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PVE-COOP:
You'll be able to mine together, or 1 or 2 can mine and another person could be defense depending on where you are. If you're in a Hazardous ressource extraction site, you'll have NPC pirates trying to scan your cargo. If you got anything in there then they'll start attacking you and ask you to drop 1-2 things from it, if not you'll lose your ship.
for missions, you can have "wing" sharable missions and missions you can do with other people. I'm not an expert but I believe your partners in your "wing" will have a small percentage if you killed npc ships as they usually have a bounty ( you receive cash for them).
You can also ask a friend to get in your ship if the ship supports multi-crew, they will be able to take control of certain parts of the ship and at the end, they'll receive a stupidly small amount of cash.
PVP Open Play:
In open world I can't really help you here since I honestly never did it and I don't have a reason in my opinion to do it. I play with my friends and thats enough for me but the option is there.
You should encounter some, a lot or a small amount of people in the bubble ( the place in the universe where all players start aka: powerplay area if you look at the galaxy map). They could shoot you but I got no information on that, I guess someone else could fill you in.
Treat the game for what it is, truck simulator in space with added multiplayer chat features. You can have a blast with your friends just discovering and building up the ships you fly, trying out the limited co-op etc. But if you are in for an adrenaline rush, an unpredictable cut-throat experience (as E:D was advertised), look for another game.
(You can also look for a squadron - clan - to join that has similar goals, they might have a better idea.)
I made a new character, and later I had a friend DL and try out the game, and it appears we start in the same system (we weren't playing together at the time). So, with that logic in mind, wouldn't it be safe to assume that other n00bs would be hanging around those starter systems and be capable of emergent pvp? At least until they "grow up" and flitter off to more distant systems...
You're not going to run into very many new players in the "kindergarten" systems which are permit locked so new players can't get roflstomped by older players just waiting for easy ganks.
Edit: feel free to add me
Really? I've been to Khun 3 times of late and encountered one other player - either a Krait II or Python IIRC.
Maybe you should try EvE online. It's been wrecked by whining carebears over the years (previously you could steal from people and only they and their corporation could attack you without repercussions, it then changed to you being a target to everybody, I adapted to this) you could also declare war on a corporation (players had to form a corporation to be elegible) for any reason, then they upped the cost by 50x, we adapted, they then added the ability for any other Corp to enter the war for free, we adapted, then they nuked the wardec mechanic by making it so you could only declare war on corporations with structures in space. That was when I packed my bags and left, along with many other players.
However in it's defence you can still PvP in low security or null security space, you can stop targets from escaping using either an AOE warp disruption bubble (nullsec only) or a targeted warp disruption device (high low and null), you can run missions with friends, do exploration with friends (exploration was fun and lucrative when I played) and in low and null security space you can PvP with friends.
There is a levelling system in place however to 'earn experience' you don't even need to be playing, you just select a skill for your avi to learn and you gain skill points over time (which can be sped up by implants or skills) and you can't really play EvE (to its full extent) alone. You need to have friends.
I would recommend you try it, EvE now has an unlimited trial period, but you are locked down to certain ships. After that it's pay monthly, however if you can earn enough you can buy PLEX (pilots licence extension) with ingame money and not pay IRL.
I suppose I'll keep attempting Star Citizen. I think it seems the closest to SoT. It's actually extremely surprising that more games haven't adopted the emergent pvp of games like Division (dark zone), and SoT's open world, full loot pvp. It is obviously extremely appealing to many players if done right. SoT just announced 15 million players. I'm REALLY hoping more games will utilize this feature. As the world just feels more alive when you have to constantly be on the lookout for threats while you are doing PVE content. ....as long as there is loot for doing it and not just some "points".
It's been years since I played but when it comes to Tech 2 ships and stuff they had lowered the bar for new players significantly, skill training is now a fair bit faster, IIRC they removed the skills that increased your attributes and just increased everyone's base attributes, they also made getting T2 ships easier as for example to get a tech 2 cruiser you originally needed to unlock the tech 2 frigate line (frigate to 5) then go for cruiser to 5, now you just train cruiser to 5. As for capital ships, you can train for them much faster too, if you want to fly a big slow ship.
Honestly though the only thing older higher SP players have on a player who has been playing for 6 months to a year now is a greater diversity of ships at their disposal, you could really specialise into two, maybe 3 kinds of ships in 6 months and be competent in one ship type in 3 months.
A lot of the skills in EvE are 5% increase skills so if you train them to 4 instead of 5 (training to 5 takes much, much longer), IIRC older players could extract and sell skills too which could be 'injected' instantly, however it looks like CCP has gone down the Pay2Win route now by selling "Daily alpha injectors" (skill points) for RL money. That last bit pretty much guarantees that I'm never going back, but it might suit you. They aren't too expensive either at half a million SP for just over £5.
At the moment though, we are all playing SoT so it's going to be a while before I can even attempt to push them in a different direction.
One of them doesn't like SoT, so I recommended Elite to him. That's why I'm here. He played it a bit, and likes it, but is also wondering about the "other players" element.