Hollow Knight

Hollow Knight

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Team Cherry  [developer] May 17, 2017 @ 11:35pm
Hollow Knight 1.0.3.1 live for all players
Heya Gang,

A bunch of fixes in this patch. Next patch'll be the exciting one, with new, free content! We'll be announcing more details about it really soon.

As always, if you encounter a bug, submit it through the form at http://www.hollowknight.com/bugs

Patch Notes:

1.0.3.1

- Added initial language menu on first game launch
- Fixed issue where charms that increase nail-slash size didn’t apply while wallsliding.
- Fixed issue where in-game timer displayed incorrect playtime.
- Fixed issue where Soul Twister’s orb projectiles could get stuck in mid-air permanently
- Various adjustments to Hollow Shade spawn positions
- Fixed an issue where players could become stuck behind a gate in Greenpath.
- Fixed issue where menu wouldn’t allow start of a new game in certain circumstances
- Fixed issue where doublejump would fire instead of normal jump, resulting in a lame floaty jump.
- Fixed display issue for Shade Marker on map.
- Fixed issue where Hornet’s needle hitbox could stay active if stunned mid-attack.
- Fixed issue where super-dashing or quaking into a Vessel Fragment or Mask Fragment produced strange results.
- Fixed issue where rage-quitting during death sequence could leave impatient players with missing Geo but no Shade.
- Fixed Dream Dialogue not displaying correctly in late-game area.
- Fixed issue where quaking down into another scene caused a second loss of Soul.
- Fixed issue where player couldn’t super-dash from the very edge of a platform.
- Fixed issue where players could get stuck behind a gate in White Palace.
- Fixed issue where Shade music could be faintly heard at incorrect times.
- Slight amendment to Uumuu battle. No longer causes a large knockback while shrivelled. Increased HP a little to compensate.
- Fixed an issue where stunning Dung Defender early left you fighting him without his extremely good theme playing in the background.
- Increased Fury of the Fallen’s damage multiplier from x1.5 to x1.75.
- Fixed issue where incorrect congratulations message was displaying after finishing game on Steel Soul mode.
- Fixed issue where breakable wall near a Hive exit could get the hero stuck moving left automatically.
- Fixed issue where map screen could be accessed without actually acquiring the map first.
- Fixed issue where striking a Warrior Dream with the Dream Nail as their ‘defeat’ animation plays could cause a soft-lock under certain circumstances.
- Fixed issue where footsteps could be heard during cutscenes
- Fixed issue where white flames weren’t showing on enemy corpses when they were killed by spell.
- Slight refinements to map room display
- Various enemy fixes
- Various interface/menu fixes
- Various SFX/Music fixes
- Various graphical fixes
- Small optimisations to enemy damage effects.
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Showing 1-15 of 41 comments
First.
Originally posted by Team Cherry:
Heya Gang,

A bunch of fixes in this patch. Next patch'll be the exciting one, with new, free content! We'll be announcing more details about it really soon.
Yay
Last edited by kiss tree at 200 kmph; May 17, 2017 @ 11:48pm
NKD May 17, 2017 @ 11:53pm 
Hi, I love you so much Team cherry
Vovasik May 18, 2017 @ 12:26am 
Originally posted by Team Cherry:
Fixed issue where breakable wall near a Hive exit could get the hero stuck moving left automatically.
This.
Originally posted by Team Cherry:
- Fixed issue where rage-quitting during death sequence could leave impatient players with missing Geo but no Shade.
THANK YOU!
Last edited by БарменБарменБар; May 18, 2017 @ 12:32am
Ale May 18, 2017 @ 12:55am 
Is it exactly the same of the pubblic beta patch?
I had too many problems with it...if this is the same, i will need to wait next patch to play hoping that one will be better.
Last edited by Ale; May 18, 2017 @ 1:01am
Clownpuncher May 18, 2017 @ 1:47am 
GG
Still no fix for the game not running at all after being closed once and trying to re-open it!? Damnit.
Topias May 18, 2017 @ 2:58am 
It's disappointing to hear that people are still having problems despite the updates. I played the release version for a good hour and decided to wait until the performance issues were sorted out. Guess I'll have to keep on waiting still.
Silk May 18, 2017 @ 3:03am 
Any chance of fixing the occasional lost and stuck inputs from Xbone controller d-pads some time in the future? A workaround involving Big Picture worked for me, but there's something really wrong with the game interacting directly with my controller. I know a person for whom it has been happening as well, and Big Picture is a pain to use.
Azaleh May 18, 2017 @ 4:08am 
Can't wait the future patch, with hopefully Hornet to throw another 70hours in this game. :gonheart: :hollowknight:
Sieghiro May 18, 2017 @ 4:34am 
Originally posted by Fine Italian Leather™:
Still no fix for the game not running at all after being closed once and trying to re-open it!? Damnit.
Thought this happened only to me. If I waited a while, the game would start but every time I struck a mob the game would mini freeze. Only solution I found was to restart the computer :(
min's brother May 18, 2017 @ 4:36am 
Good work guys. :D
Baldwin May 18, 2017 @ 4:53am 
It really sucks that so many people have these issues. Ive never had a problem with the game.
I do hope this made enough money to add on the 2 extra playable characters mentioned on the kickstarter page.
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Showing 1-15 of 41 comments
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Date Posted: May 17, 2017 @ 11:35pm
Posts: 41