Elite Dangerous

Elite Dangerous

LeeingLow May 17, 2023 @ 5:01am
Modules prioritising
I just cannot get my head around the difficulty of setting a dam... modules right.
Got my FAS bounty hunting build, I tried different prioritising of the modules, thrusters on 5, cargo at 4, rest of non assential systems at 3, defensive weapons at 2 and life support and weapons at 1. Didn't help much.

Looked at tutorials, but of course, nein. Didn't help a bit. Most of tutorials tell you what modules prioritising is but do not explain how it should be done correctly while explaining every step of it. I ONCE HAD A LIFE AND A BRAIN.

Why is prioritising so HARD, WHY?!?!
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Showing 1-8 of 8 comments
/me May 17, 2023 @ 5:15am 
Okay ... i guess this will help you:

1 - highest priority
2 -
3 -
4 -
5 - lowest priority

Lowest priority modules will be disabled first when you exceed your powerplants capacity. If this isn't enough the system will disable the other modules in that order: 4, 3, 2, 1
The following modules should be at 1 at all times:
- life support
- thrusters

For lowest priority i recommend stuff like docking computer, fuel scoop and everything you do not need in a fight.
Distribute the other modules between 2 and 4.
Originally posted by /me:
The following modules should be at 1 at all times:
- life support
Sometime you can get away without life support being online. If your life support module gives you, say, 25min of oxygen, you can have a whole fight while running on that oxygen without running out of it, if you need that extra bit of power.

- thrusters
This one - definitely true! You should be able to move away from a fight even if nothing else is working. Then, away from a fight, you can try to salvage your situation.

But if you can't move and you are a sitting duck in a middle of a fight - you are a dead duck.
Walrus-Sama May 17, 2023 @ 6:14am 
Priority 1: Absolute.
(Modules that are absolutely required to function and escape from a dangerous situation.)
- Thrusters (required to move)
- Frame Shift Drive (required for FTL travel and emergency jumps)
- Power Distributor (required to boost away from a threat and strengthen shields if still up)
- Life Support* (required to live)
- Sensors* (required to request docking)

Priority 2: Important.
(Modules that are important but not absolutely required.)
- Shields
- Utility Mounts (any)
- Cargo Hatch*

Priority 3: Weapons and Tools.
(Modules you need to be active when hardpoints are deployed but are not required to escape.)
- Weapons
- Mining Tools
- Shield Cell Banks*
- Limpet Controllers*
- Fighter Hanger
- Frame Shift Drive Interdictor*

Priority 4: Unimportant.
(Modules that can safely be disabled when not in combat.)
- Vehicle Hangers
- Guardian Frame Shift Drive Booster*

Priority 5: Intentionally Disable.
(Modules that are very power hungry but can be intentionally disabled when Hardpoints are deployed.)
- Fuel Scoop
- AFMU*

(* module priority can be changed depending on power options, ship build type and personal preference)
Last edited by Walrus-Sama; May 17, 2023 @ 6:16am
Planewalker May 17, 2023 @ 6:55am 
Originally posted by Walrus-Sama:
- Sensors* (required to request docking)
Turning off sensors will prevent you from navigating. Whatsoever.
Not having them set as a critical component is a really bad idea. :steamhappy:


Edit: i've a ship that is so powertuned i need to turn off the lifesupport while fighting.
Brings a whole new meaning to intense dogfighting.
Last edited by Planewalker; May 17, 2023 @ 10:39am
ShelLuser May 17, 2023 @ 7:03am 
If you need to prioritize your stuff just to keep it working then I think you're doing something wrong. Or maybe... could do things better.

What's your power plant? Did you engineer it yet, overcharging is extremely usefull.

Or what of your modules? Type A scanners gobble up quite some juice while type b or d can do just fine as well. You just need to compensate a bit for the reduced range. Somewhat the same applies to life support, I hardly use type a there because of increased power and mass.

None of my ships 'over consume' power, there's just no need.
funkynutz May 17, 2023 @ 10:36am 
You always want your thrusters set to top priority (1). Otherwise you're looking at being a dead lump of metal floating around waiting to be picked off... Unless you have power to spare.
luntacarsus May 17, 2023 @ 12:46pm 
Originally posted by Walrus-Sama:
- Power Distributor (required to boost away from a threat and strengthen shields if still up)

Actually turning your power distributor off only stops you changing your pips. It still charges the capacitors as per your last pip settings.
LeeingLow May 17, 2023 @ 1:50pm 
Ok I had a new build for bounty hunting and upgraded plant to 6A. Works fine now and everything is sorted. Thanks :D
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Date Posted: May 17, 2023 @ 5:01am
Posts: 8