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Докладване на проблем с превода
Why should he accept he is wrong when he is in fact correct? I quote : "At best, you got half-resolution 60 FPS in certain pats of the game and full resolution 30 FPS elsewhere."
Let's see, the game runs at 60FPS everywhere except on the world map, so he is correct. And he is also correct about the half-resolution bit due to the signal being interlaced (as I said in a previous post, this makes it look somewhere in between 30 and 60FPS in terms of smoothness since you get 60FPS but you only see half of each frame).
EDIT : I accidentally a word
Ugh, you are an idiot.
Read what I initially wrote. The US version runs at 480i, you can get 60 FPS, but it's half resolution. I swear this community gets stupider and stupider every day. Please go away, you're just wasting everyone's time.
Look if you NEED 60fps to enjoy this the "3rd best game of the series..." imho
You can always emulate it on Dolphin*
http://nerdist.com/your-brain-has-a-frame-rate-and-its-pretty-slow/
i think you're tripping balls.... read up bud
Prove me wrong then. Go do what I said. If you're so sure of yourself, surely you can do that.
Oh wow it's an article on the internet so it must be true. You do realize there are "articles" like this that say the same thing about 24FPS?
Oh and why are they making VR headsets 120Hz if you can't see past 60?
Here is a much better article from someone who actually knows what he is talking about: http://blogs.valvesoftware.com/abrash/down-the-vr-rabbit-hole-fixing-judder/
actually you are kinda correct on the console it's self what you say is true, 480i at 60fps, yes....correct. now go grab dolphin, it allows you to remove that console cap of 480i and run the game at 1080p or higher. 4k resolution even. and it's still at 60fps. that is what he is trying to say.
so you aren't wrong, on the actual console it is 480i, and 60fps. but dolphin is amazing!!! so he also is not wrong.
Its 10bucks it plays fine --30FPS or whatever... the enjoyment is there from the story and writing ...and not so much grinding
I dont regret my 10 bucks being spent in anyway... Lets stop the hatin anyway N a B I am sorry for being ♥♥♥♥♥♥ with ya- I just dont PERSONALLY have issues with certain perfectly playable games running at 30fps... I understand that you think it should great...
I think you and I must have similar tastes otherwise as RPG and Anime fans -
--hatchet buried -bro?...
@Not A Bear is talking about console though.
There was no argument to begin with, you gave me an article from an unknown source with no credibility, I gave you an article from a well-known and credible source that completely disproves your argument.
There's nothing for me to "believe" either, I see the very obvious difference with my own eyes on my own monitor and so does literally everyone who has ever laid eyes on a high refresh rate monitor. Placebos don't make such significant differences. You clearly haven't experienced a high refresh rate monitor so please stop spreading misinformation.
EDIT : If that article I linked is too long for you here's a relevant bit from it :
"Unfortunately, an infinite frame rate is not an option, but somewhere between 60 Hz and infinity, there must be a frame rate that’s good enough so that the eye can’t tell the difference. The question is, what is that frame rate?
There’s no one answer to that question; it depends on the scene content, resolution, FOV, pixel fill, display type, speed of eye motion, and characteristics of the eye. I can tell you, though, that 100 Hz is nowhere near enough. 200 Hz would be a significant improvement but still not enough; the sweet spot for 1080p at 90 degrees FOV is probably somewhere between 300 and 1000 Hz, although higher frame rates would be required to hit the sweet spot at higher resolutions. A 1000 Hz display would very likely look great, and would also almost certainly reduce or eliminate a number of other HMD problems, possibly including motion sickness, because it would interact with the visual system in a way that mimics reality much more closely than existing displays. I have no way of knowing any of that for sure, though, since I’ve never seen a 1000 Hz head-mounted display myself, and don’t ever expect to.
And there’s the rub – there are no existing consumer displays capable of anywhere near the required refresh rates, and no existing consumer data links that can transfer the amount of video data that would be required."
30FPS makes motion look choppy, and depending on what you're playing the game will feel less responsive aswell. It's serviceable but definitely not optimal. And 60FPS, while it looks significantly better than 30, is the standard only because that's what 99% of consumer displays support - the "optimal" framerate is much higher than that.
Go do what I said, get a GameCube, hook up the Digital A/V Cable and try to hold down the Start button at launch to engage progressive scan.
Notice how it doesn't work? Of course not, you don't even own a GameCube from what I can tell, much less the requisite bloody expensive specialized A/V cable.
It's rather hilarious that you think the limitations of an emulator have anything to do with the published game. I can play Mortal Kombat on a Genesis emulator at 4K, so I guess the Genesis supported 4K, right?
Sure, that's why it actually runs at 60fps on the Gamecube.
I should leave this thread because between all those "the human eye can't see past 17fps durr" and "60fps interlaced is the same as 30fps" I'm starting to lose my mind (okay, not really)