Elite Dangerous

Elite Dangerous

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Squirrelly Sep 2, 2015 @ 10:29pm
Exploration Data Lost When Killed..
Gah.. I've been playing for going on 70 hours, docking plenty of times, saving and quiting, playing over the span of more than a week, exploring the various systems near where I started. Then I get killed this time out bouty hunting and all of a sudden all my system data is gone! Stars I scanned and planets I discovered all the way back to when I started. All wiped out.. :-(((

Doing some searching online and seems it's not when you go to a station but when you 'sell' it that it's saved (though I could swear when I started playing the game some tutorial or something told me your lose your data if you die before getting to a station, with nothing about selling it). I'm sure this is nothing when you've gotten to the point of exploring 100s of ly's away.. But I've not traveled more than 20ly out all this time (none would buy any of my data). And I really don't care so much about selling the data as having explored it and having it in my system maps so I can fly back to them and all that, and just all the work it represents to me.

This is just very disheartening. I've been having a great time with the game, but i really really really really really don't want to have to go back and spend days re-scanning all the stuff I had on my maps, just to probably lose it all again and repeat this over and over.

One system I spent hours just tracking down one missing planet. Very tedius and time consuming, but I felt so proud when I finally found it, and rushed right off to a station to make sure I wouldn't lose it if I got killed.

Now all that just seems pointless. And I don't want to do it again. I really don't like this game mechanic. It should not lose data up to the last station visit you visited. Or have separate personal data and sellable data.

Or at the very least let us 'sell' the data at any station, even if it's for 0 cr if less than 20ly away. I'm sure I'm not going to make any fortune off of the starting systems anyways.

Now, other than my ship, I feel like I'm starting all over again.. and probably not going to play for a while, which is sad. I was having a really great time slowly building my way out..
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Showing 1-15 of 24 comments
YinYin Sep 2, 2015 @ 10:41pm 
The data is saved in your ship. Your ship goes boom and it's gone. Exploration data or bounty vouchers - doesn't matter. Both have to be sold/redeemed at a station (just landing won't do anything).

I don't think it should disappear from your galaxy map though ...? Are the system maps you explored really back to unexplored (because that's not really the same thing as the data pages you can sell)?
Last edited by YinYin; Sep 2, 2015 @ 10:42pm
Agony_Aunt Sep 2, 2015 @ 11:24pm 
There are good gameplay reasons for this.

1) Its stops explorers flying to a destination then self destructing for a quick return to cash in their data.

2) Its part of the first discovered mechanic. Two people scan the system, the person who gets their name on it is the first to return with the data, not the first to scan.

3) Its in line with most of the other rewards, that you only get payment when you cash in.

YinYin - this is an annoying "bug". Once scanned, then game remembers it, so if you fail to cash in due to dying the game remembers you have scanned it, you can still view the object, but you don't get a reward.
Sapyx Sep 3, 2015 @ 12:01am 
Personally, I don't have a concept of "home space"; I'm a permanent vagabond, exploring the entire sphere of inhabited space and beyond, so every day I'm always more than 20LY away from where I was yesterday. So while I've never had your particular problem, I do feel your pain.

Death destroying your exploration data is a fact in the game that you will have to get used to, especially if later on you decide you wnat to explore the outer reaches of the galaxy and spend weeks out there. Dying because you jumped into the heart of a contact binary star or, more embarrasingly, because you've been out for so long you've forgotten how to dock and you crash your ship into the starport, can cause a long-range explorer to lose weeks of exploration data, worth millions. So in that sense, you can be thankful that you have learned this lesson at a relatively early stage of the game.

If you're the habitual explorer and find yourself constantly carrying data around from "unexplored" systems you pass through, always - always - click on Universal Cartographics whenever you dock, and sell anything that it allows you to sell. Let it become part of your post-landing ritual, like "Always check the bulletin board before selling the cargo, in case somebody is willing to pay extra for what I happen to be already carrying". Every station has a UC office, even the tiniest outposts. Even if you habitually never stray very far, it's likely that one end of your "personal bubble" is more than 20LY away from its opposite side.

If not, then I would also suggest, for next time, that when you accumulate enough data to constitute a sizable chunk of cash and before you decide to go and do something riskier than normal, go on a data-cashing voyage: deliberately fly more than 20 LY from your "home systems" and cash them in there. While you're out there, scan a few of the local systems out there too, so you've got something to sell when you get back home. Because selling data is also a great way to build up your reputation with the faction in control of the station where you sell it. It's particularly useful when trying to earn the Permits to access certain Independent star systems, as you can't slip into them simply by gaining Allied staus with a superpower. Indeed, just about the only reason you have for not selling data whenever you get the chance, is for strategic reasons: you want to sell it to someone who will give you some extra benefit for doing so.
Squirrelly Sep 3, 2015 @ 11:28pm 
@Angony Aunt, as a commerce thing and point #3, I agree it works much like the other stuff such as trading and bounties, and lose those if you get killed too. And that makes sense.

But as just a player, so far I'm not caring about that. I'm just building up maps for myself, not to sell. And doing bounty hunting to make some money in the area. Later I'll probably enjoy selling maps, definitely.

As for #1 and #2, my point of losing what you did since your last space station visit would stop that, and still keep folks from losing their maps they gathered before their last station visit. And not even talking about 'sellable' maps. Just so my galaxy map has all my places I found and I can select and fly to them (talking about the system maps with planets). To me, that's the reward: Filling in my maps.

Bounty hunting I can run to the nearest station and turn those in. Maps of the local system I can not.

@YinYin, all my maps seem to be back to how they were when I started 67 hours of gaming ago. Some have some planets and stations (that they had when I first looked at them), but not what all I found after that. Even one system I bought data for has lost all that too. So it's not that I just have to go back and scan them, but have to spend a long time even finding them again.

@Sapyx, I have been doing the Universal Cartographics thing at the ports to see what it'd be like to sell some data, but so far no one will buy any of the data I have as it keeps saying I need to be more than 20ly away. Funny thing is I was just feeling comfortable enough with wanting to check someplace further out, that I couldn't reach with my initial jump engines. I just wanted to build my ship up a little more just in case it was dangerous (to me this is all new, and don't know what to expect when flying somewhere further out, which I like). Which for me means more bounty hunting, and chance of getting killed.

Once I get my ship built up enough and I feel comfortable doing longer flights I'm sure I'll be flying back and forth far enough to sell data regularly and it won't be any issue at all. But starting off here and sticking to just the systems a couple of jumps from the starting one, that's not so much an option. Though if I had known that was the case (I honestly thought once you went to a port your map data was safe up to that point), I'd risk finding someplace far enough to fly to, sell it, and come back, just not to risk losing it. Though knowing how it works now I would be happy with a 0 cr option to sell your data anywhere to lock it in. Right now I'm still new and there's lots of stuff I want to learn and explore right here without having to travel far.

To me my maps are like in an classic RPG game. You explore around and your map shows all the places you've been too. You don't suddenly lose all your maps every time you die.

I do want to thank everyone for the replies. Those and a day away I feel a little less worse about it. I really want to play more. But... I really still don't want to have to find those planets and stuff all again either. But as Sapyx said at least I know what to do now.

CMDR Quirrel
Squirrelly Sep 3, 2015 @ 11:36pm 
Oh, another idea besides letting you sell your maps for 0 cr anywhere < 20ly, would be if you die, still leaving the planets and that on your system maps, and able to select and fly to them, but marked as unexplored and have to scan them again if you want to be able to sell the data.
Twelvefield Sep 4, 2015 @ 10:44am 
Originally posted by Squirrelly:

Now all that just seems pointless.

All due respect, but exploration is pointless.

A) It's just a game, so there's no real world exploration credit for exploring anything. All you've done is set a digital flag upon a line of code in the server sitting in the back of the Frontier head office. It's not as if you've managed to travel to Barnard's Star and back again in a rocket you built in your back yard.

B) Say you did get your payout. What would you do with the money? You can buy more stuff, but in the end having more stuff doesn't appreciably help you play the game any better. You just have more stuff and end up flying the Cobra III.

C) Your name is on a pretend virtual star in the middle of a videogame. Hooray? That's an achievement? Do we care about this now? If so, I'll go find my caring hat and put it on. But ask yourself: how much do you care about the pretend virtual stars other people have discovered? If you are even 1% at all like me, the answer is somewhere between zero and meh.

I'm trying to make you feel better, you big lug. There is the word "Dangerous" in the game, and you went and did the riskiest thing possible - spend days in the game collecting spacebux and saving them up - and then you rolled the dice and came up snake eyes.

You know what? (Re)read your Rudyard Kipling.

https://en.wikipedia.org/wiki/If%E2%80%94
Originally posted by Twelvefield:

C) Your name is on a pretend virtual star in the middle of a videogame. Hooray? That's an achievement? Do we care about this now? If so, I'll go find my caring hat and put it on. But ask yourself: how much do you care about the pretend virtual stars other people have discovered? If you are even 1% at all like me, the answer is somewhere between zero and meh.


When I first got the game one of my main goals was to find an undiscovered system and claim it. After I did, I then realised that what you say is exactly correct and it is absurd. While I was flying about I seen other systems people claimed and it meant nothing to me, it was a name. I didn't sit back and think, WOW those guys must be really cool pioneers. Leaving your name on a virtual planet in a game is the equivalent of making a facebook status except more people will actually see it on facebook and care.

Now if you could rename them it may be something as you could leave funny easter eggs for people who come after you, but all they see now is "CDMR Special SNowflake woz ere 2015"
Last edited by Ser Cartoon of House Head; Sep 4, 2015 @ 10:55am
Agony_Aunt Sep 4, 2015 @ 12:02pm 
Originally posted by Twelvefield:
All due respect, but exploration is pointless.

With all due respect, i disagree. Exploration is its own reward. Sure, the money is nice, and of course the rank progression, but i think most hardcore explorers do it for the sights and finding interesting systems.

Hell, when i started exploring back at release, payout was terrible, and there was no first discovery bonus or getting your name on objects... fortunately FD make first discovery retroactive, so all my early explored objects do carry my name.
Last edited by Agony_Aunt; Sep 4, 2015 @ 12:03pm
Originally posted by Twelvefield:
Originally posted by Squirrelly:

Now all that just seems pointless.

All due respect, but exploration is pointless.

With a great deal of forebearance in this reply... exploration is no more pointless than trade, combat, or the entire game of Elite. It's a path to making money, and if it's the path you prefer and choose as your main activity (as many of us do) then exploration is exactly what the game is. I was 300 hours into the game before I ever even fired a weapon for the first time

Now, waiting for my nav computer to plot a 1000 LY course while I'm sitting in the core, that's pointless.
Squirrelly Sep 4, 2015 @ 9:31pm 
I don't believe Mr. Twelvefield understood the point of my posts. I have specifically stated I wasn't trying to sell the data. And I doubt I'll be getting my name on any stars or planets around the starting system. I was exploring for the sake of my own enjoyment and building up my own maps. When what I had built up in doing so was taken away, that's what felt pointless. So to me, it was like I had flown out across the star(s) in my own (loaned) ship. That's part of a good game. You become a part of it and the journy becomes real. Kids have been doing it with nothing more than a cardboard box for generations. I think we can be at least that imaginative here. :-)
Zi Sep 5, 2015 @ 2:49am 
Originally posted by brooklyncontrivance:
I was 300 hours into the game before I ever even fired a weapon for the first time.

Same story bro :)
El Duderino Nov 30, 2015 @ 5:34pm 
Happened to me just now... I've been exploring for a couple of days and really enjoying it.... bought an fsd interdiction thing and didn't realize it pulled me over 100% power until I got snagged while cruising, pulled my guns and my shields went offline... :( so mad.... so... so... so mad.
ez Nov 30, 2015 @ 6:19pm 
exploration was ruined for me as soon as i bought the advanced discovery scanner.

before i bought that i was looking for distant dots which moved faster than the background, and it felt like i was exploring.
with the ADS you just drop into a system, ping it, and move on, knowing that you've discovered everything in the system with that single ping.
Agony_Aunt Nov 30, 2015 @ 9:21pm 
Originally posted by ez:
exploration was ruined for me as soon as i bought the advanced discovery scanner.

before i bought that i was looking for distant dots which moved faster than the background, and it felt like i was exploring.
with the ADS you just drop into a system, ping it, and move on, knowing that you've discovered everything in the system with that single ping.

Interesting. Getting the ADS was a real boon for me. Meant i was able to find interesting planets quicker so i could go in and scan them up close.

On the other hand, nobody is forcing you to use the ADS. You can even play without a discovery scanner at all, its not actually required.
Machripe Nov 30, 2015 @ 9:59pm 
Originally posted by ez:
exploration was ruined for me as soon as i bought the advanced discovery scanner.

before i bought that i was looking for distant dots which moved faster than the background, and it felt like i was exploring.
with the ADS you just drop into a system, ping it, and move on, knowing that you've discovered everything in the system with that single ping.
If you are not using the surface scanner, you are not really exploring, just counting objects in a system without knowing what they are.
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Date Posted: Sep 2, 2015 @ 10:29pm
Posts: 24