Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
yea thats why I said if you compared it to an aimbot it has to be a bad aimbot
VATS is also effective against flying thingies that are difficult to hit. Deliverer is tickety boo against the buggers (sorry) because of its VATS enhancement.
Also exceptionally good for hitting the Fusion Core of PA wearing Raiders. Beep beep beep...kabloom.
VATS is a tool. Whip it out (fnarr fnarr) when there is the need.
Well, it's not an aimbot per se, it's an emulator-of-character-skill-outweighing-player-skill bot.
Because I don't like FPS games. VATS turns it into more of a statistical game, which is something I prefer. It also gives you a huge advantage against enemies much stronger than you.
Also, I think many people forget that there are tons of people who either are not good at FPS games or simply do not like them (preferring say, RTS games, etc). While personally I don't mind FPS games and shootin' other people (although I prefer Single Player games like Hitman or Fallout), I have friends that hate the FPS genre lol
Fallout 1 and 2 did not "force you" to use VATS. The combat system in Fallout 1 and 2 was turn based and, as such, you could target whatever body part you wanted with your action points, or move and attack, etc. That was the game's combat system. Fallout 3 was the transition from turn-based to real time shooting mechanic. They put VATS into Fallout 3 for old timers like myself that grew up on Fallout 1 and 2 so we could still play the game with a similar combat mechanic as Fallout 1 and 2. Fallout New Vegas and Fallout 4 has kept the VATS system, with Fallout 4 turning it from a freeze frame mechanic to a "it slows down a bit" mechanic. Future Fallout's may not even have VATS as they are continually trying to turn it into Call of Duty in the Wasteland instead of a post-apocalyptic RPG.
I use VATS exclusively because that's how I've always played Fallout regardless of the number in the series. You don't like it? Don't use it. It's no longer THE game mechanic. It's only there for old timers like myself.
Prime Example:
http://steamcommunity.com/sharedfiles/filedetails/?id=1087674272
if they havent patched that out by now