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If they did it like it should be, the forums would be SWAMPED by people whining about it. so they take the easy route.
"Sounds in vacuum" you hear in Elite are projected to your ears by ship's AI
If you even care, the explanation would be that to increase a pilots situational awareness the onboard computers will generate a virtual sound enviroment according to events detected in its vincinity.
Aside from that, any space combat game that is without sound would be very dull and boring.
The same goes for movies and tv-shows.
Also, ED isnt 100% realistic and doesnt aim to be either so just deal with it.
Why do they still make combat games where the sound of gunfire isnt deafening?
I'd love a game like Elite that was Hard Science fact. I'd probably not get anywhere though as my physics and maths are dreadful.
Elite is a pure game with some simulation aspects, much like the original Mechwarrior.
Suspension of disbelief is vital as there is so much "wrong" with the Elite mechanics, but its an amazingly fun game to play and one feels that one is in a nimble spaceship from your fave movie.
Just think of it as an interactive movie with all the whizz bangs and plot holes most Blockbusters have.
If one wants to get uber realistic there are many more "disturbing" issues before the sound in space.
Rgds
LoK
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Ships moving as if they are in atmosphere...
Realism in space sim games? Would you really play an Apollo 11 sim... that really did take days to complete? Where you had to score 90% on the pee simulator or the computer would short out.
Imagine the trench run from Star Wars... but realistically.
It'd look a lot more like
https://www.youtube.com/watch?v=2uh4yMAx2UA
Wanna play that game? Google up Falcon 4
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Bloody terrifying as well. Having 5 mins to get back to a station and some atmosphere.