Hollow Knight

Hollow Knight

Statistiche:
Team Cherry  [sviluppatore] 17 mag 2017, ore 23:35
Hollow Knight 1.0.3.1 live for all players
Heya Gang,

A bunch of fixes in this patch. Next patch'll be the exciting one, with new, free content! We'll be announcing more details about it really soon.

As always, if you encounter a bug, submit it through the form at http://www.hollowknight.com/bugs

Patch Notes:

1.0.3.1

- Added initial language menu on first game launch
- Fixed issue where charms that increase nail-slash size didn’t apply while wallsliding.
- Fixed issue where in-game timer displayed incorrect playtime.
- Fixed issue where Soul Twister’s orb projectiles could get stuck in mid-air permanently
- Various adjustments to Hollow Shade spawn positions
- Fixed an issue where players could become stuck behind a gate in Greenpath.
- Fixed issue where menu wouldn’t allow start of a new game in certain circumstances
- Fixed issue where doublejump would fire instead of normal jump, resulting in a lame floaty jump.
- Fixed display issue for Shade Marker on map.
- Fixed issue where Hornet’s needle hitbox could stay active if stunned mid-attack.
- Fixed issue where super-dashing or quaking into a Vessel Fragment or Mask Fragment produced strange results.
- Fixed issue where rage-quitting during death sequence could leave impatient players with missing Geo but no Shade.
- Fixed Dream Dialogue not displaying correctly in late-game area.
- Fixed issue where quaking down into another scene caused a second loss of Soul.
- Fixed issue where player couldn’t super-dash from the very edge of a platform.
- Fixed issue where players could get stuck behind a gate in White Palace.
- Fixed issue where Shade music could be faintly heard at incorrect times.
- Slight amendment to Uumuu battle. No longer causes a large knockback while shrivelled. Increased HP a little to compensate.
- Fixed an issue where stunning Dung Defender early left you fighting him without his extremely good theme playing in the background.
- Increased Fury of the Fallen’s damage multiplier from x1.5 to x1.75.
- Fixed issue where incorrect congratulations message was displaying after finishing game on Steel Soul mode.
- Fixed issue where breakable wall near a Hive exit could get the hero stuck moving left automatically.
- Fixed issue where map screen could be accessed without actually acquiring the map first.
- Fixed issue where striking a Warrior Dream with the Dream Nail as their ‘defeat’ animation plays could cause a soft-lock under certain circumstances.
- Fixed issue where footsteps could be heard during cutscenes
- Fixed issue where white flames weren’t showing on enemy corpses when they were killed by spell.
- Slight refinements to map room display
- Various enemy fixes
- Various interface/menu fixes
- Various SFX/Music fixes
- Various graphical fixes
- Small optimisations to enemy damage effects.
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Visualizzazione di 1-15 commenti su 41
Messaggio originale di Team Cherry:
Heya Gang,

A bunch of fixes in this patch. Next patch'll be the exciting one, with new, free content! We'll be announcing more details about it really soon.
Yay
Ultima modifica da bloodallovermedamnitriedagain; 17 mag 2017, ore 23:48
Hi, I love you so much Team cherry
Messaggio originale di Team Cherry:
Fixed issue where breakable wall near a Hive exit could get the hero stuck moving left automatically.
This.
Messaggio originale di Team Cherry:
- Fixed issue where rage-quitting during death sequence could leave impatient players with missing Geo but no Shade.
THANK YOU!
Ultima modifica da БарменБарменБар; 18 mag 2017, ore 0:32
Is it exactly the same of the pubblic beta patch?
I had too many problems with it...if this is the same, i will need to wait next patch to play hoping that one will be better.
Ultima modifica da Ale; 18 mag 2017, ore 1:01
Still no fix for the game not running at all after being closed once and trying to re-open it!? Damnit.
It's disappointing to hear that people are still having problems despite the updates. I played the release version for a good hour and decided to wait until the performance issues were sorted out. Guess I'll have to keep on waiting still.
Any chance of fixing the occasional lost and stuck inputs from Xbone controller d-pads some time in the future? A workaround involving Big Picture worked for me, but there's something really wrong with the game interacting directly with my controller. I know a person for whom it has been happening as well, and Big Picture is a pain to use.
Can't wait the future patch, with hopefully Hornet to throw another 70hours in this game. :gonheart: :hollowknight:
Messaggio originale di Fine Italian Leather™:
Still no fix for the game not running at all after being closed once and trying to re-open it!? Damnit.
Thought this happened only to me. If I waited a while, the game would start but every time I struck a mob the game would mini freeze. Only solution I found was to restart the computer :(
Good work guys. :D
It really sucks that so many people have these issues. Ive never had a problem with the game.
I do hope this made enough money to add on the 2 extra playable characters mentioned on the kickstarter page.
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Data di pubblicazione: 17 mag 2017, ore 23:35
Messaggi: 41