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Because the company prefered to create a First Person Shooter nobody asked for instead of create an interactive ship interior, which you could use instead of watching a movie/serie while "playing" ED.
The thing is though... while you argument regarding repairing your ship is valid, EVA would actually offer more gameplay value than ship interiors. There's just no real value to ship interiors, beyond claims to immersion... which, as has been pointed out, would get repetitive extremely fast without any meaningful gameplay attached to it. There's a reason why people keep bringing up running across the landing pad to the elevator... that exists purely for immersion and nothing else, and people got sick of it very quickly.
I for one would abhor having to run through my ships not only to get out and perform some task, but also to get back in and take off. In the bigger ships, it would feasibly wind up taking as long or longer to run out of the ship, across the landing pad, up the elevator, through the concourse than it would to just turn in a mission after completion... and then you have to do it all in reverse to take off again. Hard pass.
Sure, using them for shipwrecks would be okay... infiltrating a ship would be kind of pointless and would only work under very specific circumstances. If I'm in the pilot's seat and I get boarded, how would I deal with the intruders, you might ask? You might envision an epic fire-fight through the ship's corridors but the reality is that all I would have to do is take off and hit the throttle and all of those boarders would become a stain against the nearest wall/floor/ceiling/combination of all three. If the initial thrust doesn't turn them into paste, then it would pin them against the wall until I change directions and then inertia would finish them off.
The lack of artificial gravity already limits any ship-board activities to when your ship is parked or completely stationary. No, magboots would not work in this case. Your boots would stay anchored to the floor while you get torn off and flung like a rag doll. So lack of gravity kills most of the suggestions for ship interior-based gameplay and leaves only having to walk through to exit/board your ship (which quickly becomes a chore as we have learned) and some pointless trophy room.
I get that a few players out there might really like the idea, but the majority of people won't care to come look at your trophy collection. Not just because it would largely be a variation on the same crap they probably have/could have or they've seen it once or twice and the novelty wore off. So it's asking for a lot of work to be done to add a feature that has very little value.
Even if you were to introduce artificial gravity into Elite's universe, I still have yet to see any really compelling suggestion for ship interior gameplay in the thousands of threads where someone has claimed that this would be a great addition. Which I think is the reason some of us are so sick of these threads.
It's always outrage that ship interiors are not a thing, or outright demands for interiors to be added. It's never (or so rare as to statistically be equivalent to never for the purposes of my argument) a thread about some real ideas or a discussion about whether or not it actually would be a good feature to add. Not to mention that the majority of the people claiming it would be "easy" or "not much work" to add in are not game designers and have no idea how wrong those statements are.
Star citizen is a mess full of bug and broken/unfinished mechanics, even an elevator can be a death trap but the environment and the work on immersion is huge and quite impressive on many points. Problem is that... when you lose so much energy and money working on finishing touches and immersion, even if it is really beautiful, when your game is not working properly.... well that's a bad idea.
ED is the opposite. Even if some people will say that is not true, ED generally speaking is reliable and you can play the game at ease without worrying each 5 minutes that you are going to clip through your ship or any dumb stuff. However, the game just does not go the last mile to make it more immersive and earn it's full title of 'simulation'. The game has so much mechanics already implemented but it lacks so much visual feedback and finish... Sometimes i have the feeling that i am playing ogame... I would say that full interior was maybe not necessary but partial with for example only the corridor to exit the ship + 1 or 2 rooms with basic control (galaxy map, contacts, module control... Globally all that is already available when you are at the helm) would have been already enough to remove the immersion breaking instant of the black screen that tp you outside....
Not true
https://steamcommunity.com/app/359320/discussions/0/3278066187850161982/?tscn=1650139614#c5737031847492190032
It's just so stupid... all of this reminds me of the beginning days of GTA 5. It was a pretty big deal for GTA IV players and when news leaked out how well detailed the world would be you got many people shouting many things.
Amongst which: puddles. You see, when it rained in-game then even puddles would form and fill. Talk about immersion!
Some people took this even so far that they began protesting the use of any cheats in-game because.. if you have that kind of immersion, who would need those cheatcodes? (talking single player btw).
Many people, me included, told 'm that yah: it sounded awesome for sure but in the end all it was is eye candy. Stuff you look at and admire for a few days, then you'll take the whole lot for granted.
And guess what happened?
Unless something has an actual use; can actually enhance your gameplay vs. just providing eye candy then this won't be a good thing. Ever. In the end all it will become is an annoyance if nothing else.
Skyrim anyone? You can visit whole cities and villages. As much as I adore that game... it gets really tiresome having to walk through several places (and several load screens I might add!) before you get to where you want to go.
This is just useless eye candy. It serves no purpose other than - maybe - immersion but seriously... if it's immersion you want then there are a dozen other aspects which are far more important to that effect.
(edit)
Want a ship interior? Get a fleet carrier! :P
Strangely enough most players who have one that I know never bother to actually go there in order to move the ship. They'd rather use remote control, and even when they dock there they more than often stay in their ship and also switch ships that way.
Despite some awesome and well detailed ship interiors, which ... also actually do something.
... I wonder how that happened. Maybe because... in the end it's all eye candy and serves little purpose? ;)
It's not about their opinion but rather the way it's been presented, time and time again. Astro Funky * is fully right here, I've also seen many of those previous threads and more than once the OP turned out to be an annoying poster who was either trolling or completely clueless because obviously they knew best what this game needed and players who have been playing for thousands and thousands of hours... those guys didn't know what they were talking about.
Seen this soo many times that yah... can only agree that Astro Funky * hit the nail on the head there.
* I need more coffee ;)
If we follow your logic, all game would have stayed with 8 bits graphics because after all... it's all eye candy and only gameplay matter.
At the end of the day, ship interior was a feature asked by a part of the community while nobody asked for stealth on foot but... Fdev made their choice.
Fdev missed a huge opportunity to sell more arx with ship interior cosmetic... lol.
Granted I'd be happier if there was more concourse layouts, and things like getting out to explore a derelict drifting in space data logs and all. Since yeah the fact the entire galaxy has a grand total of four standard concourse layouts is pretty sad. (Those being outposts, large space stations, planetary ports, and fleet carriers.)
One would think that the differences between some economy types would change up the concourses more. Mining economies would have a bigger bar, targeted advertising for mostly Lakon products, more NPCs offering various salvage and repair missions and various stuff of that nature. Military would hint at military academy, have a bounty board up for conflicts in nearby systems and not just the local one. Better stock of pre-engineered weapons... Lots of "fluff" that could be actually useful on the side. Since at that point if a conflict a few systems over is interesting the shuttle trip would be on point. And if you are looking for weapons the military installations would be the first place to go.
Basically give the players the tools to more quickly find the gameplay loops they are looking for within the game instead of just hitting up Inara and the entire host of additional out of game services to find things in a semi-reasonable time frame.
Everything you said there is demonstrably a load of bull
People were asking for it. Constantly, for years...
As for "an Interactive ship interior"? Define "interactive". We can already look around the cockpit, and interact with the ship controls, info panels etc.
And like most seasoned players, I generally avoid the long haul runs that would justify watching a movie on my other screen. I've usually got EDDB or Coriolis open on a tablet though, and my own tunes playing...
See the first sentence of my reply to E=d.u².
I, for example, still like to walk around in my carrier. It was the only reason I got one in the first place.
But I have to agree that we are beyond the point where it would be a good investment.
And the gameplay elements you could combine with interriors already have their own solution, like repairing and engineering modules.
On top of that there are a lot of things that deserve some love first.
Like, for example, more damage models than just for the anaconda (which, coincidentally, is also a purely aesthetically feature)
LOOK i like the way ED is, the mission the Exploring the gameplay loop overall even the graphic is not a problem.
but if im on a planet or in the Spacestation, i just want to stay up go out of my ship close that stupid door and go to the mission terminal !
I dont mind if they add some Purpose to the interior but it would be cool if they would add some stuff.
The Problem i always had with ED is you playing a ship and not an actual Character, ind this feature would help the Immersion allot to get a nice feeling while you play the game. thats it.
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After some logic of those ppls here, how it would feel like in Gta not open the door to get into a car just get ported in and out. cool right.
why shooters have a reload animation just change the number on the bottom right.
why driving arround the City in Need for speed, just port to the next race insteed.
Its all about the feeling the authencity when you play a game, and walking in your ship and not be the ship is importend enough to play a game or not !
But more than often they leave the game as-is because... there's no point to it. Games like Stonekeep or even better Eye of the Beholder don't need better graphics because they're just fine the way they are.
.... and people still play 'm today as well (as you can see).
See, you're twisting my words here and addding apples to my orange tale.
Because obviously studios will (and should!) utilize modern standards and options for new games. Creating a 3D sphere on a C64 doesn't compare in effort to doing this on a modern PC. But that doesn't imply that spending developer time and effort on a feature which a large majority of players will only use a couple of times and then completely ignore is a good thing to have.
As I added in an edit above: see the use of fleet carriers for actual proof on that.
Increased realism: An interior for ships would help convey the feeling that you are actually sitting in a spaceship and not just controlling an external model.
Increased immersion: An interior for ships would contribute to putting you even more in the role of the pilot, thus increasing immersion.
Increased possibilities: An interior for ships would also allow, for example, to see and repair damage to ship systems, which would increase the depth and variety of gameplay.
Increased personalization: An interior for ships could also offer the possibility to design and personalize your ship according to your own wishes, making the game even more of an individual experience.
Of course, implementing ship interiors could also create new challenges and increase development costs and time. Nevertheless, I think it could be a positive addition to the game.
your are welcome !
There are many ways that Elite Dangerous could be improved, depending on the preferences of players. Some suggestions could be:
Expansion of the trading system: Some players would like more depth and complexity in the trading system, with a greater number of trade goods and markets as well as more realistic pricing.
Expansion of exploration: Some players would like the opportunity to delve deeper into unknown areas of space and discover more. This could be achieved by adding more planets, moons, asteroids and other celestial bodies.
Expansion of the combat system: Some players would like to improve the combat system by adding more weapons, ships, and enemy types and improving the AI of the enemies.
Expansion of multiplayer functionality: Some players would like more options for interacting and collaborating with other players. This could include alliances, crews, and shared missions.
Of course, these are just a few examples and there are certainly many other ways that the game could be improved.