfect with aiming,so being able to craft ammo is great, i just need to find the ingredients for the ammo...
Zeraq Sep 12, 2017 @ 6:58am 
Originally posted by fearful insomniac:
While I was searching for mods, i found craftable ammo mod which is great as im not exactly perfect with aiming,so being able to craft ammo is great, i just need to find the ingredients for the ammo...

And now pencils will be your most sought after junk.
Originally posted by fearful insomniac:
I've played for a bit now and have completed a good number of quests ..
I've always taken Dogmeat with me , but was wondering how Codsworth would handle quests.

When Dogmeat gets injured I use a stimpak on him, how would I heal Codsworth after injury ?
If you are not playing on survival, no need to waste stimpacks on Dogmeat (or any other follower) since they cannot die.
Also, Dogmeat is the only companion who loves you no matter what you say or do while others will be critical of you. He also supposedly has the highest sneak skill lvl. Or so I heard anyways. Especially Strong is judgemental, he dislikes everything.
If companions dislike you enough, they will refuse being your followers.

I don't run with Nick, he sucks at sneaking; Piper is okay, she cracks me up with her comments. Curie's stats suck so she is supply liner in Santuary; Deacon is meh since I never side with RR. You can get a synth follower if you side with the Instittute. I personally prefer Danse of them all - I feel super safe with him no matter what enemy crosses our path - from raiders to a Deathclaw - dude tanks, never disappears and adds great fire power. Funny, he is decked out in full suit of PA yet sneaks better than a detective in a trench coat...
Last edited by Shadow The Innkeep; Sep 12, 2017 @ 7:12am
ZaggRukk Sep 12, 2017 @ 8:06am 
To answer the op other question. Take Codsworth out for a spin. He's not too bad. I usually keep him as a follower until I get his perk. He's not very stealthy though. At low levels (prior to lvl 30), i have never seen him "go down".

Now if you want to mod, there are a few options. I was using Unlimited Commapion Framework for a while. Minimal bugs. Mostly due to having other companions and not getting the proper dialog to recruit another. But, you can work around that. I was running with a squad of 9-14. But, that may be too many for certain situations though. You could also look into follower mods that don't count as companions. Without UCF, I had Dogmeat and four other dogs/wolves. They are scripted just like dogmeat, but without the fetching ability. And none of them nullified the Lone Wanderer perks either. There are over two dozen companions/followers mods, and most of them work well. Heather Casdin is a good one to ttry out first. If you see several companions made by the same person, I'd take a pass on using those. They are very basic, and don't really add much to the experience. Their description usually says that they are basic. And that, they are! It's like taking a settler into battle.
Crystal Sharrd Sep 12, 2017 @ 8:14am 
Originally posted by GOTR Pony Flare:
robot repair kit, if you have Automatron. Otherwise you just wait for him to self-repair like any companion.
Also, I use the Everyone's Best Friend mod, which lets you have Dogmeat and another companion at the same time.
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Date Posted: Sep 11, 2017 @ 11:30pm
Posts: 12