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As for damage output, harpoons were made to kill whales and other large animals, so it isn't surprising that it can kill anything smaller than a whale.
Don't worry about balance, it's a single player game.
Also, with all the perks missile damage gets multiplied a millions times.
(in addition to normal damage bonuses, missiles benefit from additional explosive damage mods that harpoon guns do not: x2 heavy weapons, x2 demolitions, x1.25 lone wander (no companion), x1.15 explosive bobblehead)
missiles do 15impact + 135 explosive (which is affected by above multipliers AND weapon damage multipliers, so it gets an extra x5.75 damage multiplier over non-explosive heavy weapons)
Which reminds me, I should check whether this is a standard behaviour or unique to the harpoon gun.
That was the first thing I thought of - fire rate. (Douglas mentioned VATS but I think that is an exploit) the Laser Musket can pack a punch with six cranks. Six cranks is the key drawback.
Old Reliable is the same. Very high damage - with perks and a modded weapon - but slow fire speed. I think old Reliable is deliberately meant to be old fashioned "slow and steady" with a big punch. It's low-tech - doesn't even have the option for a Recon scope.
The simplest way to avoid anything that the player considers OP is to avoid using it. Ballistic Weave has excellent protection at higher levels. Think it's OP? Use the lower grades of weave or don't bother to apply it - it's optional. Just as the Harpoon Gun is optional.
when a missle weighs 7 and the launcher weighs 20-40 and a harpoon weighs .2 you gotta ask the questions.
and the reason is because survival mode hates missle and fatman launchers.
You should download the RAW Launcher mod and try equipping the Nuclear Reactor modification on it. Makes missiles well worth it, imo. Though kind of removes the Fat Man as the ultimate, mass murder weapon, bar possibly when it is equipped with the MIRV mod and a Two-Shot Legendary effect.
Also- Harpoon has no splash, has no potential tracking, and (I might be wrong here) is not boosted by two different damage perks (as in Demolitions Expert and Heavy Gunner, I mean). Pretty certain with perks that it (the Missile Launcher) tops out to a much higher damage potential. Though given the weight of the weapon and the ammo, the Missile Launcher is unarguably situational, especially in Survival, and you definitely need a certain kind of character build to get the most mileage out of it (Strong Back ranks and Power Armor with Calibrated Shocks seems the way to go) . Even moreso for the Fat Man. Still, there is something to be said for a fire-and-forget one shot on a tough enemy, or blowing a whole group of Rust Devils or Gunners to ♥♥♥♥ in a giant mushroom cloud. :3
Haven't found a Wounding or Explosive version yet, but I suspect it gets better with the flechette mod.
The most hilarious thing about the Harpoon Gun is that you will sometimes find more harpoons than you spent if you use the flechette mod.