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I thank you for your clarification... I apologize for needing to hear it - perhaps I took this one thing a bit personally, due to my Vertigo issue. Thank you for saying it. [Tesityr liked that.]
Nice. Nice to hear that they are spending some of their (no doubt busy) time on upkeep of a game that is, what... a couple years old already
Saving before you enter a building, though, that's not survival mode. What IS survival mode is locating a bed, sleeping bag, etc. near the entrance to the building, and sleeping on it for an hour before you go in. This increases your chances of getting sick before you go in, and that's the chance you accept if you're really playing survival mode.
In addition you can kill a few enemies, back out, and hit the mat for another hour, again risking possible disease just for an interim save. They eliminated saves and fast travel, introduced diseases, hunger, thirst, and exhaustion for a reason folks. If you want to mod the game till it's as easy as hard mode, go right ahead. And feel free to lie to yourself that you're still playing survival mode.
The only person you will fool is yourself.
Sorry to 'hog' the Thread a bit - but I wanted to say that you have a great idea with your "no Workbenches" concept... 'Only using what you get off of Raiders, find naturally growing, etc' (choosing the best of anything you can, of course) - that's great!
It would combine 'looking for beds/staying near a bed' with 'needing to Trek around to find Supplies/Food' at the same time. I see a lot of Hunting in there too.
I'll have to try "Sgt.Connors' Survival Mode" sometime...
My character would not be able to sleep just before a big fight (have you noticed the number of 'boss rooms', so to speak, that just so happen to have a mattress lying outside them? Now, that's 'immersion-breaking'... Bit like when Skyrim conveniently hands you the tools you'll need for a specific trap or whatever - 'oh look, here's a bow and arrows, and oh look, there's one of those soul gem traps) or indeed anywhere that enemies might be close by. She also wouldn't exactly want to.
I guess one can explain it away as "they're not actually sleeping, they're just spending an hour checking their guns are in working condition, having something to eat, preparing for the onslaught in general" but it still bothers me that it's "sleep".
Plus, I'm playing a fairly VATS/crit-focused build (and I'm sure plenty of people think that VATS is bogus even though *it's a significant game mechanic*) and every so often VATS just... freezes up my game. I don't mind the thought of losing progress to my own ♥♥♥♥♥♥ (well, okay, I don't *like* that, but I don't think it's unfair or whatever) but I would not be happy if I lost any significant amount of progress (esp as half the time it usually seems to happen when I've already taken out the toughest enemy in an area and am moving focus back to its minions) to a crash.
Uhh, you're the one who is fooling yourself if you are assuming everyone is using survival options mods to make the game easier. You can remove the adrenaline effect so you do less damage, you can remove the damage boost your character gets for survival mode, you can boost the damage bonus enemies get, you can increase the need for food, water, and sleep.
And frankly, I'm not going to play this game without the console enabled. I've had the MQ bug out and get stuck too many times (I'm looking at you, Valentine!).
As for personal restrictions, that may work for you, but I don't find them satisfying. I like using the workshop, I like modding weapons and armor, I like building settlements. Why should I give that up when I can just download a mod that lets me make the game as hard as I want instead? I want a game to feel challenging when I am trying to play as well as I can, if I know I am opting to gimp myself it just doesn't feel as rewarding.
I don't see why you care how other players play their single player games in the first place, especially when it is a Bethesda game, where modding is such a huge part of the community.
You need a little self discipline to enact a no workbench rule and live by it. Frankly I wish the developers would make one final tweak to survival mode and take it out for real. As it is now I've gotten characters up into the mid thirties level wise, but then you hit a brick wall called the molecular relay. You can't build one without a workbench. I wish the developers would put in a way.
It's kind of fun in one way. Those moochers you save in the opening quest are stuck for the duration of the game with: no beds, no water, no food, and no protection. They're certainly too lazy to build any of that stuff for themselves. I looked in on them once, just before ending my 35th level character's game. Their happiness was a whopping 2, and dropping.
I'd hate PnPing with you @scambammer. You sound *exactly* like the guy who has the rules books constantly open flipping back and forth over every minor choice, arguing constantly, and throwing hissy fits when the DM makes a decision that is "against the rules" (usually arguing to your advantage or another player's disadvantage).
If you are my age AND a RPer, you'll remember the release of "Unearthed Arcana". If you do, were you one of the ones who banned it from all play sessions because it wasn't original? Or maybe you're one of those who refused AD&D as "not the real D&D" even though it was more complex, and in many respects, more complex and fulfilling.
I use the console to unstick broken quests that would otherwise halt a playthrough, I think I stated that pretty clearly. It takes a little self discipline to enable console mode and use it only for that.