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The same game engine is used in Jurassic World, Planet Zoo, Planet Coaster, F1 Manager and I wouldn't be surprised if it's running the WH games too.
It can obviously handle full atmo, trees and animals in huge quantities.
However... If you play Planet Zoo you'll notice the play area is in a valley/bowl surrounded by mountains. It's a decent sized area, but it's nothing like lifting off in a spaceship and being able to see 100s or 1000s of km in any direction.
All games have LOD issues and pop-in. Most games teleport you from orbit to a point close to the surface, and when you leave the same happens in reverse. ED is more like Flight Sim in that you can lift off and use your thrusters to rise as high as you want.
There are some alien plants (and bacteria) to be discovered...
https://steamcommunity.com/sharedfiles/filedetails/?id=3021753423
And while the atmospheres are 'tenuous' - Some are quite thick and pretty...
https://steamcommunity.com/sharedfiles/filedetails/?id=2789935602
https://steamcommunity.com/sharedfiles/filedetails/?id=2789379494
https://steamcommunity.com/sharedfiles/filedetails/?id=2972892948
....Of course - we still dream of landing on Earth-likes one day! o7
You need to define what 'struggles' means, and what hardware you're running.
You're not going to get 4k rez at 144fps on a 1060
For colonized worlds like Earth I can see this being the case, and it would make perfect logical sense from a realism point of view. Full atmo planets out in the black with no civilization on them, on the other hand, I don't see why you wouldn't be able to land on them like you do now.
Imagine you had to program weather systems in a galaxy.
I also think volcanic and water worlds would be quite difficult to pull off in this type of procedurally generated system. The engine can do water as evidenced by the Jurassic Park series and Planet Coaster. It does water quite well even though we don't see any in ED. Also I'm not sure what version of the engine is being used in ED and perhaps it is impossible to merge the newer versions of the engine into the later version of the engine. That is not a merge I would want to do. But it all depends on how they have been managing it across projects.