安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
simply all game based Anti ailising and such trun them off and activate it instead by forced driver common cause for most games!
+ check you "view point"/perspective settigns since it applys blur in FO4 as well
simply put prety much all grafic and view point settings will force some kind of blur.. and yes they will stack...
simply put the FO4 game engien is the blur engine, sicne it loves to add and stack bunch of blur, unless you set it up properly.
and lastly increase your sight range the futher the distance you that you set, that you can see, the less base blur is applied!
the shorter the range the more blur is added to all time.
the range + AntiAilising is one of the most common issues in FO4 for blur!
ps dont have mix loose files and packed fles since it will cause load delays and cause read errors by addeing weird blur.
either have packed only what is standrad or loose by unpacking everything. reason for this is FO4 engiens is strickter then the FO3 engiens in that matter!
Good luck.
I would start by lowering the size of the textures for your mods. Check them, they may be huge.
I had this problem and solved it by the above step then packing the files(mods/replacers) into .bsa files that Fallout 4 is built with and that Fallout 4 reads better/quicker.
since that engien easly gets a screw loose when you mix it.....
and yes, its an engine issue, since same problam is with Skyrim Special Edition!
in more data specific term:
is when you have loose and packed files the egnine tends to fail to identify the loose files properly, since it prioritised packad files first. Lose files it offen failes to detect and identify their right settings, where as when packed inside a .bsa file, it has the right propotise saved ..
for this reason loose texture can have the following issues:
odd blur, weird strecth and weird full zoom bad propotions and more.....
this is caused by having the game on to low CPU priority, increase it to "above normal" that should fix it!
do not set it to high or it will just get worse!
Thanks for the tip, il defo try that out :)
its what causes it in the first place
you shut it down via your task shelduler!
after that is reboot so that system is loaded without those to have FO4 work as it should!
above is main cause
but if you have other background sucking programs that time wise activate can cause this also since FO4 does not like when the system changes away the priority from it!
Go into the Fallout4Prefs.ini in C:\Users\YourName\Documents\My Games\Fallout4 and find "iTexMipMapSkip". Change the value to -1.
OR
You can also try ENB and set its VideoMemorySize to your VRAM+RAM (rather than the default 4096 the game uses for some damn reason).
The most common cause of this problem though is that your GPU doesn't have enough VRAM.
Wrong.
A few things to add, that I personally did, that may help (there are already a lot of helpful ideas in here):
- move game to SSD
- use ENBoost set the VRAM amount to your GPU VRAM amount
That last one 'fixed' it for me. The game takes longer to Load/Start but once it does I don't get the "blurry textures" anymore - maybe once in a number of days of playing in a row. I can even play with The High Resolution Texture Pack now (which looks amazing, and signs and posters look awesome as soon as you see them, no "blurry-ness"; but there is stuttering at times, due to the high resource demand of it).
Before, I would get "blurry textures" a lot, running up to a Sign or even just a Wall, the whole thing would be blurry as hell and then after a few seconds "pop in the detail" - it's very annoying and 'fourth-wall' breaking.
I don't know 100% why, of course, but the only explanation I can guess at, is that they wanted the game to 'at least load low LOD' RIGHT AWAY (esp. for Consoles) and then load the higher Detail textures as soon as it can. For some reason though, the game is not utilizing the full power of machines with more RAM or higher than 2GB of VRAM - it's not 'trying' to load it all, it seems. This is just a guess, though.
A few times, I even got "blurry textures" AFTER the "detailed textures" were all loaded (in the game and at Loading Screens), here is an example at a Loading Screen (it changes to "blurry/lower-resolution textures" at the "!"):
http://steamcommunity.com/sharedfiles/filedetails/?id=962661570
TLDR: ENBoost seems to work-around/fix it
Yep.