STORE COMMUNITY ABOUT SUPPORT
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and i can't wait to party with C'tron , he has a mage like class right , can't wait <3
Yes the game is written in JS/hmtl5 using their own engine and then it's packed into Node webkit.
They had worked on the engine for quite a while before full time development started.
same, i also wonder if theres gonna be outfit costums for references to other game series, DLC or not
As is stands now, the single goal seems to be to finish the game. The revenue they got from Early Access made it possible to them to post-pone the release (officially planned for summer 2016) and make the game quite a bit bigger than initially thought. For example, I don't think many people expected the dungeons to get that big.
The game originally got funded on Indiegogo, where it got 90k€, just enough to warrant full time development for the game to begin with. So the extra content, that is now getting into the game thanks to EA, had to be scratched with the original budget. Now all the extra development time is going into more high quality content for everyone.
As for "rewards", there are already rewards planned for the crowdfunding backers, who paid 12€ to get their name engraved into the "Last Minute Hero Guild House" and 60€ for a skin for Lea. Those were for enthusiasts wiling to pay a bit more to make full time development possible. And I can already hear the dev's moaning, to actually have to implement all of these things + sending goodies to people etc. I think these perks/rewards do not exist because the devs were excited about it, but because that's how you have a successful crowdfunding campaign.
Now that the game development pays for itself, I think they'll continue to make the game better for everyone. They will even keep updating the game after the full release to add some more stuff, without pushing the release date a lot further.
Speaking of post-release development, DLC is currently not something the devs can say anything about other than: "If the game is successful, we will make DLC for it."
As of now they have no reason to think about it in more detail. For one they have enough to do right now and secondly making/selling DLC requires quite a bit of... "finesse". You need to know your audience before you can make something for them.
For example the costume DLC idea is a bit precarious, since it's a lot of work for a feature that cannot be measured in "playtime" or "amount of feature added" or whatever. So how do you make a DLC pay for itself, without making it look like a cop-out? And while many people have asked for such DLC, other people might get turned off when they see CrossCode's Steam Store page and the DLC you can get is costume DLC. It might just come across like a weeb game that lacks in substance and has costumes instead.
In short, it's complicated. If you have any criticisms or idea for the game, being an Early Access player is the only way to not only get them heard, but also have make the game better, before development is over.
If there are certain kinds of DLC you'd like to see and pay for, your opinion on those is just as important, you just gotta make it public somewhere.
But so far i really love the game .. please make it better Dev , we'll always waiting <3
I really enjoy the parkour aspect of the game too! It's been really fun trying to get to all of the chests throughout the game.
Only one suggestion I can really bring to the table- It seems really hard to complete all the quests at the level that you're "supposed" to get them and get decent XP for them. Is this intended? It feels like I had to go out of my way to complete some of the quests in the order that they're given for not much reward due to overleveling- I also usually fight enemies and temples that are far below my level. For example, I was level 25 when I beat the Sand Temple and I was only level 32 when I beat the wave temple whereas their respective level suggestions were way higher than that IMO. That may have caused my overleveling compared to the quests, but my gear and money were lacking behind a bit until I farmed enough.
That criticism really is like 1% of how I feel about this game- because 99% of the content and the flow and most parts of the game are amazing.
Also, I want to specially point out the design of the characters, particularly Lea, are on point. You really do a good job of portraying muteness and how that can affect someone socially- but how it can be gotten around. Body language is really powerful, and it shows through the emotions put in Lea's portraits throughout the game. That smug ass look says everything and I can't help but smile and be charmed by such a snarky female protagonist. I haven't seen that in a game, and I think that is a really unique characteristic that brings the game to life- along with having the feeling of an MMORPG without actually requiring other people to be "logged on" with you.
Also, being deaf myself, I guess that's why I'm really drawn towards Lea's story. She didn't really have a choice in the matter, and I definitely drew parallels to my own experience- I grew up not part of the deaf world or culture at all- using the bit of hearing that I have to hear and understand people was really rough, and thus, almost made me a Lea without the speech malfunctioning. It is also cool to see how understanding people like the guild and her friends are about it- because honestly, there are a lot of ♥♥♥♥♥♥♥♥ out there- and friends like those are very special and awesome.
Overall, great game, and as a programmer, I know that these games take a lot of skill and time to make. I'm trying to get into game programming myself, being motivated mainly by this game and some other indie games. I don't have any game design or game programming experiences but I do have a college level degree in CS. Do you know where would be a good place for me to start?
Thanks so much, now get back to work so I can play more of your game! :P
My reason for hoping for a new class were that my aim really is terrible and i never would choose a ranged class in any MMO, because most of the time they deal not much damage or take fairly long to cast/shoot and their defense also is terrible.
So, now something constructive, .... yeah i got one, i noticed that sometimes the AI is kind of strange, meaning they run against a wall , make some steps left and right and finally find their way. Strangely only 'humans' do that kind of thing. First i noticed that was when carla left the bridge with me for the first time.
About the navigation issues: That's funny, I just worked on that yesterday and think I fixed those issues. Will be released soon!