Elite Dangerous

Elite Dangerous

Lois 1984 Dec 26, 2024 @ 2:19am
can't return to chamberlains rest says I need a permit
How the eff am I supposed to turn these missions in if I can't return? What is going on???
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Showing 1-11 of 11 comments
prdtr Dec 26, 2024 @ 2:21am 
Could you please elaborate?
Sighman Dec 26, 2024 @ 2:59am 
They permit-locked the system in the most recent update to protect new players from griefers.

You can't go back there.

The fact they offer missions from that station is a mistake.
funkynutz Dec 26, 2024 @ 3:12am 
Originally posted by Sighman:
The fact they offer missions from that station is a mistake.

I don't entirely agree with that. I'd say it's the missions on offer that are the mistake.

It could be used for a load of in system missions, designed to work as part of the tutorials for new players. Once you've completed some basics, the final mission is one to jump to another system (and comes with a warning that any outstanding missions in the current system will fail as you won't be able to return).
Sighman Dec 26, 2024 @ 3:18am 
Originally posted by funkynutz:
Originally posted by Sighman:
The fact they offer missions from that station is a mistake.

I don't entirely agree with that. I'd say it's the missions on offer that are the mistake.

It could be used for a load of in system missions, designed to work as part of the tutorials for new players. Once you've completed some basics, the final mission is one to jump to another system (and comes with a warning that any outstanding missions in the current system will fail as you won't be able to return).

True, but they should just have a selection of courier missions that take you elsewhere and nothing else.

Right now it's just a regular mission board, which is where the mistake part comes in.
Un1k0rn (Banned) Dec 26, 2024 @ 3:23am 
Honestly at this point I really think simply having players logged into Solo by default, and a huge pop-up saying that players can and will try to destroy your ship for any or no reason on the first attempt to enter Open, is the better option.

That area of space is tricky because it was already built up with stations and the like. That's why there are player factions there. Locking the Chamberlain's Rest system already took away access to one system (one with a massive amount of Odyssey content opportunities I might add) from everyone who isn't new.

To expand that area would mean taking even more.

Frankly I don't get why Frontier doesn't just put all new players, regardless of what client they use, in the main starting district. It's what it was designed for: New players. There's enough planets in that region to have popped down some settlements.

Instead it has none at all.
Un1k0rn (Banned) Dec 26, 2024 @ 3:24am 
Originally posted by Sighman:
Originally posted by funkynutz:

I don't entirely agree with that. I'd say it's the missions on offer that are the mistake.

It could be used for a load of in system missions, designed to work as part of the tutorials for new players. Once you've completed some basics, the final mission is one to jump to another system (and comes with a warning that any outstanding missions in the current system will fail as you won't be able to return).

True, but they should just have a selection of courier missions that take you elsewhere and nothing else.

Right now it's just a regular mission board, which is where the mistake part comes in.
Courier missions are the #1 way players lose access lol

Just one will see you promoted fo Mostly Penniless. That's why so many folks lose access so easily.
Sighman Dec 26, 2024 @ 3:30am 
Originally posted by Un1k0rn:
Originally posted by Sighman:

True, but they should just have a selection of courier missions that take you elsewhere and nothing else.

Right now it's just a regular mission board, which is where the mistake part comes in.
Courier missions are the #1 way players lose access lol

Just one will see you promoted fo Mostly Penniless. That's why so many folks lose access so easily.

There's no rank-up requirement keeping people out of Chamberlains, is there? I think it's permanently locked for people trying to go back in there.

And perhaps there were no suitable low-atmo planets in the starter zone. The idea with Chamberlains was to have it near the tutorial mission, which is on a permanent daylight atmo planet which looks nice for new players.

PS the previous fix to the Odyssey starter zone was to lock people to Solo until they completed their first jump, which moved them to Open. But then they'd go back to Chamberlains to hand in their mission and gankers would be waiting.
Last edited by Sighman; Dec 26, 2024 @ 3:31am
Un1k0rn (Banned) Dec 26, 2024 @ 3:39am 
Originally posted by Sighman:
Originally posted by Un1k0rn:
Courier missions are the #1 way players lose access lol

Just one will see you promoted fo Mostly Penniless. That's why so many folks lose access so easily.

There's no rank-up requirement keeping people out of Chamberlains, is there? I think it's permanently locked for people trying to go back in there.

And perhaps there were no suitable low-atmo planets in the starter zone. The idea with Chamberlains was to have it near the tutorial mission, which is on a permanent daylight atmo planet which looks nice for new players.
Permit isn't lost if you don't rank up. So long as you're harmless/penniless/aimless/helpless/defenceless/directionless, you can land in and out of PF District systems freely, and be able to return.

The moment any one of those ranks gains a mostly prefix is when you lose access, upon landing outside the area.

As for systems in the main starter zone: The tutorial mission is in a different system entirely and isn't permanent daylight. It's a static instance and snapshot from the game years ago. I know this as I visited it to see if anything interesting might happen. (Nothing happened)

It's also why arriving at Chamberlain's Rest in the tutorial doesn't show it plastered in Delaine propaganda. I restarted so I could get the "start in a Cobra experience" and the permit for Dromi, Matet and Co also lets you visit Chamberlain's. It's now covered in pirate stuff.

BTW that one isn't permanent daylight either.

Whwt this means for the starter zone: It's intended to teach basics. Planets having atmosphere is irrelevant for this purpose. Though there are are few. One there even has bio.
Last edited by Un1k0rn; Dec 26, 2024 @ 3:49am
ShelLuser Dec 26, 2024 @ 4:05am 
The whole thing is a bit of a design flaw from the getgo. And instead of fixing it FDev tried to patch it up with a permit lock which in itself only causes more problems and confusion.

I mean; this only happens to new players who start with Odyssey enabled; because the DLC tutorial somehow takes priority over the base game, which leaves then in Chamberlains Rest. I think it's kinda weird because if you don't enable Odyssey when playing for the first time then you'll end up in the real starting area like normal. I just don't understand why FDev couldn't make it so that the Odyssey tutorial only starts after a new player went through the standard one, or at the least after they actually entered the starting zone.

Heck, they could also have tried to make it more obvious for new players that there is a whole starting area ready to be explored.

The reason why I consider this a bit of a design flaw is because new(er) players no longer seem to get the "Explore the galaxy" mission when they stay around Chamberlains Rest; the courier mission that pays you 100k? That's a lot of credits for a new player, especially if you decide to stack the mission(s) and get more of them from other stations: you could easily be making your first million credits that way.

Each to their own but the whole permit lock seems like a half baked patch to me, doing more harm than good.
Un1k0rn (Banned) Dec 26, 2024 @ 4:08am 
Originally posted by ShelLuser:
The whole thing is a bit of a design flaw from the getgo. And instead of fixing it FDev tried to patch it up with a permit lock which in itself only causes more problems and confusion.

I mean; this only happens to new players who start with Odyssey enabled; because the DLC tutorial somehow takes priority over the base game, which leaves then in Chamberlains Rest. I think it's kinda weird because if you don't enable Odyssey when playing for the first time then you'll end up in the real starting area like normal. I just don't understand why FDev couldn't make it so that the Odyssey tutorial only starts after a new player went through the standard one, or at the least after they actually entered the starting zone.

Heck, they could also have tried to make it more obvious for new players that there is a whole starting area ready to be explored.

The reason why I consider this a bit of a design flaw is because new(er) players no longer seem to get the "Explore the galaxy" mission when they stay around Chamberlains Rest; the courier mission that pays you 100k? That's a lot of credits for a new player, especially if you decide to stack the mission(s) and get more of them from other stations: you could easily be making your first million credits that way.

Each to their own but the whole permit lock seems like a half baked patch to me, doing more harm than good.
Precisely

It's bizarre given the solution was already made years ago.

Reinventing the wheel comes to mind.
Lois 1984 Dec 26, 2024 @ 4:35am 
Well I'm in Jambojai now so ♥♥♥♥ that place
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Date Posted: Dec 26, 2024 @ 2:19am
Posts: 11