Elite Dangerous

Elite Dangerous

How to handle loooooong jump chains
Going to try and get the guardian FSD booster unlock but Synuefe NL-N C23-4 is 950 LY away... which is 100+ hops, is there a way to make this less daunting aside from stripping my ship of everything not necessary to complete the task to lower my weight (I have a Keelback and Cobra Mk3) as well as plot fastest course with use jet cone boost turned on?
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Showing 1-15 of 31 comments
Freedekogge Jan 17, 2023 @ 9:02am 
Well if 950 ly is more than 100 jumps, then your jump range is less than 9.5 ly. Can that be correct?

If so, get a faster ship. Ships can be much faster even without the guardian FSD booster. Use the A-rated FSD.

If not, then first step is to check the route planer. Maybe you have it set to "economic route". In that case, it will always choose the shortest possible jump!

Also, consider getting the pre-engineered FSD (or getting your FSD engineered) before you go to the guardian site. You definitly want to have that to maximize your jump range, not only the FSD booster. So if you will eventually get both anyway, it is better to first get yourself a better jumprange with an engineered / pre-engineered FSD and only then go to the guardian site.

If I remember correctly, I went to the same system you want to go, and did so with a 47 ly jump range. That was doable.
Last edited by Freedekogge; Jan 17, 2023 @ 9:03am
Agony_Aunt Jan 17, 2023 @ 9:04am 
You're set to economic route.
Freedekogge Jan 17, 2023 @ 9:05am 
Also, you might want to consider waitin until you can afford an Asp Explorer, because that can fit the size 6 fuel scoop which will make you considerably faster.
Dolphin Bottlenose Jan 17, 2023 @ 10:15am 
Originally posted by Freedekogge:
Also, you might want to consider waitin until you can afford an Asp Explorer, because that can fit the size 6 fuel scoop which will make you considerably faster.
Or fly a Dolphin - then you can scoop and charge your FSD for a next jump at the same time without overheating. :)
Stelar Seven Jan 17, 2023 @ 10:32am 
Originally posted by Dolphin Bottlenose:
Originally posted by Freedekogge:
Also, you might want to consider waitin until you can afford an Asp Explorer, because that can fit the size 6 fuel scoop which will make you considerably faster.
Or fly a Dolphin - then you can scoop and charge your FSD for a next jump at the same time without overheating. :)

This, or a hauler, or adder.

All you need is point defense (on the top of the ship) a fuel scoop, srv and a rated jump drive.

You should be in the 20-30 jump range for an unengineered jump ship.
funkynutz Jan 17, 2023 @ 11:14am 
Originally posted by Stelar Seven:
Originally posted by Dolphin Bottlenose:
Or fly a Dolphin - then you can scoop and charge your FSD for a next jump at the same time without overheating. :)

This, or a hauler, or adder...

You can add the Orca to that list too.
ShelLuser Jan 17, 2023 @ 12:24pm 
My current favorite exploration ship: the Diamondback Explorer (it even has 'explorer' in the name, so it's obviously good 😉). I completely stripped it down, no hardpoints, minimal loadout, 8ton (if not less) cargo space... and a sweet 65ly jumprange. Even dumped a AMFU into it though I'm not sure how often I'll be using it.

Even so... this is what I'll be using to hop onto Colonia later this year (got a nice Phantom stored away there which is probably gathering way too much dust by now ;)).

If you think 950ly is much... try 22 thousand ;) (thanks Sturm!).
Last edited by ShelLuser; Jan 17, 2023 @ 3:02pm
Sighman Jan 17, 2023 @ 12:27pm 
Originally posted by Agony_Aunt:
You're set to economic route.

This.

On the galmap go into route settings and change it from economic to fastest. Then replot.

If you've done that already, you need an A-rated FSD which is the largest you can fit in the relevant slot. I've seen people fit 3A into a 5A slot before now and they wonder why their range is even worse.
sturmishes Jan 17, 2023 @ 2:42pm 
Originally posted by ShelLuser:
My current favorite exploration ship: the
Even so... this is what I'll be using to hop onto Colonia later this year (got a nice Phantom stored away there which is probably gathering way too much dust by now ;)).

If you think 950ly is much... try 2200 :-)
i guess you meant 22000 if speaking of Colonia? as 2200 is still nothing, you need to travel 5000 to unlock Professor Palin and i was way far from Colonia when i went doing this.

Originally posted by Agony_Aunt:
You're set to economic route.

That was my guess also, as when i got back int eh game a few weeks ago after quite a few years away, i did not understood the Economic Route versus Fastest, and when i went to get the FSD Booster, that what it gave me, around 90-100 jumps, the good side is, before coming back, this is when i learned on this forum the Faster route option, made my way back a bit less painful. I then also in my Star Class filter only the KGB FOAM stars (O, B, A, F, G, K, M types) which was less stressful to be sure i can always scoop on pretty much any jumps.

Last edited by sturmishes; Jan 17, 2023 @ 3:10pm
malorob Jan 17, 2023 @ 2:47pm 
There are Fleet carriers always heading down that way you could of got a ride.
Hobgoblin Jan 17, 2023 @ 3:49pm 
Originally posted by Boner Death Spider:
Going to try and get the guardian FSD booster unlock but Synuefe NL-N C23-4 is 950 LY away... which is 100+ hops, is there a way to make this less daunting aside from stripping my ship of everything not necessary to complete the task to lower my weight (I have a Keelback and Cobra Mk3) as well as plot fastest course with use jet cone boost turned on?

The key? Is to have fun along the way. Re-explore everyone's discoveries. There may be hidden things they missed because almost nobody fully sweeps the systems. They just honk and FSS. You can even make it real fun and do those along with Ram Tah's mission. But before you did all that? See below, if you haven't unlocked engineers.

If you haven't unlocked any engineers? Particularly and especially the FSD engineer? Palin? Your priorities are wrong...and this is to no fault of you, it's easy to do in this game. You want to unlock everyone up to Professor Palin, then find a Guardian site roughly as far out as is required to unlock him. So, like, about 5000LY, and make an exploration trip in getting that FSD booster, coming back and then having Palin unlocked, so that you can engineer your FSD and have the booster.

You'll also want to grind as many Guardian weapon and module blue prints while you're out. I posted, on Reddit, two such sites that were right near each other that handed out each, as well as how to find Guardian databanks that were back-to-back for double or triple scans. Trust me... Get it all done and out of the way. You'll want to rip your eyes and hair out, sure, but you won't have to do it again for awhile and you'll thank yourself, come time to start busting Thargoid.

Here are the two sites for weapon and blueprints

Synuefe GT-H B43-1 - Module blue print

Synuefe EU-Q C21-10 - Weapon blue Print

They are closest to the bubble and one jump from one another (well, for me it was). They are both about about 800ly from Sol.
Last edited by Hobgoblin; Jan 17, 2023 @ 3:58pm
Crowkeeper Jan 17, 2023 @ 7:54pm 
Originally posted by Boner Death Spider:
Going to try and get the guardian FSD booster unlock but Synuefe NL-N C23-4 is 950 LY away... which is 100+ hops, is there a way to make this less daunting aside from stripping my ship of everything not necessary to complete the task to lower my weight (I have a Keelback and Cobra Mk3) as well as plot fastest course with use jet cone boost turned on?
Get a better ship. You shouldn't even be worrying about getting the booster until you get a ship meant for long trips.
Originally posted by Freedekogge:
Well if 950 ly is more than 100 jumps, then your jump range is less than 9.5 ly. Can that be correct?

If so, get a faster ship. Ships can be much faster even without the guardian FSD booster. Use the A-rated FSD.

If not, then first step is to check the route planer. Maybe you have it set to "economic route". In that case, it will always choose the shortest possible jump!

Also, consider getting the pre-engineered FSD (or getting your FSD engineered) before you go to the guardian site. You definitly want to have that to maximize your jump range, not only the FSD booster. So if you will eventually get both anyway, it is better to first get yourself a better jumprange with an engineered / pre-engineered FSD and only then go to the guardian site.

If I remember correctly, I went to the same system you want to go, and did so with a 47 ly jump range. That was doable.

I always have it set to fastest and have the jet cone boost box ticked in case I run across a neutron star (I haven't tried the technique yet but I saw a video on how to do it and it looked neat). Right now stripped down as much as I'm comfortable with my Kettler with a 4A FSD has 25 LY hops and I always keep a scoop with me now.

I ended up changing my plans and instead of going for the guardian boost first I went to... Maia? And bought Meta Alloy or something and unlocked this engineer Felicity Farseer who can do some work on my FSD I just have to go get the stuff for her to do it (do you always have to go back to the engineer to do stuff? I know usually when I go to station services the engineering button is greyed out I thought you could do it anywhere maybe).


Originally posted by ShelLuser:
My current favorite exploration ship: the Diamondback Explorer (it even has 'explorer' in the name, so it's obviously good 😉). I completely stripped it down, no hardpoints, minimal loadout, 8ton (if not less) cargo space... and a sweet 65ly jumprange. Even dumped a AMFU into it though I'm not sure how often I'll be using it.

Even so... this is what I'll be using to hop onto Colonia later this year (got a nice Phantom stored away there which is probably gathering way too much dust by now ;)).

If you think 950ly is much... try 22 thousand ;) (thanks Sturm!).

65 LY jumps? Holy that sounds like a lot (to me as a Elite Dangerous baby) What's an AMFU?



Originally posted by sturmishes:
That was my guess also, as when i got back int eh game a few weeks ago after quite a few years away, i did not understood the Economic Route versus Fastest, and when i went to get the FSD Booster, that what it gave me, around 90-100 jumps, the good side is, before coming back, this is when i learned on this forum the Faster route option, made my way back a bit less painful. I then also in my Star Class filter only the KGB FOAM stars (O, B, A, F, G, K, M types) which was less stressful to be sure i can always scoop on pretty much any jumps.

I've been watching some ED videos here and there from channels such as Down To Earth Astronomy, ED Tutorials by Exigeous, Vindicator Jones, and others which taught me about keeping the scoopable stars selected but I wondered, if I have all star types selected could it make the journey faster if I was less picky about the star types?


Originally posted by malorob:
There are Fleet carriers always heading down that way you could of got a ride.

I've wondered what all these fleet carriers I see in some of the systems are for, it looks like they're player owned or something? (Also, I just want to apologize real quick about not adding you the other day it's nothing personal I'm just weird about adding people to my friend's list even if it was to help me {I can't remember the last time I actually added someone} my list is very long to the point that over the years I've procured a lot to the point that are some I would rather not converse with anymore so I stay invisible all the time, yeah I should go through and clean out my friend's list but I'm also weird about that because I feel like it would be "mean" to remove people, so I'm sorry again even though it was kind of you to reach out that way I am just by my own admission... weird)



Originally posted by CRÆVΞN:

The key? Is to have fun along the way. Re-explore everyone's discoveries. There may be hidden things they missed because almost nobody fully sweeps the systems. They just honk and FSS. You can even make it real fun and do those along with Ram Tah's mission. But before you did all that? See below, if you haven't unlocked engineers.

If you haven't unlocked any engineers? Particularly and especially the FSD engineer? Palin? Your priorities are wrong...and this is to no fault of you, it's easy to do in this game. You want to unlock everyone up to Professor Palin, then find a Guardian site roughly as far out as is required to unlock him. So, like, about 5000LY, and make an exploration trip in getting that FSD booster, coming back and then having Palin unlocked, so that you can engineer your FSD and have the booster.

You'll also want to grind as many Guardian weapon and module blue prints while you're out. I posted, on Reddit, two such sites that were right near each other that handed out each, as well as how to find Guardian databanks that were back-to-back for double or triple scans. Trust me... Get it all done and out of the way. You'll want to rip your eyes and hair out, sure, but you won't have to do it again for awhile and you'll thank yourself, come time to start busting Thargoid.

Here are the two sites for weapon and blueprints

Synuefe GT-H B43-1 - Module blue print

Synuefe EU-Q C21-10 - Weapon blue Print

They are closest to the bubble and one jump from one another (well, for me it was). They are both about about 800ly from Sol.

On my route around to unlock the FSD-long range engineer I have mostly enjoyed picking up VIP-style passengers, which is where I've made most of my $ so far, so until last night where I wanted to strictly focus on unlocking things and stripped down my Kettler I had it set up as a military-ish transport vessel with a 1st class and business passenger bays, defensive/offensive stuff like the fighter bay which I LOVE zipping around pew pewing in the little fighter while my NPC dude (I did get the lowest level NPC crewman because apparently even at max rank they cost less then paying for one that already starts at a high rank) flies the main ship (which I'm terrible at). But, the other thing I enjoyed while shuttling around passengers is stopping to smell the roses so to speak and doing the FSS minigame of 100%ing each system I come across and selling those star charts for $.

I'm sure I don't have priorities straight, I feel like I'm doing most things wrong, though I do get a slow drip of information from the Internet and some of these YouTube channels when I encounter something and go "what's that?" and go investigate. I'm not sure if I'm doing the FSS game optimally either I usually just park close to a star and do it while my ship scoops fuel.

I also have joined Aisling Duval for Powerplay to get the prismatic shield? Which I need to do something for her ASAP today because apparently it's a weekly incremental thing and it resets tomorrow?

Besides the guardian FSD booster I have zero knowledge about anything guardian related like who they are, what kind of stuff you can get, do you need Odyssey? etc. I looked up briefly that Thargoid are aliens with some pinwheel/lovecraftian looking ships and that's all I know about them, because I ran across some experimental weapons at one of the ports and wondered what they were for.

Phew, this game has been equal parts daunting/frustrating/exciting, I suck at combat, I haven't tried all the different mission types yet (it seems like a lot of them like smuggling are locked behind reputation/faction standing) I think I've done: assassinate X target, retrieve blackbox, scan thingy on megaship, courier, and personal transport. I haven't even touched mining yet, and I'm sure there's a myriad of other things, I'd like to try the illegal stuff like smuggling but it seems to be locked where ever I go.
Freedekogge Jan 18, 2023 @ 3:58am 
Originally posted by Boner Death Spider:
do you always have to go back to the engineer to do stuff? I know usually when I go to station services the engineering button is greyed out I thought you could do it anywhere maybe).

You can "pin" one thing that one engineer can do (just one for all engineers) and then do it remote, that´s what the engineering button at station services is for. However iirc you can not do the "experimental effects" remote. An experimental effect is like an extra goodie that an engineer can apply to an egineered module.
Last edited by Freedekogge; Jan 18, 2023 @ 4:01am
Freedekogge Jan 18, 2023 @ 4:00am 
Originally posted by Boner Death Spider:
Phew, this game has been equal parts daunting/frustrating/exciting,.

The game has a steep learning curve for sure. You will be well rewarded by the experience, but only on condition that you like the kind of game that this game wants to be - write-your-own-story sandbox without campaigns or storylines implemented by the devs.
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Date Posted: Jan 17, 2023 @ 8:53am
Posts: 31