Hollow Knight

Hollow Knight

Lihat Statistik:
Team Cherry  [pengembang] 17 Mei 2017 @ 11:35pm
Hollow Knight 1.0.3.1 live for all players
Heya Gang,

A bunch of fixes in this patch. Next patch'll be the exciting one, with new, free content! We'll be announcing more details about it really soon.

As always, if you encounter a bug, submit it through the form at http://www.hollowknight.com/bugs

Patch Notes:

1.0.3.1

- Added initial language menu on first game launch
- Fixed issue where charms that increase nail-slash size didn’t apply while wallsliding.
- Fixed issue where in-game timer displayed incorrect playtime.
- Fixed issue where Soul Twister’s orb projectiles could get stuck in mid-air permanently
- Various adjustments to Hollow Shade spawn positions
- Fixed an issue where players could become stuck behind a gate in Greenpath.
- Fixed issue where menu wouldn’t allow start of a new game in certain circumstances
- Fixed issue where doublejump would fire instead of normal jump, resulting in a lame floaty jump.
- Fixed display issue for Shade Marker on map.
- Fixed issue where Hornet’s needle hitbox could stay active if stunned mid-attack.
- Fixed issue where super-dashing or quaking into a Vessel Fragment or Mask Fragment produced strange results.
- Fixed issue where rage-quitting during death sequence could leave impatient players with missing Geo but no Shade.
- Fixed Dream Dialogue not displaying correctly in late-game area.
- Fixed issue where quaking down into another scene caused a second loss of Soul.
- Fixed issue where player couldn’t super-dash from the very edge of a platform.
- Fixed issue where players could get stuck behind a gate in White Palace.
- Fixed issue where Shade music could be faintly heard at incorrect times.
- Slight amendment to Uumuu battle. No longer causes a large knockback while shrivelled. Increased HP a little to compensate.
- Fixed an issue where stunning Dung Defender early left you fighting him without his extremely good theme playing in the background.
- Increased Fury of the Fallen’s damage multiplier from x1.5 to x1.75.
- Fixed issue where incorrect congratulations message was displaying after finishing game on Steel Soul mode.
- Fixed issue where breakable wall near a Hive exit could get the hero stuck moving left automatically.
- Fixed issue where map screen could be accessed without actually acquiring the map first.
- Fixed issue where striking a Warrior Dream with the Dream Nail as their ‘defeat’ animation plays could cause a soft-lock under certain circumstances.
- Fixed issue where footsteps could be heard during cutscenes
- Fixed issue where white flames weren’t showing on enemy corpses when they were killed by spell.
- Slight refinements to map room display
- Various enemy fixes
- Various interface/menu fixes
- Various SFX/Music fixes
- Various graphical fixes
- Small optimisations to enemy damage effects.
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Menampilkan 1-15 dari 41 komentar
Diposting pertama kali oleh Team Cherry:
Heya Gang,

A bunch of fixes in this patch. Next patch'll be the exciting one, with new, free content! We'll be announcing more details about it really soon.
Yay
Terakhir diedit oleh bloodallovermedamnitriedagain; 17 Mei 2017 @ 11:48pm
NKD 17 Mei 2017 @ 11:53pm 
Hi, I love you so much Team cherry
Vovasik 18 Mei 2017 @ 12:26am 
Diposting pertama kali oleh Team Cherry:
Fixed issue where breakable wall near a Hive exit could get the hero stuck moving left automatically.
This.
Diposting pertama kali oleh Team Cherry:
- Fixed issue where rage-quitting during death sequence could leave impatient players with missing Geo but no Shade.
THANK YOU!
Terakhir diedit oleh БарменБарменБар; 18 Mei 2017 @ 12:32am
Ale 18 Mei 2017 @ 12:55am 
Is it exactly the same of the pubblic beta patch?
I had too many problems with it...if this is the same, i will need to wait next patch to play hoping that one will be better.
Terakhir diedit oleh Ale; 18 Mei 2017 @ 1:01am
GG
Still no fix for the game not running at all after being closed once and trying to re-open it!? Damnit.
Topias 18 Mei 2017 @ 2:58am 
It's disappointing to hear that people are still having problems despite the updates. I played the release version for a good hour and decided to wait until the performance issues were sorted out. Guess I'll have to keep on waiting still.
Silk 18 Mei 2017 @ 3:03am 
Any chance of fixing the occasional lost and stuck inputs from Xbone controller d-pads some time in the future? A workaround involving Big Picture worked for me, but there's something really wrong with the game interacting directly with my controller. I know a person for whom it has been happening as well, and Big Picture is a pain to use.
Azaleh 18 Mei 2017 @ 4:08am 
Can't wait the future patch, with hopefully Hornet to throw another 70hours in this game. :gonheart: :hollowknight:
Sieghiro 18 Mei 2017 @ 4:34am 
Diposting pertama kali oleh Fine Italian Leather™:
Still no fix for the game not running at all after being closed once and trying to re-open it!? Damnit.
Thought this happened only to me. If I waited a while, the game would start but every time I struck a mob the game would mini freeze. Only solution I found was to restart the computer :(
Good work guys. :D
Baldwin 18 Mei 2017 @ 4:53am 
It really sucks that so many people have these issues. Ive never had a problem with the game.
I do hope this made enough money to add on the 2 extra playable characters mentioned on the kickstarter page.
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Tanggal Diposting: 17 Mei 2017 @ 11:35pm
Postingan: 41