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If I may pop in on this, I am trying out Survival with a Mod that allows you to turn and off Survival Mode more than once, because I NEED it to change the FOV (which it does not Save as a Survival Configuration).... The thing is, if I use it, the game STOPS auto-saving.
It says it is "Autosaving..." in the corner, but when I quit (and it even says "Autosaving" there) and start up the next day, it only has a really old Autosave, or one that I did manually (turning off Survival Mode, doing something, Saving, then turning back on Survival Mode). I had to redo a lot of things because the game didn't like the Mod....
Survival Mode never has issues if you use no Mods at all (it Autosaves perfectly, just like Vinnie Mack said) - but be careful with Mods and Survival Mode, it can really mess up your Saves. GL
I disagree...it is the punishment for making bad decisions..by having this punishment enabled it makes you do 2 things 1. think of efficient routes to do things so you aren't backtracking as often and hence wasting your 'awake time' and 'time fed' and 'time hydrated'
2. it makes you scout an area for beds before you start questing..
both of these things are very 'pointed' and not 'pointless' and by disabling them and then surviving easier because of it amounts to 'so many people want to play survival and not play survival at the same time!'
For others, the chance of CTD/Crashes/etc is also part of the problem, where the game closing itself down means starting The Day over; not something where someone wants the 'safety net' of Saves before entering Buildings.
I don't need a "punishment" to plan day/night raids, routes, etc. It's the way I play, period. So, again, imo, for me, your point one is still pointless. I also proceed with caution and play as a sniper, making point two, for me, again, pointless.
I should not need to get to a bed to save and try a new mod or three. I should not need to find a bed to raid a supermarket. It's just stupid and immersion killing to have to scout for a mattress before taking out a raider band. And I use Campsite anyway because, well, random flea ridden 200yo beds in the middle of nowhere? No thanks.
The lack of save in Survival is immersion killing, which is FAR more important to me than some skewed macho-sophomoric view of what constitutes "real" Survival mode. The game is no more or less difficult without saves, but it is annoying. If the point is to annoy, then well done, BGS, but I will avoid intentionally annoying mechanics like the plague, or I won't play the game at all if I can't. I don't play to be annoyed, I play to have fun. See above on masochism.
Further, there are real concerns with regards to auto-saving in BGS games. I've had Skyrim Autos corrupt, and NV and FO3 Autos corrupt, and Oblivion before that. If I want to protect myself by making multiple saves before quitting without sleep penalties, I should be able to do that. If I want to save because I want to walk away and not come back to a shutdown and complete loss of progress for whatever reason, I should be able to do that. I shouldn't have to take a nap at noon before invading Corvega just because it's the only way I can save, especially since I've done it one, two, a dozen times before in prior play throughs.
Preventing on-demand (or lack of) saving is actually a reason I will not buy or play a game and I know for a fact that I am not alone in this thought process.
Anyone who wants to play a vanilla Survival, hey, more power to you, good for you, enjoy it! But to lame-swagger humble-brag about such a pointless issue in a single player game is utterly ridiculous. The game's difficulty does not change because you can save, period. There's no wrong way to play and denigrating people for making personal gaming choices that differ from your own is beyond childish.
And I'll always stand by my pov that Survival should not have been a difficulty but rather an on/off bit option for all difficulties that can be toggled at any time. Personally, I turned it on, and won't go back, but I readily recognize other people's decisions may not be in line with mine, and all for legitimate (to them, at the very least) reasons. A long as more options are functional and don't impair another player's ability to enjoy the game, I'm all for providing as many options as possible, whether or not I'll use them.
by enabling quick saving you are just save scumming your way thru survival and proclaiming to be a survivalist.
with only saving with beds a quick run to the shop could entail meeting 10-20 enemies which you would have to fight thru in one go to find a bed and save or sneak your way passed it hence proving that you could survive your way to the store.
there is a huge difference in skill/difficulty between save -> kill avoid 20 things -> save and
save>kill>save>kill>save>kill>save>kill>save>kill>save>kill etc etc
mod away the developers intentions of the mode and you will always have guys like me calling you out for it...do you care? nope...Do I care? nope...I still disagree though and will always read survival stories from people who modded away features like I'm not reading survival stories at all sorry ;p
reading your explanation was akin to going to a roguelike forum and watching people get mad at it's masochistic features
Having to find a bed to save is the same exact thing as jumping on a flag pole. The exact same thing. No thanks. I was done with 1980 mechanics in 1979.
Again, don't assume that players who choose to enable saving are using it the way you would if you could. Your "badge of courage" is meaningless to somoene who doesn't care about your brand of courage anyway. As I said above, I usually save about once an hour or two, on my terms, where I want to. Using Corvega as an example, I was only killed there once, the first time I entered, and I didn't expect all of the explosives. After that, easy-peasy. But I still save outside so I don't have to repeat the walk if I do die.
"Calling out" people who don't like to play the way you do is pretty juvenile. I'm kind of hoping you're a (younger) teenaged boy, because if not, whoa dude.
Most people haven't played the original Unix/ASCII Rogue and don't know that most Roguelikes are nothing of the sort. At the time, there wasn't a whole lot out there. I enjoyed it immensely, and other games of the day, Donkey Kong, Pac Man, Q Bert, Centipede, Asteroids. I played my fair share of non-save, effectively permadeath (or three and perma), start from the beginning games in the past. I moved on from repetitive gaming very long ago. For me, it's boring beyond belief. Kudos to those who can utilize its mechanics to some quasi-meditative purpose, though.
I rp alot, for perspective, and I am very self masochistic in my gaming. I actively make things harder on myself than they need be out of 'flavor' which for me leads to a true immersion. I by no means think that anyone has to 'play like me' - play however you want. But I think survival and the stuff that gets commonly modded out of survival by people 'who don't want to play survival and do want to play survival at the same time' like bed saves and no fast travel are core to an actual survival rp...tbh honest a permadeath save system would be even more core but obvious bugginess would mean you would have to make some rules for it.
for example: my newest character is going to be a nutcase who wants to be a ghoul and worship radiation like the CoA. She will only wear CoA rags (regardless how bad they are). She is going to take all the radiation related perks and wasteland whisperer so she can have radscorpions as make shift followers. She is going to use energy weapons like a CoA. She is going to be a pickpocket and a thief that will refuse to barter with anyone not a ghoul. She is only going to have a small settlement of only ghoul npcs. She is going to have a diet of food from 'before the war' like yumyum deviled eggs and whatnot. She is only interested in Hancock as a companion. If a whole city aggros on her because of a failed pickpocket and she escapes leaving the city aggored she will find a bed and deal with the crisis she caused.
To me eliminating bed saves and other stuff like 'no fast travel' would make the world seem less real - only me though.
I want to try an 'ironman' permadeath run, but I wouldn't be successful because i make flavor builds. Permadeathing an optimal build isnt masochistic enough for me yet permadeathing a flavor build isn't doable for even an hour at my skill level.
But I think survival is a good setup for some good rp'ing. Not that you have to enjoy that. But if it's all about playing to enjoy the game your way why not just play very hard? It has all the stuff you want anyhow. Like you dont care about rp so why exactly does food and drink having an effect even matter?
ie. food, drink, sleep, rads, disease are all really easy to deal with anyhow. The damage difference where you and the enemy cause more damage actually makes your sniper build even more efficient as you arent likely to take a scratch anyhow. So you really modded out the only obstacles to your playstyle..the all encompassing obstacles...the I have to do some scouting of the area and find a bed (temp base of operation) and the fact that sleeping that hour for a 'quicksave' when you didnt even have to sleep is going to make you have to eat more food and drink more water and might even catch you a disease if it was a filthy matress..and the fact that if you go off willy nilly for an hour without thinking of these things and die by misadventure that you are suddenly 40 km away...
Heck half the time in my runs the only thing on my mind is finding a bed...like that is the challenge. You modded it out. We arent playing the same game
Survival mode without mods is way too easy. The damage bonus the player gets makes every fight a breeze. One time I was in build mode clearing out limestone deposits in Vault 88 when I rounded a corner and saw a legendary glowing deathclaw matriarch with its back turned right in front of me. It noticed me right away and started turning towards me as I was exiting build mode. I had time to pull out my gun and kill it before it finished turning around.
Now I use a mod to take away the player's damage bonus and let the enemies keep theirs'. Unmodded survival mode is just inconvenient, not difficult.
To sit back after having changed the rules and then speculate about how your rule change didn't effect the gamemode is ridiculous. You haven't experienced the obstacles that someone that didn't change the rules would have to experience no matter how trivial you think they are.
Even how I play is *survivalmode but in the footnotes I would explain all the extra rp rules I gave my character.
The world isn't that Black And White... What about the people that had to utilize some sort of colour changes for colourblindness (protanopia, deuteranopia)? Or the ones that needed to change the Field Of View, like me? You are just speaking about the in-game 'rules', correct?