Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский)
Español - Latinoamérica (латиноам. испанский)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский)
Português-Brasil (бразильский португальский)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
2: the opening sequence.
3: the fact that lulu was replaced with someone who wasnt even in ff10.
4: enemies scale directly with your main characters level, removing any sense of progression from the game because enemies you fought in the begining of the game are just as relatively strong, sometimes more, at the end of the game as you as they were at the begining of the game.
5: pain.
6: the extremely convoluted story progression, and large amount of content that can and will be outright locked out to you permanently (on the original release) if you didnt do things 100% correct.
7: literally every character in the game.
This. This, so much.
Enemies don't scale at all in this game. They're always the same level and have the same stats (or range thereof) no matter what your level is. Difficulty isn't super well done in this game, but that has nothing to do with "enemy scaling" because that doesn't happen.
To be fair, the only other FF title I know of that does this is FFVIII, so he might have been thinking of that. Regardless, at least in VIII you still have a sense of progression, especially once your characters become so OP it's ridiculous.
What happens is that areas change with chapters, and you get different enemies in the same areas depending on what chapter you're in - but those enemies will always have the same stats in the same chapter, and those stats are completely independent of your level. Also easy to verify, thanks to the CC you can keep YRP at very low levels all the way to Chapter 5 and you'll quickly see enemies significantly higher level than yourself.
The only thing that changes with your YRP levels is the level of fiends that you recruit via the Creature Creator, as you recruit them. They don't scale when you fight them.
Perhaps you're getting that impression because the enemies in the fiend arena can have different (often higher) stats/levels than the same enemy when encountered outside - but those, too, are independent of your YRP level, and always fixed; just fixed at different values.
You don't need to trust the Wiki, or some guide. You can literally see it for yourself.
You are not a trust worthy source, as you're lying with no evidence to back up your claims. Hinnyuu is right in the way enemy stats work in X-2
Ok - you do you.