Black Mesa

Black Mesa

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Jérémy Sep 23, 2021 @ 7:52am
TAA and fixed shadows needed
I really think temporal anti aliasing should be added to put an end to remaining aliasing.

Concerning the casted shadows from flashlight, they are subject to lag, updates occurs several frames after the light is moved. And the quality of the shadows is not as robust as the shadows from Left 4 Dead 2. Just put the shadows from left 4 dead 2, it will be much better.
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Showing 1-7 of 7 comments
AlexTECPlayz Sep 23, 2021 @ 8:00am 
the Source engine does not support Temporal Anti-Aliasing, and the shadows can't be really tweaked much more than they currently are since the engine is being pushed to its limits.
Jérémy Oct 5, 2021 @ 8:41am 
Shadows can be better since Left4Dead2 shadows are better and it's based on the same engine. Concerning Temporal AA, I'm sure it can be added the same way so much new features have been added to the source Engine by Black Mesa team. Temporal AA is post processing, so are shaders like god rays and so on. There must be a way to add it.
AlexTECPlayz Oct 5, 2021 @ 10:40am 
Originally posted by Jérémy:
Shadows can be better since Left4Dead2 shadows are better and it's based on the same engine. Concerning Temporal AA, I'm sure it can be added the same way so much new features have been added to the source Engine by Black Mesa team. Temporal AA is post processing, so are shaders like god rays and so on. There must be a way to add it.
The shadows can be better, but the engine will likely not handle them, considering it's being pushed as hard as it can be pushed. TAA can obviously be implemented, but then again, not sure if the engine will handle it.
cryprotree Oct 6, 2021 @ 4:12am 
Originally posted by AlexTECPlayz:
the engine is being pushed to its limits
This is something that is only partially true, as if the developers have access to source code they can rewrite parts of the engine, such as they did with the new deferred renderer to achieve dynamic lighting.
What needs to be changed is the balance of loads, so the engine wouldn't utilize 80% of CPU and only 10% of GPU resources. The ideal solution would be changing the engine to run on DirectX 11 rendering, which some other Source games such as Apex or Vindictus have done in order to improve their performance.
Once again, this is something that would consume time and resources but it could be absolutely worth it if the devs consider utilizing their modified engine in their next projects.
Noru21 Oct 6, 2021 @ 4:36am 
Originally posted by cryprotree:
Originally posted by AlexTECPlayz:
the engine is being pushed to its limits
This is something that is only partially true, as if the developers have access to source code they can rewrite parts of the engine, such as they did with the new deferred renderer to achieve dynamic lighting.
What needs to be changed is the balance of loads, so the engine wouldn't utilize 80% of CPU and only 10% of GPU resources. The ideal solution would be changing the engine to run on DirectX 11 rendering, which some other Source games such as Apex or Vindictus have done in order to improve their performance.
Once again, this is something that would consume time and resources but it could be absolutely worth it if the devs consider utilizing their modified engine in their next projects.
No. They won't use Source engine in their next projects and they absolutely won't change the rendering etc when it'd take so much time to do so.
AlexTECPlayz Oct 6, 2021 @ 4:54am 
Originally posted by cryprotree:
Once again, this is something that would consume time and resources but it could be absolutely worth it if the devs consider utilizing their modified engine in their next projects.
Source is weak. Anything bigger than a AA title would create issues for the engine. Apex/Titanfall's engine was Source, but was heavily modified by Respawn, which has a massive team compared to the Crowbar Collective team. Why would they even try to upgrade Source when Source 2, Unreal 5 and Unity are out there and much more powerful?
Oak Sorcerer Nov 3, 2021 @ 1:44pm 
I agree, the game looks great now, but these two things are what really will make the graphics outstanding.
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