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Move to CD-51 2650
My team just finished setting up 44 anarchy settlements in that system, so there's a ton of legal missions with no bounties.
In order to convert those settlements we had to do ILLEGAL missions against the previous owners. I've only just got rid of my notoriety and I still have millions in bounties on my head.
Of course, depending on the mission, you can sometimes go in loud, but that's how you get bounties, so i prefer to take missions where you can get in and out without raising the alarm and avoiding getting a bounty at all.
It just takes patience.
Find the people in those faction's settlements with bounties, pre-scan them with the profile analyser (without them seeing), and off them silently.
No bounty on your head and one step closer to completing the mission.
Theft and heist missions have to be done without being caught.
NPCs have set routes that they follow.
Strange thing is I've also seen "illegal" missions against anarchy factions. I think these, when completed, result in a clean (no bounty) hunter being sent after you.
When all else fails and you've inadvertently tripped an alarm or alerted the settlement, DON'T FIGHT BACK.
Turn on your shields and run for the hills (if you have your ship there, dismiss it quickly).
When you get 500m away, call your ship again or call for an Apex taxi.
This might not completely avoid fines or bounties, but it will keep them limited.
Appreciate that! After posting, I saw an assassination mission for 1.4 million. Figured I'd die and I think it wasn't marked illegal, can't recall for sure. Survived. had to get rid of the bounty but it was fun. Now I might take on more illegal ones if the pay well. Still wish there were good paying legal ones, I'll check out that system one day.
Good advice thanks!
The mission reward isn't related to whether it's legal or not, it's usually tied to your rep with the mission giver.
Also, legal/Illegal is 100% dependent on the target faction, it's not a mission switch.
If the target is anarchy, the mission is legal. If the target is lawful, any missions apart from package dropoff/pickups are illegal and you'll get bounties and/or fines.
Ransacked a research installation there - stole all and killed few guards and researches - only those would shoot me. Disabled all alarms first of course. At the end i always power down the settlement, steal the power core and run ! :-)
Yet i noticed my notoriety increased to 2! Why?!
Thought anarchy systems are no bounty for any crimes... ??
This sucks, another 4h of crippled game-play.
What do you do? Handing myself in? Will i loose mission objectives ?
Anarchy SETTLEMENTS have no bounty. Anarchy SYSTEMS can still have settlements, space stations, etc which belong to non-anarchy factions. Open fire there and it's instant bounty.
On the flip side you can go to any system, whoever controls it, land at an anarchy settlement and start shooting.
Hence my previous reply.
How to to check each settlement before to confirm?
amen - and im not a religious man
First, determine the name of the anarchy faction (e.g. Purple Gang)
Next, check which faction controls the settlement you're going to, or which faction is the mission target. If it's not the anarchists you'll get a bounty.
It's possible to raid a drug lab of a faction called "XY mafia" kill all personal and later sell the loot on a station controlled by the same faction.
Because criminals and terrorists would never put a bounty on the head of some one that does them harm.
Just restrict your murder hobo activities to anarchy factions for fun and profit and without losing access to the illegal markets & service those anarchy factions provide.
Imagine how hard the game would be if anarchy factions won't let you in their stations after killing some members of them. Players would have to target independend or even Federation/Imperial/Alliance faction for illegal stuff and use anarchy systems as retreat to sell the illegal loot and use the interstellar factors there to get rid of notority.
Frontier could have even made the game much harder by making such anarchy controlled starports as only source for illegal missions, instead putting NPCs in each concourse asking to do illegal stuff or putting illegal missions on each concourse craigs list.
Actually... your rep with the faction decreases the more you shoot their people. If you end up hostile you can't dock at their stations.
Good points all. I guess if I got a bad rep with the bad guys should I go the antagonize the anarchists route, I could just park near their planet stations. Then get out a rocket launcher and take out any drones around their base, then take out the bad guys and loot. Although, if it's like in the tutorial, their faction might send more ships to the outpost so one would have to watch out for that.