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I used it first as trader and later when I had the money for the more advanced equipment I used it as a bounty hunter for RES (and still do!)
it allows you do do things in *style*
I trade and do RES hunting in it.
Rgds
LoK
I prefer High Intensity. The support from the cops makes you kill ships faster and I feel I get more money there acutally.
My loadout is mostly 2x large gimballed (you have to) burst lasers and 2x med cannons (also gimballed), 2x a rated shield boosters, 7C shields atm and 2x shield cells... something like that.
Ah yes: I wouldn't recommend to buy the heavy armor, this spoils the maneuverability for bounty hunting in RES. Rely on your medicore shields.
2x class 2 gimball beam lasers
2x shield boosters
1 kill warrant
1 chaff
1 class 7 shield cell bank
1 class 6 shield generator
top power plant, thrusters, power distributor
disable your cargo hatch and place your Frame Shift Drive on priority 4 or 5
with those weapons you can stay out there for as long as your ship is healthy. no need for reloading.
class 6 cell bank will never fully recharge class 7 shields especially with the boosters and they are expensive for nothing.
this is what I have in mind right now but I'll test out the placement of scb and shield generator.
It doesn't need to. It just need to keep the shields up until you're out of danger.
Never try to tank with the Clipper... you will fail.
Use it's speed to bring you out of range or the maneuverability to stay out of primary weapons arc.
In 1.5/2.0 shields cells will function completely different anyway. They will heat you up greatly and have a charge time when they are powered. So SCBs will be more of a "last line of defense" tactics.
That's basically what I do with the Clipper anyway. I don't rely on them. I just have 2 insalled to be able to stay longer in the RES.
I commend it as a great transport and miner, but as a fighter it will just never stop eating laser. Even with a big shield generator, not my choice for a hunting ship as it just offers too big of a target imo.
just requires a flight style adjustment and it can be quite effective
It *can* be effective, but the truth of the matter is that you'll offer a bigger signature and size on standard conditions than other ships at a given distance. Combat wise it's kind of in the middle of the way, with attributes good for the two main styles of combat without specializing on neither.
The upside is that while it doesn't excel at any role in particular, it can be used for standoff or high mobility combat depending on the situation, which gives it ample defensive opportunities if attacked. Still, not my choice if I went out hunting wings or something.